What are you even talking about my dude , did you even watch the full video of you just went off based on that pic alone ....
Pretty much everything is more photorealistic compared to GTA6 cartoon graphics , where mat/dark skins are blinking like chrome .
Sure but what is your point ? Rockstar have had 10yrs since the release of GTA 5 , when they drop the next installment to the franchise you should expect them to do at least as good as a moded GTA5 which is far from being the case .... unless GTA6 trailer was based on some early developpment engine ( which there is no reason why they would advertise their game in that condition ) then there is nothing to writte home about GTA6 , it's disapointing to say the least . People clapping cause they see fat chicks twerking nowadays ...
This point misses the mark by a very long shot.
Modded textures and lighting running on some RTX 4090 don't always translate to realistic and definitely don't translate to immersive, not matter how much motion blur they put on it. While being 8 years into the game existing on PC, GTA V is still fundementally a 2013 game with 2013 NPCs, 2013 environment, 2013 gameplay and 2013 world building.
Anyone with any remote knowledge of world building scope who have watched the GTA VI trailer can vouch for the incredible amount of effort put into what's shown in there, at least in the context of trailer = assets.
- NPCs animation, shape, density and behavior looks extremely different
- Clothing, jewelry and hair that looks natural, seperate and properly sitting on the character and not some piece of texture
- World objects, texture variation and polygonal shapes. Just the richness of the surroundings.
- Wildlife, animals and vegetation not just looking right, but behaving right
- The fact that GTA VI is built first not to run on an i9 with a 4090, not to run on a 3090, but to run on an AMD SoC which uses roughly the compute of a Ryzen 7 3700X and an RX 6700.
To me, "pre-modded" GTA VI for current gen consoles looks damn promising as a base version.