D
Deleted member 185158
Guest
I mean Cell Factor was completely designed from the ground up for and with dedicated physx. So its just running well physx maps or not.UT3 should be very easy to run, hell it even runs on dual core K8 chips decently. Admitedly with PhysX off, but I thought that it should be rendered well on very overkill GPU compared to that game's requirements. PhysX wouldn't work well on AMD hardware, as AMD basically has to emulate or translate code, so there's a big performance penalty. Even then, Mafia 2, which uses PhysX, dropped to 20-11 fps at time with RX 580, but without PhysX it worked at engine locked 60 fps all the time.
With PPU, there's a 3rd driver added that most games just where not optimized for. The maps with physx just seem quickly slapped together and then implemented into game play later, like in the UT3 example.
Still need to test a large handful of games also. One is on that box, Tom Clancys ghost recon. So I'm not yet to jump on conclusions with reasons to why, what where when and how .... yet.
Thank you for the convo!! I am going to pay attention closely to determine which games where written from the ground up that utilizes physx VS games that had maps created, then later implemented like UT3, which you had a separate DL for the physx Mod Pack.
Oh, here's the PPU2 (the green board) actually installed in the 12400F. The card is a gtx 989.