Physically correct lighting according to AMD fans is a gimmick and shouldn't exist because it destroys the performance of their favourite company cards. Fake lighting is also "better".
I've read sad stupid things on the internet but this trumps them all by a large margin.
This is exactly how 3D games should be lit. I'm also a huge fan of Quake II RTX which, with its real RTRT, makes the game look rea and truly fantastic. I cannot wait to play Portal RTX on RTX 6060, the first fast enough card I'm able to afford.
In games with actual raytracing AMD cards are slow:
The true RT games (read old games fully path traced that had crap lighting before) look absolutely amazing with RT, and are totally worth it. But the modern engine ones that fake/half ass it (tombraider, cp2077, metro, F1, farcry 6, crysis remastered) -- that also have great fake lighting - in those RT makes virtually no difference.
I've spent hours comparing RT on and off looking at every scenario I can think of in CP and Metro -- At one point in cyberpunk had turned RT off, and forgot, then saw some lighting that I thought was badass, and was like "Oh ok here, ill turn off RT and I bet it wont look this good" -- was already off. It's literally almost impossible to tell.
These types of older remakes are what make RT exciting, for the modern games with already great fake lighting - I'm definitely in the "not worth turning on" camp after playing them with a 4090 and cranking the settings.
IMO modern fake lighting is so good, that if RT was the de facto lighting standard in all games and fake lighting didn't exist, nvidia would invent fake lighting, and then call it DLLL or something stupid, and then promise 50% fps boosts and you can hardly tell the lights are fake.
I cant wait till they remake the fallout series with some RT. Morrowind looks like it's getting a remake... Can just imagine how awesome Vice City / Fallout New Vegas RTX would be.