- Joined
- Nov 3, 2022
- Messages
- 141 (0.18/day)
System Name | Every cuss word I can think of, and a few more I've made up |
---|---|
Processor | Ryzen R9 5900X |
Motherboard | Asus Tuf B550-PLUS |
Cooling | Scythe Mugen 5 Black Edition, Corsair Commander Core XT with six LL120s |
Memory | 2x16 DDR4-3200 Patriot Viper 4 Blackout PV432G320C6K |
Video Card(s) | Asus KO-RTX3060ti-8GB-OC |
Storage | 1TB WD Blue SN570 PCIe3 M.2, 8TB WD Black 8TB HDD, Pioneer BDR-212DBK |
Display(s) | 75" Hisense A6, 23" Dell ST2310 |
Case | Fractal Pop XL Air, black on black |
Audio Device(s) | Realtek Onboard Audio, Digitech RP-250, Yamaha DGX-205 |
Power Supply | Corsair RM850x |
Mouse | Logitech K520 |
Keyboard | Logitech K520 |
Software | LibreOffice, BeamNG.drive, Classic Doom and variants, ATS, NCH VideoPad, OBS Studio, MPC-HC, iCUE |
Benchmark Scores | CB R23: Multi-Core 21539 - Single Core 1592 *PBO Auto, GPU no OC, room for improvement?* |
Wasn't sure where to put this one, as I'm not sure what the issue is.
R9-5900X, Aorus B550 Master, 2x16 Patriot PV432G320C6K, Asus KO RTX3060ti, dual WD Blue SN570s in slots A / B.
One of the more recent Nvidia driver updates apparently turned off DLSS and caused some issues with backgrounds in ATS unless scaling was dropped to 25%. After figuring that out, things seem to be back to normal, although I figured out my new 75" is 60hz, which forced me to cap FPS to the low 50s to avoid tearing.
I play ATS at 4096 x 2160 (a 1.89 AR DLSS resolution), running mostly medium settings, only using high / ultra on what really matters (shadows, texture quality). The game looks and plays great considering, however, I've noticed a new issue. When starting ATS, the screen is going 4096 x 2160, but the game's video output aspect ratio remains 1.77, compressing it into 3840 x 2160 when the game starts, even continuing into actual game play. The extra width from 3840-4096 is black, with a green stripe in the general area you might see the Nvidia game overlay, which I've disabled. No green stripe anymore, but the black bar remains until I attempt a resolution change.
If I try changing display resolution to anything else, then revert to 4096 x 2160, the aspect ratio will correct itself, but ONLY then. Has anyone else seen this before? Is this a common glitch when using DLSS? I've used DLSS previously, but haven't seen this before.
After attempting resolution change, but reverting...
R9-5900X, Aorus B550 Master, 2x16 Patriot PV432G320C6K, Asus KO RTX3060ti, dual WD Blue SN570s in slots A / B.
One of the more recent Nvidia driver updates apparently turned off DLSS and caused some issues with backgrounds in ATS unless scaling was dropped to 25%. After figuring that out, things seem to be back to normal, although I figured out my new 75" is 60hz, which forced me to cap FPS to the low 50s to avoid tearing.
I play ATS at 4096 x 2160 (a 1.89 AR DLSS resolution), running mostly medium settings, only using high / ultra on what really matters (shadows, texture quality). The game looks and plays great considering, however, I've noticed a new issue. When starting ATS, the screen is going 4096 x 2160, but the game's video output aspect ratio remains 1.77, compressing it into 3840 x 2160 when the game starts, even continuing into actual game play. The extra width from 3840-4096 is black, with a green stripe in the general area you might see the Nvidia game overlay, which I've disabled. No green stripe anymore, but the black bar remains until I attempt a resolution change.
If I try changing display resolution to anything else, then revert to 4096 x 2160, the aspect ratio will correct itself, but ONLY then. Has anyone else seen this before? Is this a common glitch when using DLSS? I've used DLSS previously, but haven't seen this before.
After attempting resolution change, but reverting...
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