A wee bit more RDR2 but it's an uphill struggle. The controls are just bad. I get what it's trying to do but every single interaction with the world feels fiddly, and slow. Just moving around is weird. And it's such a shame because I really want to like it. I bought some coffee and that in itself almost felt like a mini-game. Had the controls been less cumbersome I would have loved the crap out of it but as it is they actively hinder the game. Maybe a controller would be better...
Yeah no just tried to donate some meat to the camp and holy crap it is absolutely dumb. It's beyond stupid. Every single thing in this game is designed like a mini game.
Broooo...
...yeah. Yeah, the immersive components are often pretty cool to me, but navigating them is clunky and it was overdone for a game that would already have lots of playtime with half of them. So as you go, those things start to lose their charm and become chores. Fortunately, most of them aren't even needed to complete the game. The story stuff will give you everything you could possibly need. But that creates another issue, where I have to pick sides in this 'conflict between siblings' between the story parts and immersive/exploration parts.
I *guess* it's better on a controller, but even then, there's a lot of weird grouping on the buttons that makes having a comfortable, intuitive control scheme less possible. Instead, they give you several circumstantial control schemes that at times feel counterintuitive to one another - what you learn to intuit in one is betrayed by the other. It makes you 'mode-switch' on control schemes in ways that are never not awkward. And then on the other side are weird divisions I never understood. For instance, if you lose your hat, picking it up is a different button from picking pretty much anything else up. WHYYY?! What is that about, man? It's killing me, not knowing. I died for a hat to that. And the hat doesn't matter. It sits on Arthur's head, looking cool. The reward is that you immediately have your hat back. Or, you can leave it behind... and still have your hat later. Your horse is its eternal magic guardian. Immersive, right?
No, but really, there are definitely some conflicting elements in that game. I personally enjoyed it a lot, but I see how its own mechanics fight against it.
I had to get used to it, as the setup they have also massively complicates setting custom controls, even through steam. I've actually played that game through a handful of times, just picking it up when I could get into the atmosphere and story, because if I am in full gameplay mode RDR2 is giving me blue balls every time. I always felt this separation from the gameplay with the controls. I have never been able to fully memorize the control schemes. I can keep em for a session or two, and then I start screwing silly things up with the minigame-esque parts. And the way equipment and menus are handled is just obtuse. I could never play this game hud-less. This is the only game I've ever played where I needed the button hints late-game. Rockstar has been letting me down hard on these things for some time now. But when you add all of the little immersive activities and stack it with alternating control schemes, the tedium gets exhausting and I lose my sense of flow that much more.