I was on my way to the netrunner here in pacifica but I overshot and realized that the side of that massive hotel is like a gigantic stair case. I wanted to climb it, I spotted this weird little roof overhang area next to it. Couldn't see anything up there, but there was a gap in the highway fence with construction ramparts/stairs wrapping around to it.
Sadly, everyone's favorite group, "Captain Greech and the Shrimp Shack Shooters" has been murdered in cold blood by the Animals. To be fair, maybe don't borrow money from primal-themed brawler-cyborgs just to acquire things like multiple bass guitars for one musician, when you aren't even making money yet? Definitely don't argue with them, let alone TELL them you spent the money on multiple bass guitars for one musician.
Alas, no more CGatSSS.
At least the slumped-over guy had a legendary bra for me to take.
It's really pretty tucked away. There's pretty much no reason to come close enough to realize this is even here.
Oh... and I got the spec for the Comrade's Hammer, an iconic Burya with more penetration than normal tech weapons and explosive flechette. It features a 1-shot clip and doesn't take sights, but the legendary one has 4 mod slots and it does have its own built-in holo-rail sights. It gets shocking range and goes through multiple solid objects to reach targets. And it has the upside of being a non-charging tech weapon. You pull the trigger, and it fires at its max damage and penetration. I just give it +28% damage with legendary crunch mods and let it cut. So with appropriate reload perks, it can quickly pump out cannon beams far downrange through your cover and then their cover to deliver almost 2500 in thermal damage and 4000 total damage at level 30. It shreds multiple limbs off from 50m+. It looks like a rusted POS but it is an absolute monster gun. I can only imagine the pure terror of seeing little beams ripping through walls from nowhere, explosively eviscerating your buddies all around you. Investing in tech, crafting, and pistols has become so very worth it. But I'm pretty sure this thing is a killer even if it's totally outside of your class.
EDIT: So, I just got the handgun perk that doubles the damage in the last round of the clip. Since the Comerade's Hammer has a capacity of 1, every shot does 200% damage. So now regular hits pop for >10k damage.
I also like to go doot doot with a silenced legendary ovurture revolver. Also 4 7% damage mods. Sneak around and doot doot their snoots, no noot noot. No see or hear... no shoot, no boot. Stealth and hacking continue to be extremely useful with no perks or attributes. I just buy good quickhacks for the best possible cyberdecks, use the stealth camo cyberware alongside other cyberware decreasing recovery time and increasing duration. Staying in stealth allows you to fully go into a different mode of play with a lot of different ways to approach situations, depending on which quickhacks you want to use and what special advantages your deck has. When it comes to cyberdecks, sandevistans, and berserks, they actually have some functional differences, as there are multiple named legendary models of each with different advantages and tradeoffs. I just needed a good silenced gun to back it up with, and headshots with the silenced ovurture are hitting for like 2000+ in practice.
Credit where credit is due. There are a lot of satisfying weapons to choose from - they feel good to use. The gameplay is very dynamic in the different tactical paths it allows you to casually lean into. It's not like other games where you necessarily have to invest in everything - you can pick and choose. I sometimes forget the guns and break out the legendary bleed-moded gorilla fists (they also weirdly have a mod that adds 15% health lol.) 2 from those does it, too. Only does more damage if I sprint at enemies and punch them at max speed. I can do the same with high powered shotguns. Every kill increases movement speed and reload speed. The faster I move when I shoot, the bigger the damage. So you basically just bee line from enemy to enemy, dash and double jump around. This would pair nicer with the grenade launcher, which I might go with, since the shotgun is in the same general combat arena as the hands, I intend to max body (negating the body door check boost of the hands) and it adds versatility to a close range option that I don't get by just having another close range option.