- Joined
- Jul 10, 2020
- Messages
- 383 (0.24/day)
System Name | Spaceheater |
---|---|
Processor | Ryzen 9 5950X H2O |
Motherboard | asus x570-e ROG Strix |
Cooling | Triple radiator + vardar fans D5 for cpu and external MO-RA 420 NF-A20 1200 rpm dual D5 pump for GPU |
Memory | 4x8 GB G.Skill Trident Z Neo F4-3600C16Q-32GTZN |
Video Card(s) | Liquid devil 7900 XTX with PTM7950 + AMD 6900 XT in 2e machine |
Storage | 2x 980 pro 2tb 2x 860 EVO 1tb raid0 2x mx500 2 tb raid0 2x WD40EZRZ 4 tb raid0 |
Display(s) | LG 38WN95C-W 3840x1600 144hz | 11,9 inch system info display |
Case | Lian Li PC-O11 Dynamic XL (ROG Certified) White |
Audio Device(s) | z5500 + steelseries Arctis Nova Pro wireless |
Power Supply | be quiet! Dark Power Pro 12 1200W |
Mouse | Logitech G502 X |
Keyboard | Keychron Q1 |
Software | windows 11 23H2 |
Exactly this!
In order for FG to work (whether you call it DLSS 3 FG or FSR 3, it doesn't matter), you need 2 queued frames in the render pipeline to insert a 3rd one in between. If you want a decent, lag-free gaming experience, you should limit queued frames to 1. Conclusion: frame generation is pointless. Moving on.
So like vsync where the latency go's down the more frames are pushed out.