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Portal with RTX

W1zzard

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Valve has teamed up with NVIDIA to remaster their smash-hit Portal with ray tracing. Unlike most other titles out there, which combine rasterization and ray tracing, Portal with RTX is fully path traced, which enables astonishing realism, but also comes with a huge performance hit.

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Space Lynx

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I would need to experience it side by side, but I think I would still lean towards going towards a pure high refresh no ray tracing experience. 60 fps is just too jarring for me unless its an indie game.
 
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Doesn't the new effects break the mood of the game. It looks way too cheesy bright.
 
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One-fifth of the framerate when enabling RTX and TBH, I'm not impressed from the two screenshots.

In the first screenshot, the RTX version seems to be lacking a lot of shadow definition, even in areas where the energy ball isn't throwing light. I was expecting ambient occlusion and it appears to be absent. Finally, the materials seem wrong. The shiny metal piston to the left no longer resembles a shiny metal piston, that's clearly supposed to be polished steel with a thin film of oil on it.

In the second screenshot the main differences appear to be shadows behind the piping, dynamic shadows from the ceiling vent, and volumetric fog further away in the scene, all of which can be easily and cheaply added without RTX, but are simply lacking in the original because Valve never included them 15 years ago. The current iteration of the Source engine can handle these effects easily, as demonstrated by Black Mesa, which itself dates back almost as far as the original Portal.

In both cases, the RTX version looks wrong, and the biggest difference by a country mile is that the textures were changed which has nothing to do with raytracing. I'm sure it'll look better in motion but for what seems to be very little visual improvement, that drop from 300fps to 60fps is one of the worst, least-efficient RTX implementations to date. If anything, it simply serves to demonstrate how woefully inadequate modern RTX cards are for DXR effects in more demanding games.
 
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Another useless show of the magic of RT.

Sorry, but until I can run games with full RT at 4K@120fps on a GPU that costs US$500, RT is simply a gimmick.
 
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They seem to have lost the entire atmosphere in transition. Waiting for modders to bring back the correct colors, materials and lighting moods but using new tech.
 
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The non-RTX pictures look very cheesy. I haven't had any Source game look that bad in like a full decade. You should apply some AA and re-adjust several stuff, none of the games look that bad normally. It doesn't look "max settings" remotely. Hunt Down the Freeman even looks better...
 

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8xAA is literally the next option in the dropdown?

Noticed that now, but even with 8x AA it still looks horrible. You're probably doing more than one thing wrong.

Portal is not exactly a high paced twitch shooter anyway, it's one of the milder Source titles meant for casual fun. You can put down more settings from Nvidia control panel, it wouldn't matter.
 
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Doesn't the new effects break the mood of the game. It looks way to cheesy bright.
I'm really not getting the hype here either. Half the textures look different rather than better like they changed the art-style too much. Same with the shadow on the left-hand side of the ceiling behind the pillar (in the first screenshot), does removing it look subjectively better? And doesn't the "darker" look of the original fit in more with the "you awaken in a dilapidated facility after millennia of decay" theme of the games better than everything shiny & sterile like it was built last week? One of the weirdest "remasters" I've seen.
 
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The 1080p doesn't help this case, I've been playing Source titles at higher resolutions and it starts to look a lot better.

That's not the only thing though. The game has an FPS cap to 300, that's why the max FPS numbers are floating around 295 on the non-RTX tests.

If you want to see how much FPS you really get, you can remove that too. There are 360 and 480 Hz monitors some people use for playing titles such as CS: GO.
 
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First I can't wait to see what my 2060 does in this.
Second, wow like quake and Minecraft, portal really shows off RTX I'm selling my car tomorrow I'll need two to three 4090s linked up to get a solid 60 FPS at 4k, you can still link up 4090's right:p :D :)
 
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'RTX On' is a lie
200px-Portal_Cake.png
 
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Pretty brutal performance hit, but I guess that is to be expected being fully ray traced. Love the game though and it still looks like I'll be enjoying it at 1080P with DLSS just fine.
 
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Damn that a bloodbath this turned out to be, I guess its just one of those titles you will have to wait a gen or 3 before actually playing.

Its kinda weird, if I was in charge of this I would plan and spread this out, have an RT makeover of a game every generation and then make sure that gen can max the game out with all the RT settings levels for that release.
Just another cool thing to promote newer cards and also show what higher levels of RT can do.
 
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Damn that a bloodbath this turned out to be, I guess its just one of those titles you will have to wait a gen or 3 before actually playing.

Its kinda weird, if I was in charge of this I would plan and spread this out, have an RT makeover of a game every generation and then make sure that gen can max the game out with all the RT settings levels for that release.
Just another cool thing to promote newer cards and also show what higher levels of RT can do.
So we should have just got pong 3d then :p
 

the54thvoid

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Meh. I have so much to say but cannot be bothered with the inevitable tit-for-tat. To summarise my thoughts... it's not worth £1800+.
 
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How can it run so poorly on a 6900 XT? Something is clearly not right with this "mod".
 
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The problem for me is, imagine a remaster of Portal using only rasterization. But targeted for 60 fps with an RTX 4090. Good god, that would look good. Way better than this :)
 

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Some GPUs that are normally considered fine for 4K are brought to their knees with this RTX fully path traced game. It just goes to show that we aren't close to being ready for this level of RTX for mainstream gamers. Maybe in a couple generations or possibly 3.
 
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Wow, the 3070 has a whole 1 FPS at 4K and is beaten big time by the 3060. 10GB VRAM usage for 1440p and 16GB for 4K and that's without considering the age of this game. The 3070 was always going to be quick to obsolescence due to it's limited VRAM size but this really does demonstrate that in spades.

Doesn't the new effects break the mood of the game. It looks way too cheesy bright.

That and the change of textures. I'm not sure why they didn't just AI upscale them or keep them the same.

One-fifth of the framerate when enabling RTX and TBH, I'm not impressed from the two screenshots.

In the first screenshot, the RTX version seems to be lacking a lot of shadow definition, even in areas where the energy ball isn't throwing light. I was expecting ambient occlusion and it appears to be absent. Finally, the materials seem wrong. The shiny metal piston to the left no longer resembles a shiny metal piston, that's clearly supposed to be polished steel with a thin film of oil on it.

The metal piston / pipe is the first thing I noticed in that image as well. Looks like they removed it's reflectivity and IMO it looks better in the original game.
In the second screenshot the main differences appear to be shadows behind the piping, dynamic shadows from the ceiling vent, and volumetric fog further away in the scene, all of which can be easily and cheaply added without RTX, but are simply lacking in the original because Valve never included them 15 years ago. The current iteration of the Source engine can handle these effects easily, as demonstrated by Black Mesa, which itself dates back almost as far as the original Portal.

My thoughts as well. AO and volumetric fog are not something RTX is needed for.

How can it run so poorly on a 6900 XT? Something is clearly not right with this "mod".

It's published by Nvidia so almost certainly this is a case of Nvidia pulling another gamesworks and doing everything it can to nuke AMD performance. The 6900 XT is much faster than the 3060 in RT yet here is much lower. This is more or less what I expected of these Nvidia RTX mods. Nvidai seems to only be accelerating it's anti-competitive anti-consumer practices of late.

Another useless show of the magic of RT.

Sorry, but until I can run games with full RT at 4K@120fps on a GPU that costs US$500, RT is simply a gimmick.

You'd be lucky to get a 3070 at $500 and even then you'd get a whole 1 FPS. Precisely the reason I avoided that card.
 
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That VRAM usage at 4K is insane. The 10-12GB cards from last generation are not aging well.
nvidia's rtx 3080 has planned obsolescence baked in? who knew!
 
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To me this just shows that RT is a waste of die space and the computational power requirement is unrealistic for current technology. A game without complex and realistic geometry manages to bring the 4090 to its knees, imagine if the focus was to create a photorealistic game, with physics and geometry close to reality, would this U$ 1600 GPU run at 2fps? Why waste resources on photorealistic lighting if everything else is not photorealistic ??
 
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