- Joined
- Jan 31, 2005
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- gehenna
System Name | Commercial towing vehicle "Nostromo" |
---|---|
Processor | 5800X3D |
Motherboard | X570 Unify |
Cooling | EK-AIO 360 |
Memory | 32 GB Fury 3666 MHz |
Video Card(s) | 4070 Ti Eagle |
Storage | SN850 NVMe 1TB + Renegade NVMe 2TB + 870 EVO 4TB |
Display(s) | 25" Legion Y25g-30 360Hz |
Case | Lian Li LanCool 216 v2 |
Audio Device(s) | Razer Blackshark v2 Hyperspeed / Bowers & Wilkins Px7 S2e |
Power Supply | HX1500i |
Mouse | Harpe Ace Aim Lab Edition |
Keyboard | Scope II 96 Wireless |
Software | Windows 11 23H2 / Fedora w. KDE |
Would be nice, to have that info in GPU-Z - if it is even possible.
As it is not, a "one system version" or "driver version" but a game specific version, it will have to scan, all game libraries, on all hard drives, in order to get, potential, multiple DLSS DLL versions.
Should be listed under "Advanced -> DLSS" - like Vulkan and CUDA.
Would make life easier, each time new DLSS versiones are dicovered and distributed - to change the files, in all game libraries.
As it is not, a "one system version" or "driver version" but a game specific version, it will have to scan, all game libraries, on all hard drives, in order to get, potential, multiple DLSS DLL versions.
Should be listed under "Advanced -> DLSS" - like Vulkan and CUDA.
Would make life easier, each time new DLSS versiones are dicovered and distributed - to change the files, in all game libraries.