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What are you playing?

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Dontnod as a publisher, what studio it's from? Anything Dontnod related is usually hella fine. For example, I love Remember me, Dontnod's first major game. Here's a clip by me beating one of its bosses (that music is DOPE). Played it on my friend and had to record it as he slept and snored like mofo :laugh: On the hardest ofc.


Which platform it is on? I'm broke atm but I'll get some money next month.

They partnered with Bandai Namco. Twin Mirror on Steam

Still shows Don't Nod as developer though. Obviously not a LiS beater but looking forward to a nice playthrough on it. It's UE4 but seems well optimised. 4K 60 not an issue at max (looks nice but no stunner) and best of all,no stutter.

And to contribute to the Red Dead convo, I adored that game. Devoted many, many hours to it and some of the secrets/storylines/details are truly amazing. In my eyes, a masterpiece. Some days, I'd literally just go hunting all day :laugh:
 

Ruru

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They partnered with Bandai Namco. Twin Mirror on Steam

Obviously not a LiS beater but looking forward to a nice playthrough on it. It's UE4 but seems well optimised. 4K 60 not an issue at max (looks nice but no stunner) and best of all,no stutter.
28EUR.... I may get that in 6th day
 
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I love this type of games



Kind of in the same ball park i guess. The first is a do a quick level, anime story driven cute platforming shooting thing, the second one is an insane beast that will absolutely crush you with insanely platforming and shooting straight out of the depths of hell
 
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Some serious Garage 54 vibes now.

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Ruru

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Played some GTA IV and NOW, finally I'll hit the legit CP2077. Just need to have a cigarette first.
 
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I was on my way to the netrunner here in pacifica but I overshot and realized that the side of that massive hotel is like a gigantic stair case. I wanted to climb it, I spotted this weird little roof overhang area next to it. Couldn't see anything up there, but there was a gap in the highway fence with construction ramparts/stairs wrapping around to it.

Sadly, everyone's favorite group, "Captain Greech and the Shrimp Shack Shooters" has been murdered in cold blood by the Animals. To be fair, maybe don't borrow money from primal-themed brawler-cyborgs just to acquire things like multiple bass guitars for one musician, when you aren't even making money yet? Definitely don't argue with them, let alone TELL them you spent the money on multiple bass guitars for one musician.

Alas, no more CGatSSS.
Cyberpunk2077 2022-08-28 14-49-17.png

At least the slumped-over guy had a legendary bra for me to take.

It's really pretty tucked away. There's pretty much no reason to come close enough to realize this is even here.
Cyberpunk2077 2022-08-28 14-49-28.png


Oh... and I got the spec for the Comrade's Hammer, an iconic Burya with more penetration than normal tech weapons and explosive flechette. It features a 1-shot clip and doesn't take sights, but the legendary one has 4 mod slots and it does have its own built-in holo-rail sights. It gets shocking range and goes through multiple solid objects to reach targets. And it has the upside of being a non-charging tech weapon. You pull the trigger, and it fires at its max damage and penetration. I just give it +28% damage with legendary crunch mods and let it cut. So with appropriate reload perks, it can quickly pump out cannon beams far downrange through your cover and then their cover to deliver almost 2500 in thermal damage and 4000 total damage at level 30. It shreds multiple limbs off from 50m+. It looks like a rusted POS but it is an absolute monster gun. I can only imagine the pure terror of seeing little beams ripping through walls from nowhere, explosively eviscerating your buddies all around you. Investing in tech, crafting, and pistols has become so very worth it. But I'm pretty sure this thing is a killer even if it's totally outside of your class.

EDIT: So, I just got the handgun perk that doubles the damage in the last round of the clip. Since the Comerade's Hammer has a capacity of 1, every shot does 200% damage. So now regular hits pop for >10k damage. :laugh:

I also like to go doot doot with a silenced legendary ovurture revolver. Also 4 7% damage mods. Sneak around and doot doot their snoots, no noot noot. No see or hear... no shoot, no boot. Stealth and hacking continue to be extremely useful with no perks or attributes. I just buy good quickhacks for the best possible cyberdecks, use the stealth camo cyberware alongside other cyberware decreasing recovery time and increasing duration. Staying in stealth allows you to fully go into a different mode of play with a lot of different ways to approach situations, depending on which quickhacks you want to use and what special advantages your deck has. When it comes to cyberdecks, sandevistans, and berserks, they actually have some functional differences, as there are multiple named legendary models of each with different advantages and tradeoffs. I just needed a good silenced gun to back it up with, and headshots with the silenced ovurture are hitting for like 2000+ in practice.

Credit where credit is due. There are a lot of satisfying weapons to choose from - they feel good to use. The gameplay is very dynamic in the different tactical paths it allows you to casually lean into. It's not like other games where you necessarily have to invest in everything - you can pick and choose. I sometimes forget the guns and break out the legendary bleed-moded gorilla fists (they also weirdly have a mod that adds 15% health lol.) 2 from those does it, too. Only does more damage if I sprint at enemies and punch them at max speed. I can do the same with high powered shotguns. Every kill increases movement speed and reload speed. The faster I move when I shoot, the bigger the damage. So you basically just bee line from enemy to enemy, dash and double jump around. This would pair nicer with the grenade launcher, which I might go with, since the shotgun is in the same general combat arena as the hands, I intend to max body (negating the body door check boost of the hands) and it adds versatility to a close range option that I don't get by just having another close range option.
 
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Ruru

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Now I have to admit that CP2077 feels pretty good. Playing at 1080p high with DRS on. As I have 1080 Ti so no RT eyecandy, I have to admit that what I've watched, this is the only game where a RT-capable card would be okay.

I'll continue soon.
 
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Looking for someone to play UGH! with.
Anyone?
 
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This was the hardest scrape so far. You are confronted with a big group of enemies without the chance to avoid them. They spawn near your location and block all escape routes. You have no place to hide and the troops move on you aggressively. Basically, the game wants you to either engage in a hopeless battle, or flee while taking damage. But I'm playing a pacifist approach (on the highest difficulty), and still want to show those troopers who's who. Could there possibly be another way? It's Deus Ex, right?

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The AI has an unfair advantage here in that it is always aware of your position and can "see" through walls, floors and other solid obstacles - even when you're fully cloaked and motionless. And it pursues you relentlessly throughout the map. It took some unconventional tactics and a few reloads, but in the end I prevailed! All troops have been incapacitated in a non-lethal manner, but boy, did they try... :laugh:

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Frick

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Launched Destiny 2, there was a video I skipped. I assumed it was like the intro movie or something. Then there's a loading screen and then a cutscene in which a smuggler or whatever I've never had anything to do with is thanking me for helping him and I'm on a mission, and it's like a campaign I think, and I have no idea where I am or who anyone is or how it all started because the game just started it for me without input, and I might be a pirate now?
 
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Wish I could find it to run on win 10...
It can be downloaded from one of those "abandonware" sites. You could either emulate the C64/Amiga version or play the DOS port in DOSbox.
 

Ruru

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Some FF VIII Remastered. I'm on to "disc 4" and I guess I'll finish it with this sitting. With few cigarette and bathroom breaks. :toast:
 
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hell (well obviously) yeah!

since bethlauncher died, i could finally redeem my Doom Eternal key, but when i swapped my GPU i had an odd Vulkan error that prevented me to launch it, did not pay too much mind, i had a huge backlog to clear before Doom Eternal legit this time ... wait, i mean, if i have a paid key and physical box even if i had to use a cracked install since the launcher where i was supposed to register it did constantly give "oopsies we got a downsie ... tee hee *winky face* *cute smile*" it was already legit... no? oh well, NEVERMIND now my key is indeed registered and i can play it.

1620p Ultra Nightmare preset (Ultra Nightmare performance metrics also ... for the "nerdstats" right screen ) Vulkan, RT on ... fps during actions 70 and above, 90ish anywhere else ... impressive
(well my 1070 and 6600K gave me 35ish if i wanted ultra nightmare )

158fps RT on main menu versus 210fps RT off :laugh: (also Quakecon slayer skin :rockout: )
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OH YES I CAN!

aherm ... i can't ... ok ...
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oh well ... that one and Necromunda : Hired Gun ... yeah stress reliever for afterwork? i just have to think the enemies are little noisy kids and i am OK! (joke but no joke ... kids in a thermal bath transform a place of wellness and quiet into a zoo ... :oops: )
 

Count von Schwalbe

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Well, I am sick at home.

You know what that means...

CONTROL marathon!

Amazon Luna (?) has it for free until September 1. I finished the campaign today.

I learned that it was free yesterday.

Also, cloud gaming would be not too bad if I wasn't using WiFi. Input lag is not as bad as I expected - wouldn't like to try a "MMOFPS" game unless maybe the hosting server was the render server as well.
 
Joined
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SortOfGrim
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Currently only doing side missions, and trying to remember all the key-combos
 
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Mouse iunno whatever cheap crap logitech *clutches Xbox 360 controller security blanket*
Keyboard HyperX Alloy Pro
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Benchmark Scores ask your mother
A couple of nights ago I was taking bedtime dabs (gubby says I can take my medicine) and got nostalgic for Paper Mario 64. I really liked that game as a kid - all of my friends missed it because it was on the tail end of the n64's life cycle, but I got so into it that I had the *good* strategy guide. My 11-year-old ass had gamefaqs printouts. In notepad, I made my own little cheat sheets for the recipes, little maps... things like that. So when I got back inside, I got it set up.

And here I am, still playing it a couple of days later. It's nowhere near as big or deep as Super Mario RPG for SNES (underappreciated,) but man is it charming with lots of unique characters and places. The RPG systems are somewhat simple, but rewarding. The action system was pretty revolutionary for its time. As far as turn-based action goes, it's actually really fun and satisfying. There are all kinds of different moves with different button sequences to get extra phases, damage, and effects. Some come from equipment, while countless others come from badges. The badge system adds a lot of versatility to your combat, kind of like spells but instead Mario gets different attacks with different actions to time. So many to collect as you go, creatively pair them up and you find there's an actual meta to it. I didn't get it as a kid. The badges are where the real RPG guts are. You can basically make Mario run a range of different builds based on his badge rollout. You can have glass canons and tanks - you can go really deep into a low hp buff and move set. You can emphasize damage with different types of attacks, add multi-target capability, so on. That's a cool element for this kind of RPG. It is a little simpler than Japanese SNES RPGs a little before it, but in those, your builds are more grindy and rigid. In Paper Mario, your base level just determines the overall limits of how strong and capable mario can be. You can choose to add HP, FP(for special moves,) and badge points. Personally, I prioritize the latter two, but the point is that leveling is just about base stats. You spec in and out of builds dynamically with the badges. Once you get a lot of of BP and FP, it gets surprisingly deep.

You also have out of combat moves that can be used not only for traversal, but to initiate combat as well. Each party member has their own move. The party system is yet another element that spices it up. You have party members that you acquire along the way, of which you can have one at a time walk/fight with you, switching on the fly. They don't really have hp like you do, and the rare times they do take damage, it takes them out of the fight for x amount of turns. But they all have different moves with different strategic advantages and drawbacks. There are also the star powers. Along the way you rescue 7 star spirits, each of which give you either an excellent support move or a pinch-hitter attack of some sort, each one taking it's share of a bar that grows with each spirit you rescue and charges either passively, or by using a turn to boost it up more. There is a badge that adds to the passive charging, and another for the active.

It's all very fun and intuitive to just pick up and get into. You gotta love that art style too. This one and The Thousand Year Door are my favorites in the series. From there, it gets pretty mixed on the execution for me. These just have so much character, and they're fun games to just kick back and play. Laid back old school JRPG adventure in a different package. A a nice tight package, mind you. TTYOD took everything good about it and expanded it. They made good use of the gamecube's abilities to make a much bigger, meatier Paper Mario and that too would be a tough one to emulate for years. That and Windwaker were the dream.

I will also say... emulating this game is a breeze nowadays. Project64 is basically good to go out of the packed exe.

Back around 2010, Paper Mario was notoriously hard to emulate. I tried but it often ran and looked terrible, with lots of rendering problems. It took me weeks of digging around for different versions of different video plugins, addons to those plugins, the right version of the right emulator that would behave how that game liked, and the right esoteric settings to enable/disable. I did eventually get it running decently well. But now the version of GLideN64 that it comes with gets the video more or less perfect, with a lot of decent texture enhancement like brz and hq4x. You can upscale the rendering resolution to get much better outlines at increased resolutions. I've got it at like 10x to do 960x720 with hq4x on top and I'd say it looks pretty decent. Obvious inaccuracy but everything generally looks clean. It runs flawlessly to begin with, but has a lot of useful settings and general power over rendering methods. It already has HLE support for more performance and capability range. I grabbed Azimer Audio to have HLE audio as well. Force interpreter. The RSP PJ64 comes with isn't really configurable, but in the app settings, you can influence it and it is a good stable RSP. With that, HLE plugins just make sense. The input plugin it came with has excellent controller support and I had my 360 controller set up in under a minute. It lets you map sticks/pads to the c-buttons, d-pad, and analog stick wholesale. It's all just so easy now, man.
 
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Joined
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Buenos Aires
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Losing your head in Dead island.
dead-island.jpg
 
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