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Cyberpunk 2077 Gets NVIDIA DLSS 3 Support

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CDProjekt Red today released a major update to Cyberpunk 2077, which adds support for the NVIDIA DLSS 3 performance enhancement. DLSS 3 leverages the Optical Flow Accelerator component of GeForce RTX 40-series "Ada" graphics cards to generate nearly every alternate frame entirely using AI, without involving the main graphics rendering pipeline, with which it nearly doubles frame-rates at quality comparable to native resolution. When used in conjunction with DLSS quality settings, DLSS 3 ends up working like a frame-rate multiplier. The feature also ends up positively impacting energy efficiency of the GPU. DLSS 3 requires a GeForce RTX 40-series GPU.



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Pretty neat. DLSS3 is arguably the only thing that makes RT playable these days.
 
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Very nice, can now buy it, just need to decide if on GOG or wait for a Steam sale :D
 

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breaking news! inserting fake frames increases frame rate! more on this after the break.

okay, but how does it LOOK?
Breaking news, all frames are fake (in the words of Sheldon Cooper, "they're not found in nature"). They are just made from some numbers describing a scene.
In other news, I don't give a rat's a$$ is a frame is generated by the rendering pipeline or not. As long as it doesn't flicker, it's all good.
 
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Yeah this is huge... I play this game way too much and this will help increase visuals even more - even at 80-90FPS this engine struggles a bit with RT on and frame pacing so this will help.

Having said that, I still don't see this update on steam and they've been threatening DLSS3 for a few months now.
 
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Absolutely nothing wrong DLSS or frame generation, if it gives you a big boost in performance with very little to ideally one day no visual defects that can be seen in motion then I don’t see a problem. Of course if you screenshot both on and off and go pixel peeping side by side you’ll see issues but not when the frames are going by at milliseconds per frame.

I play on a 4090 and I love DLSS and frame generation, even playing about 3ft away from a 43” monitor it looks and runs great now and it will only get better in time. DLSS was horrific when it launched but looks very good now and still improving.

I tried it out in Spider-Man, A Plague of Requiem, and MS FS and I honestly have no issues running both features, for MS FS frame generation is absolutely necessary to get a high frame rate maxed out at 4K. For lower end GPUs these features are great as it allows them to get great looking games at playable performance without relying on brute force. Why play harder when you can play smarter.
 
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FG is doubling the FPS, Nice

CP2077 DLSS2 vs DLSS3
screenshots are taken from walking clips, not standing still
 
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I think bad frame pacing is way worse than fake frame defects that you don't notice. You notice stuttery games immediately.
 
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I haven't tried it but I can accept a boost in frames from 50 to 80 but from 20?
I don't know if frame generation works well at that low native fps.
 
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breaking news! inserting fake frames increases frame rate! more on this after the break.

okay, but how does it LOOK?
It's not fake frames, it's generated frames, and very well done.

Of course, as @Raiden85 said, if you look for pixel error, you will find it, but in game, it's imperceptible and the game it's a lot more smoother and equally crystal clear.
 
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Tried this game did NOT LIKE IT ,story and gameplay if it was 3ed person maybe also tried it after a year after updates same issue,
AND So demanding for what example driving cars you hit cars nothing happens to cars so no destruction or PhysX.
 
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Sweet, the 4050 gets almost 85 FPS after the fake frames are added!
 
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It's incredible. When virtualized surround sound technologies (putting surround channels into 2, especially headphones, making possible to discern where the sound comes from, from those discrete channels or objects), that are real, work, with scientific research and theory behind pop up, people say it's a "gimmick" (well, more like one say, unreasonably, and the rest mindlessly follow). But DLSS3, a real gimmick, that not only really is fake frames because are frames not actually put out from the game engine itself but you can actually feel it because response doesn't increase as it happens when frame speed actually increases, making it undeniably fake in all senses, but also those fake frames look fake too!! With visual glitches, serious distortions and (don't know if this was fixed) with weird timing/pacing that destroy its purpose. And people are defending this real gimmick and nobody is calling it gimmick? (Probably I'm not getting the meaning of the word gimmick? English is not my language...).
But we are in a time of absurdity, so this should not surprise me...I just can't get accustomed to it (and I will never be)...
DLSS2 (and other similar methods) are a real help, as it is upscaling with real frequency increase gains. While it has glitches too, the gains are real. It is a justified and useful tool.
 
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It's incredible. When virtualized surround sound technologies (putting surround channels into 2, especially headphones, making possible to discern where the sound comes from, from those discrete channels or objects), that are real, work, with scientific research and theory behind pop up, people say it's a "gimmick" (well, more like one say, unreasonably, and the rest mindlessly follow). But DLSS3, a real gimmick, that not only really is fake frames because are frames not actually put out from the game engine itself but you can actually feel it because response doesn't increase as it happens when frame speed actually increases, making it undeniably fake in all senses, but also those fake frames look fake too!! With visual glitches, serious distortions and (don't know if this was fixed) with weird timing/pacing that destroy its purpose. And people are defending this real gimmick and nobody is calling it gimmick? (Probably I'm not getting the meaning of the word gimmick? English is not my language...).
But we are in a time of absurdity, so this should not surprise me...I just can't get accustomed to it (and I will never be)...
DLSS2 (and other similar methods) are a real help, as it is upscaling with real frequency increase gains. While it has glitches too, the gains are real. It is a justified and useful tool.

What are these claims? "Undeniably fake in all senses.... look fake too!... serious distortions" - Only people that havent used it and have no clue what they're talking about (or are just pissed they don't have it) say this stuff. So you read one review of spider man and saw some stills did ya? well... you must know how this works and that it's a total gimmick then.

I've actually used this in Portal and Witcher 3 and it works amazingly well in game, completely upgrades the experience.
 
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great but uhh did it also get a working police system yet? more weapons and cars or rather variety in cars on the streets? is that train fixed and can you now take the train? can you take a flying car? or atleast ride on one from A to B?
Do you choices matter yet for the story?
 
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It's incredible. When virtualized surround sound technologies (putting surround channels into 2, especially headphones, making possible to discern where the sound comes from, from those discrete channels or objects), that are real, work, with scientific research and theory behind pop up, people say it's a "gimmick" (well, more like one say, unreasonably, and the rest mindlessly follow). But DLSS3, a real gimmick, that not only really is fake frames because are frames not actually put out from the game engine itself but you can actually feel it because response doesn't increase as it happens when frame speed actually increases, making it undeniably fake in all senses, but also those fake frames look fake too!! With visual glitches, serious distortions and (don't know if this was fixed) with weird timing/pacing that destroy its purpose. And people are defending this real gimmick and nobody is calling it gimmick? (Probably I'm not getting the meaning of the word gimmick? English is not my language...).
But we are in a time of absurdity, so this should not surprise me...I just can't get accustomed to it (and I will never be)...
DLSS2 (and other similar methods) are a real help, as it is upscaling with real frequency increase gains. While it has glitches too, the gains are real. It is a justified and useful tool.

All 3d rendering is a gimmick. it just depend where you put the bar on acceptability. Before testing it, i was on the side that DLSS 3 was too much gimmicky, but after testing it with Witcher 3, i am no longer sure that is the case.

The latency feel doesn't change much (but indeed, witcher 3 isn't really CS:GO, Geralt is always super clunky anyway) but the fluidity is drastically increase and you can't really see any defect. The image is stable and no flickering.

It may have been just Nvidia engineer and not "Real scientific" but the work is there and it's legit work. If it was just a gimmick, AMD wouldn't have announced their own version too.

DLSS3 is not for your typical Fast action shooter at 300 FPS+, it's totally useless for that. IT's more for slow game with heavy engine that struggle to get higher fps. Flight Simulator is another good example.

For those kinds of game, it's really beneficals. it doesn't solve all problem, but it solve the fluidity of the motion problem.
 
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What are these claims? "Undeniably fake in all senses.... look fake too!... serious distortions" - Only people that havent used it and have no clue what they're talking about (or are just pissed they don't have it) say this stuff. So you read one review of spider man and saw some stills did ya? well... you must know how this works and that it's a total gimmick then.

I've actually used this in Portal and Witcher 3 and it works amazingly well in game, completely upgrades the experience.
It's still unclear whether optical flow is using 2d motion vectors from the frames or 3d motion vectors from the engine. Latter takes more processing, requires object masking, and produces accurate motion.
 
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RT in it's current form is a much bigger gimmick. This is actually useful.
 
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What are these claims? "Undeniably fake in all senses.... look fake too!... serious distortions" - Only people that havent used it and have no clue what they're talking about (or are just pissed they don't have it) say this stuff. So you read one review of spider man and saw some stills did ya? well... you must know how this works and that it's a total gimmick then.

I've actually used this in Portal and Witcher 3 and it works amazingly well in game, completely upgrades the experience.
Aaah...so if I don't have it, all the tests and reviews I saw don't count?! Amazing. Tell that to Techpowerup people, tell them all their reviews don't count because the readers don't have what they are reviewing (I guess you refrain to have an opinion on everything you saw reviews and specs but don't actually have...right...)...that or as you say they could be pissed because they don't have it (?!?!?!?!?!?!)....
One thing are rendered frames and other are "generated" frames. Generated are not rendered. They have to be made from a previous (and probably a next) rendered frame, which means the latency is (not only) not decreased (but increased). Ah...now that's is a good thing... The glitches shouldn't happen, but that's apparently because it is AI so probably it gets to a point of not glitching (or simply use some form of interpolation haha). Remember the TVs that used interpolation to increase frame and everybody criticized and ridiculed...?
 
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In theory wouldn't Nvidia making DLSS 3 insert Black frames do the same thing?
 
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Aaah...so if I don't have it, all the tests and reviews I saw don't count?! Amazing. Tell that to Techpowerup people, tell them all their reviews don't count because the readers don't have what they are reviewing (I guess you refrain to have an opinion on everything you saw reviews and specs but don't actually have...right...)...that or as you say they could be pissed because they don't have it (?!?!?!?!?!?!)....
One thing are rendered frames and other are "generated" frames. Generated are not rendered. They have to be made from a previous (and probably a next) rendered frame, which means the latency is (not only) not decreased (but increased). Ah...now that's is a good thing... The glitches shouldn't happen, but that's apparently because it is AI so probably it gets to a point of not glitching (or simply use some form of interpolation haha). Remember the TVs that used interpolation to increase frame and everybody criticized and ridiculed...?

Nice try. The reviews that reviewed it all said something to the effect of "It actually works very well in game".

You're conveniently leaving that part out for your "it's a gimmick" argument.
 
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All 3d rendering is a gimmick. it just depend where you put the bar on acceptability. Before testing it, i was on the side that DLSS 3 was too much gimmicky, but after testing it with Witcher 3, i am no longer sure that is the case.

The latency feel doesn't change much (but indeed, witcher 3 isn't really CS:GO, Geralt is always super clunky anyway) but the fluidity is drastically increase and you can't really see any defect. The image is stable and no flickering.

It may have been just Nvidia engineer and not "Real scientific" but the work is there and it's legit work. If it was just a gimmick, AMD wouldn't have announced their own version too.

DLSS3 is not for your typical Fast action shooter at 300 FPS+, it's totally useless for that. IT's more for slow game with heavy engine that struggle to get higher fps. Flight Simulator is another good example.

For those kinds of game, it's really beneficals. it doesn't solve all problem, but it solve the fluidity of the motion problem.
No! 3d rendering isn't a gimmick! WTF!?
DLSS3 It is obviously a BS way to generate fluidity. A very fake way. That's my problem with it: that things that are real, people call them "gimmick", while an obviously fake one, made because they couldn't solve the problem in a normal way, ah, that "it's fine", applauds... BUT if it satisfy people anyway, because at the end of the day, the lack of fluidity due to low frames is a very important issue, then it's fine, and in that, you (and the rest) are right. I don't have a problem with that, but with the double standards.

Nice try. The reviews that reviewed it all said something to the effect of "It actually works very well in game".

You're conveniently leaving that part out for your "it's a gimmick" argument.
"Nice try"? I just used your argument against you...ah...you didn't like it...
Read the comment above, you as the rest couldn't understand that my problem is not that it doesn't do well what's promised but the double standards (and with your responses, no wonder...).
Also, not all reviews liked it, that's why I mentioned the timing/pacing, that, again, maybe it was fixed (?). But, again, that's not the/my problem.
Hey, so, are you going to tell TPU about the reviews? Haha
 
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