System Name | Nebulon B |
---|---|
Processor | AMD Ryzen 7 7800X3D |
Motherboard | MSi PRO B650M-A WiFi |
Cooling | be quiet! Dark Rock 4 |
Memory | 2x 24 GB Corsair Vengeance DDR5-4800 |
Video Card(s) | AMD Radeon RX 6750 XT 12 GB |
Storage | 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2 |
Display(s) | Dell S3422DWG, 7" Waveshare touchscreen |
Case | Kolink Citadel Mesh black |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | Seasonic Prime GX-750 |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE |
I don't disagree. The only problem is that you can't define "lab conditions" when you look at games. Sure, you can test at 720p low to create a CPU bottleneck, but how do you create a bottleneck in the RT engine? Games, and even 3D benchmarks work with complex scenes that include many different elements and require all of your GPU to work as a system. I'm sure there is a possibility to create a combination of elements that tanks Nvidia GPUs just as much as it does AMD ones, even if we haven't really found it, yet for some reason.If you don't run "lab conditions" then you end up thinking that a pentium 4 is as fast as a 13900k cause they get the same framerate in 8k.
The usefulness of lab conditions testing is, the moment a game shows up (like cyberpunk or hogwarts or control), that shows a 50% difference in RT performance, we don't blame drivers or optimizations cause the difference is supposed to be "17%". We know the difference isn''t supposed to be 17% and the 50% we are seeing is perfectly normal
Processor | Ryzen 7 5700X |
---|---|
Memory | 48 GB |
Video Card(s) | RTX 4080 |
Storage | 2x HDD RAID 1, 3x M.2 NVMe |
Display(s) | 30" 2560x1600 + 19" 1280x1024 |
Software | Windows 10 64-bit |
This shows allocated per process, still not the usage we're looking for. It's useful in the sense that it doesn't include VRAM used by DWM (Desktop Windows Manager), and browser tabs etc.Just one moment, guys
Have you seen this?
https://www.reddit.com/r/nvidia/comments/j1tm2t
In short, you should be able to verify, how much VRAM is being used in Afterburner (4.6.3 Beta 2 Build 15840 or later):
Near the top and next to "Active Hardware Monitoring Graphs" click the "..."
Click the Checkmark next to "GPU.dll", and hit OK
Scroll down the list until you see "GPU Dedicated Memory Usage", "GPU Shared Memory Usage", "GPU Dedicated Memory Usage \ Process", "GPU Shared Memory Usage \ Process"
Pick and choose what you want to be tracked using the checkmarks next to them. "GPU Dedicated Memory Usage \ Process" is the # that most closely reflects the # we find in FS2020 Developer Overlay and Special K (DXGI_Budget, except Unwinder uses D3DKMT api)
Click show in On-Screen Display, and customize as desired.
***
I'm using this "GPU Dedicated Memory Usage \ Process" monitoring for a week, it shows lower usage than previous VRAM allocation
System Name | Nebulon B |
---|---|
Processor | AMD Ryzen 7 7800X3D |
Motherboard | MSi PRO B650M-A WiFi |
Cooling | be quiet! Dark Rock 4 |
Memory | 2x 24 GB Corsair Vengeance DDR5-4800 |
Video Card(s) | AMD Radeon RX 6750 XT 12 GB |
Storage | 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2 |
Display(s) | Dell S3422DWG, 7" Waveshare touchscreen |
Case | Kolink Citadel Mesh black |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | Seasonic Prime GX-750 |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE |
I'm with @Vya Domus on this one. When I looked at the comparison screenshots, the only obvious differences I spotted between RT and non-RT were the shadows and reflections. I had to look more carefully to see the difference in AO, and even then, I wouldn't say it's clearly better, just different. And these are just screenshots, I bet I would see even less difference while playing the game.I wholeheartedly disagree. RTAO is very distinguishable and so far always results in a clearly more realistic look for the game than other AO methods.
System Name | Good enough |
---|---|
Processor | AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge |
Motherboard | ASRock B650 Pro RS |
Cooling | 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30 |
Memory | 32GB - FURY Beast RGB 5600 Mhz |
Video Card(s) | Sapphire RX 7900 XT - Alphacool Eisblock Aurora |
Storage | 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB |
Display(s) | LG UltraGear 32GN650-B + 4K Samsung TV |
Case | Phanteks NV7 |
Power Supply | GPS-750C |
I wholeheartedly disagree. RTAO is very distinguishable and so far always results in a clearly more realistic look for the game than other AO methods.
System Name | stress-less |
---|---|
Processor | 9800X3D @ 5.42GHZ |
Motherboard | MSI PRO B650M-A Wifi |
Cooling | Thermalright Phantom Spirit EVO |
Memory | 64GB DDR5 6400 1:1 CL30-36-36-76 FCLK 2200 |
Video Card(s) | RTX 4090 FE |
Storage | 2TB WD SN850, 4TB WD SN850X |
Display(s) | Alienware 32" 4k 240hz OLED |
Case | Jonsbo Z20 |
Audio Device(s) | Yes |
Power Supply | Corsair SF750 |
Mouse | DeathadderV2 X Hyperspeed |
Keyboard | 65% HE Keyboard |
Software | Windows 11 |
Benchmark Scores | They're pretty good, nothing crazy. |
Processor | Ryzen 7 5700X |
---|---|
Memory | 48 GB |
Video Card(s) | RTX 4080 |
Storage | 2x HDD RAID 1, 3x M.2 NVMe |
Display(s) | 30" 2560x1600 + 19" 1280x1024 |
Software | Windows 10 64-bit |
Yeah DLSS 3 is amazing .. it doubles your FPS with no visible difference (at least I can't see any difference during actual gameplay)Just played a bunch of this game at 4k with DLSS 3, quality with 0.5 sharpness enabled and RT ultra - runs amazing so far -- have not yet seen under 100fps yet and no lag at all. Amazing game.
System Name | Budget Box |
---|---|
Processor | Xeon E5-2667v2 |
Motherboard | ASUS P9X79 Pro |
Cooling | Some cheap tower cooler, I dunno |
Memory | 32GB 1866-DDR3 ECC |
Video Card(s) | XFX RX 5600XT |
Storage | WD NVME 1GB |
Display(s) | ASUS Pro Art 27" |
Case | Antec P7 Neo |
Processor | Ryzen 7 5700X |
---|---|
Memory | 48 GB |
Video Card(s) | RTX 4080 |
Storage | 2x HDD RAID 1, 3x M.2 NVMe |
Display(s) | 30" 2560x1600 + 19" 1280x1024 |
Software | Windows 10 64-bit |
So RT low makes it perform better on 7900xtx. How does overall image quality compare?
System Name | Mean machine |
---|---|
Processor | 12900k |
Motherboard | MSI Unify X |
Cooling | Noctua U12A |
Memory | 7600c34 |
Video Card(s) | 4090 Gamerock oc |
Storage | 980 pro 2tb |
Display(s) | Samsung crg90 |
Case | Fractal Torent |
Audio Device(s) | Hifiman Arya / a30 - d30 pro stack |
Power Supply | Be quiet dark power pro 1200 |
Mouse | Viper ultimate |
Keyboard | Blackwidow 65% |
Ιm also at 4k, DLSS 3 is off. Actually only RT shadows are heavy, if you turn these off you can get 60-65+ with everything else on ultra at native 4k + RT , lolJust played a bunch of this game at 4k with DLSS 3, quality with 0.5 sharpness enabled and RT ultra - runs amazing so far -- have not yet seen under 100fps yet and no lag at all. Amazing game.
System Name | Nebulon B |
---|---|
Processor | AMD Ryzen 7 7800X3D |
Motherboard | MSi PRO B650M-A WiFi |
Cooling | be quiet! Dark Rock 4 |
Memory | 2x 24 GB Corsair Vengeance DDR5-4800 |
Video Card(s) | AMD Radeon RX 6750 XT 12 GB |
Storage | 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2 |
Display(s) | Dell S3422DWG, 7" Waveshare touchscreen |
Case | Kolink Citadel Mesh black |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | Seasonic Prime GX-750 |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE |
Reflections are night and day, but shadows look better at low, in my opinion.Hogwarts Legacy Benchmark Test & Performance Analysis Review - VRAM Usage Record
Hogwarts Legacy lets you relive the steps of Harry Potter and is a fantastic adaptation of the books. In our performance review, we're taking a closer look at image quality, differences between the graphical setting presets, VRAM usage, and performance on a selection of modern graphics cards.www.techpowerup.com
System Name | Desktop |
---|---|
Processor | AMD Ryzen 5950X |
Motherboard | ASUS Strix B450-I |
Cooling | be quiet! Dark Rock TF 2 |
Memory | 32GB DDR4 3600 |
Video Card(s) | AMD RX 6800 |
Storage | 480GB MyDigitalSSD NVME |
Display(s) | AOC CU34G2X |
Power Supply | 850w |
Mouse | Razer Basilisk V3 |
Keyboard | Steelseries Apex 5 |
System Name | Mean machine |
---|---|
Processor | 12900k |
Motherboard | MSI Unify X |
Cooling | Noctua U12A |
Memory | 7600c34 |
Video Card(s) | 4090 Gamerock oc |
Storage | 980 pro 2tb |
Display(s) | Samsung crg90 |
Case | Fractal Torent |
Audio Device(s) | Hifiman Arya / a30 - d30 pro stack |
Power Supply | Be quiet dark power pro 1200 |
Mouse | Viper ultimate |
Keyboard | Blackwidow 65% |
You can completely turn RT shadows OFF with everything else at ultra and the game performs insanely - unexpectedly fast. Im talking about 4k native on a 4090 - maybe even a 4080.Reflections are night and day, but shadows look better at low, in my opinion.
System Name | Nebulon B |
---|---|
Processor | AMD Ryzen 7 7800X3D |
Motherboard | MSi PRO B650M-A WiFi |
Cooling | be quiet! Dark Rock 4 |
Memory | 2x 24 GB Corsair Vengeance DDR5-4800 |
Video Card(s) | AMD Radeon RX 6750 XT 12 GB |
Storage | 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2 |
Display(s) | Dell S3422DWG, 7" Waveshare touchscreen |
Case | Kolink Citadel Mesh black |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | Seasonic Prime GX-750 |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE |
Then I guess we found the culprit: there's something in the game's implementation of RT shadows that slows down Nvidia cards and completely kills AMD ones.You can completely turn RT shadows OFF with everything else at ultra and the game performs insanely - unexpectedly fast. Im talking about 4k native on a 4090 - maybe even a 4080.
System Name | Mean machine |
---|---|
Processor | 12900k |
Motherboard | MSI Unify X |
Cooling | Noctua U12A |
Memory | 7600c34 |
Video Card(s) | 4090 Gamerock oc |
Storage | 980 pro 2tb |
Display(s) | Samsung crg90 |
Case | Fractal Torent |
Audio Device(s) | Hifiman Arya / a30 - d30 pro stack |
Power Supply | Be quiet dark power pro 1200 |
Mouse | Viper ultimate |
Keyboard | Blackwidow 65% |
I don't know if im at the heaviest areas of the game yet, im running around in hogwarts now, maybe it gets heavier later, but at this point with shadows off and everything else maxed out + RT at native 4k you can get an almost locked 60. With DLSS Q you get 80-90+.Then I guess we found the culprit: there's something in the game's implementation of RT shadows that slows down Nvidia cards and completely kills AMD ones.
System Name | Home PC |
---|---|
Processor | Ryzen 5900X |
Motherboard | Asus Prime X370 Pro |
Cooling | Thermaltake Contac Silent 12 |
Memory | 2x8gb F4-3200C16-8GVKB - 2x16gb F4-3200C16-16GVK |
Video Card(s) | XFX RX480 GTR |
Storage | Samsung SSD Evo 120GB -WD SN580 1TB - Toshiba 2TB HDWT720 - 1TB GIGABYTE GP-GSTFS31100TNTD |
Display(s) | Cooler Master GA271 and AoC 931wx (19in, 1680x1050) |
Case | Green Magnum Evo |
Power Supply | Green 650UK Plus |
Mouse | Green GM602-RGB ( copy of Aula F810 ) |
Keyboard | Old 12 years FOCUS FK-8100 |
Yeah DLSS 3 is amazing .. it doubles your FPS with no visible difference (at least I can't see any difference during actual gameplay)
Just did a test of the patch that just came out
Update Feb 10: The game is now released for everyone and there's a new patch. I've tested the patch on RTX 4090 and RX 7900 XTX, with RT on and off, there's no change in performance. The DLSS 3 menu bug is also not fixed.
System Name | Nebulon B |
---|---|
Processor | AMD Ryzen 7 7800X3D |
Motherboard | MSi PRO B650M-A WiFi |
Cooling | be quiet! Dark Rock 4 |
Memory | 2x 24 GB Corsair Vengeance DDR5-4800 |
Video Card(s) | AMD Radeon RX 6750 XT 12 GB |
Storage | 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2 |
Display(s) | Dell S3422DWG, 7" Waveshare touchscreen |
Case | Kolink Citadel Mesh black |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | Seasonic Prime GX-750 |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE |
I would love to test it myself, but I can't bring myself to give 50 quid for a game. It'll have to wait, I'm afraid.I don't know if im at the heaviest areas of the game yet, im running around in hogwarts now, maybe it gets heavier later, but at this point with shadows off and everything else maxed out + RT at native 4k you can get an almost locked 60. With DLSS Q you get 80-90+.
The game also looks to be cpu bound at some point, around 110-130 fps no matter how much I lower the resolution it stays there. Nvidia driver overhead I assume, although HUB with his 7700x was dropping as low as 80 :L
System Name | Budget Box |
---|---|
Processor | Xeon E5-2667v2 |
Motherboard | ASUS P9X79 Pro |
Cooling | Some cheap tower cooler, I dunno |
Memory | 32GB 1866-DDR3 ECC |
Video Card(s) | XFX RX 5600XT |
Storage | WD NVME 1GB |
Display(s) | ASUS Pro Art 27" |
Case | Antec P7 Neo |
This was mainly the sort of thing I was meaning by asking. Comparisons in screenshots when it comes to lighting effects can get a bit harder to distinguish. That temporal component I mentioned earlier is probably more noticeable. Of course, once you start moving around, minor differences start disappearing, especially if motion blur and flaring gets used. Something seems wrong with the non-RT reflections though. I’ve played games where reflections are handled pretty well, without RT. On this game, reflections are either mush or nonexistent when RT is off.Reflections are night and day, but shadows look better at low, in my opinion.
System Name | PCGR |
---|---|
Processor | 12400f |
Motherboard | Asus ROG STRIX B660-I |
Cooling | Stock Intel Cooler |
Memory | 2x16GB DDR5 5600 Corsair |
Video Card(s) | Dell RTX 3080 |
Storage | 1x 512GB Mmoment PCIe 3 NVME 1x 2TB Corsair S70 |
Display(s) | LG 32" 1440p |
Case | Phanteks Evolve itx |
Audio Device(s) | Onboard |
Power Supply | 750W Cooler Master sfx |
Software | Windows 11 |
That's just a VAT system introduced. Secretly Bethesda was involved.pc hdr broken
a plague tale does not use unreal engine tho. it uses asobo's custom in house engine.Friends, that's how unreal engine is, if you played a plague tale requiem, graphic drops to 50% as soon as you enter a settlement with more NPCs, if you tried Unreal Engine 5.1 City Sample Demo, the same thing happens, CPU limit!
System Name | Rainbow Sparkles (Power efficient, <350W gaming load) |
---|---|
Processor | Ryzen R7 5800x3D (Undervolted, 4.45GHz all core) |
Motherboard | Asus x570-F (BIOS Modded) |
Cooling | Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate |
Memory | 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) |
Video Card(s) | Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W)) |
Storage | 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 |
Display(s) | Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144) |
Case | Fractal Design R6 |
Audio Device(s) | Logitech G560 | Corsair Void pro RGB |Blue Yeti mic |
Power Supply | Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY) |
Mouse | Logitech G Pro wireless + Steelseries Prisma XL |
Keyboard | Razer Huntsman TE ( Sexy white keycaps) |
VR HMD | Oculus Rift S + Quest 2 |
Software | Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! |
Benchmark Scores | Nyooom. |
It might be related to the DLSS settings bug, where greyed out options are still in effectDefinitely. I clean installed the newest drivers and ran the game. Not sure what else I could do
a 5500XT is not a ray tracing card and never will be, but i do agree ray tracing is not worth itim playing it in a 5500xt 8gb 1080p ryzen 5600x high fsr 2.0 at 40-50 fps
why i need to buy a 4080 to put RT on
really dont worth