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What's your preferred DLSS config?

What's your preferred DLSS config?

  • Native (DLSS disabled)

    Votes: 8,245 53.3%
  • Native + Frame Generation

    Votes: 735 4.7%
  • DLAA

    Votes: 1,223 7.9%
  • DLAA + Frame Generation

    Votes: 1,023 6.6%
  • Upscaling

    Votes: 2,014 13.0%
  • Upscaling + Frame Generation

    Votes: 1,351 8.7%
  • FSR (on NVIDIA)

    Votes: 887 5.7%

  • Total voters
    15,478
  • Poll closed .

W1zzard

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In the past few months, DLSS has evolved into a suite of technologies that extend beyond mere "upscaling"

NVIDIA users: we're curious... if a game fully supports all the available options, which ones would you choose?

DLSS Upscaling, to achieve higher FPS, but with a lower render resolution? or maybe you prefer native rendering, but with increased FPS from Frame Generation? What about DLAA?

(We intentionally didn't include Ray Reconstruction in this poll)
 
Upscaling, mostly for lowered power draw.
 
I voted native, ideally with TAA but I'll enable DLAA if it's an option and I have performance headroom to spare.

I don't care what other people say, all upscaling looks garbage on my 4K TV. I'd rather run the game at 1080p with integer scaling enabled than suffer the mess that is FSR or DLSS. Even if the scene looks great when I'm stood still and admiring the (almost) 4K detail, it all falls apart with noise, artifacts, trails, shimmering, pixel crawl and other inconsistencies that can't quite hide the lower render resolution. Even if it was 95% render scale, it'd still suck because suddenly you have to add blur to cover up the fact that one rendered pixel doesn't match one screen pixel :|

My limited experience with frame-gen hasn't been great, but that might just be because the 4060 Ti I'm using is to weak to hide the input lag.
 
DLAA is often not configured correctly, so I'd like to use DLSS Quality in 4k. The picture quality is often better then native.
And DLSSQ saves some power when it reaches the 120FPS limit I put in because of my TV.

If needed I would use FG as well in new titles, especially with RT or PT in 4k... It just takes so much performance and DLAA+FG makes it viable today instead of in a few years...
Currently I use even DLSS balanced or performance in UE5 titles or CP2077.

YES DLSS is not perfect, especially FG in many cases, but it is better then turning down the resolution or graphicsettings.
 
Voted native, but I don't mind using DLAA w/ native res when it's an option and if needed.
I'll use DLSS as well if necessary (not by preference).
 
DLSS on Quality or DLAA if I have the headroom. 'Using DLAA in Diablo 4 for example, looks the best out of all the AA options in that game imo'

Lately I can't stand how the native TAA looks in most games with all that image instability/flickering so even if I don't exactly need the performance from upscaling I prefer to enable it just to get rid of those issues. 'those bother me more than any of the negatives of DLSS, to my eyes it can actually look better than native TAA'

Frame gen I have no personal experience with so I can't say.
 
Ideally I wouldn't need DLSS if game devs would take the time to optimize their games... That being said, Every game I've played with DLAA are games that I need to run with DLSS for smooth performance (even on my 3080Ti) but it does look better than native so I'll vote that.
 
When it's working correctly, DLAA + frame generation.
 
DLSS is great for weaker cards, and DLAA is amazing as an anti aliasing and sharpening method.

Don't care for frame gen though, it brings sorts of control lag I don't appreciate.
 
I will prefer DLSS Quality + FG in most of the games, most of the games maybe only DLAA + FG. But I didn't use DLSS because I don't have a RTX GPU, so I used FSR some of the games, but FSR isn't enough in many titles.
 
I use dldsr to run at 4k and downsample to 1440p then if the game has dlss I turn it to balanced. I find I get the clearer image quality ( and less aliasing) while also not using as much power as rendering at actual 4k.
 
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For me on my 4090 at 4K I prefer DLSS quality with frame generation. Even at about 3ft away on a 43” monitor it looks pretty damn good.
 
Oh till now 46.7% chose native which gave me confidence.
I always thought dlss or fsr or xess are still "guessing" the details and their frame generation is also still "guessing" the frame between. No matter how well they work, I still believe firmly that native is the best in all ways, otherwise what's the point in game developers trying so hard to build beautiful models and create fancy textures? Why don't we train AI to render the whole animated games to play?
Nonetheless, they are good methods to improve gaming experiences from poor. But I don't think game developers or Nvidia or AMD or us gamers should rely on them. If we still want games to progress, go the native way.
 
All rendering is based on tricks and hacks that have been added over time, DLSS and frame generation is just another one. But why make the GPU work harder when it’s unnecessary, at native res even at 4K you may get shimmering artefacts or aliasing on some objects, if DLSS solves this while providing the same, if not better than native res in some cases all while making it easier for the GPU to render which can mean lower power consumption, a quieter card all while still having a great image then it’s just stupid not to use it.

Why work harder when you can work smarter. DLSS has come a long way since it first came out with that vaseline looking mess and it's getting better all the time. If we want visuals to take a big leap now instead of waiting another 5 to 10yrs to get the same performance at native when doing things like path tracing then DLSS and frame generation are necessary.
 
i don't consider anything but native resolution a thing, you either play native or don't, "upscaling" is "garbage in, garbage out", the missing info simply is not there at all, same as the "render scale" BS that most games nowadays have.

At most i'd go for supersampling but that has disappeared after 1080p resolution

i'd only consider DLAA if it provides better AA than the TAA/MSAA classic options most games already have without touching the resolution.
 
None, I like DLAA a lot but usually run native. Most of my DLSS experience comes from VR but it looks horrid on high res displays. (2880x2880 per eye)
 
Yet to play a game that supports DLSS, and never used DLDSR yet either.

So guess its native.
 
1440p DLSS Quality + FG (if game doesn't feel shit with the increased input lag)
Remnant 2 is amazing with both and saves me a lot of power, same with CP2077
 
Native? Really?

I can’t believe all those who voted for native that have actually tried DLSS ever in their lives.

DLSS Quality is 95% better than native.-
It’s extremely unlikely to find where it just doesn’t work.

Anyway. I voted for upscaling. Although my gpu supports the frame generation tech, I don’t like it. It’s necessary on path traced games but seeing 100+ fps coming all the way up from 30, does not feel right to me.
 
I voted for DLSS and frame gen. I found frame gen. is amazing when it works, but I've run into a couple games now where it causes crashing, or did when the game came out.

I'd vote for native if I had the money for a 4090, but I don't, so DLSS it is.
 
I think lazy game developers are using upscaling as a crutch to get away with not optimizing games. It is insane to me that I have to use upscaling to even be able to hit 60fps on some new titles when I have a 3080 12gb.

For example starfield cannot be run native on almost any new card without turning your pc into a bomb and dropping fps to 30. On starfield with high settings and dlss on I get 50-80 fps if I am lucky on a 1440p monitor. To me that is not an acceptable output when games that came out a year or two ago run just fine if not better without upscaling.
 
I much prefer Native with no form of upscaling or framegen. That's why I bought AMD.
Upscaling and framegen only come in the picture if having a high refreshrate is preferable (immersive games) and because the game just runs like absolute ass.
Definitely not by choice.

Edit: I just realized it's specifically targeted to Nvidia owners lol. @W1zzard maybe add an option "I have AMD" or add AMD options. I think you'll get more AMD users that'll vote native which skews the results.
 
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