- Joined
- Sep 21, 2020
- Messages
- 1,677 (1.08/day)
Processor | 5800X3D -30 CO |
---|---|
Motherboard | MSI B550 Tomahawk |
Cooling | DeepCool Assassin III |
Memory | 32GB G.SKILL Ripjaws V @ 3800 CL14 |
Video Card(s) | ASRock MBA 7900XTX |
Storage | 1TB WD SN850X + 1TB ADATA SX8200 Pro |
Display(s) | Dell S2721QS 4K60 |
Case | Cooler Master CM690 II Advanced USB 3.0 |
Audio Device(s) | Audiotrak Prodigy Cube Black (JRC MUSES 8820D) + CAL (recabled) |
Power Supply | Seasonic Prime TX-750 |
Mouse | Logitech Cordless Desktop Wave |
Keyboard | Logitech Cordless Desktop Wave |
Software | Windows 10 Pro |
@Vya Domus @Zach_01
These are the maximum recorded clocks for the in-game benchmark in native 4K with manually maxed out settings (disabled AA and RT where possible). Uncapped frame rate, no upscaling, no dynamic resolution/quality scaling, no frame generation, with game's default FOV. The tests were taken in the same exact conditions, so the only difference is run-to-run variance:
So yeah, it seems that CapFrameX reports effective shader clock. Thanks for the clarification! But there are some irregularities still
These are the maximum recorded clocks for the in-game benchmark in native 4K with manually maxed out settings (disabled AA and RT where possible). Uncapped frame rate, no upscaling, no dynamic resolution/quality scaling, no frame generation, with game's default FOV. The tests were taken in the same exact conditions, so the only difference is run-to-run variance:
Game | HWinfo GPU front end clock (effective) MHz | HWinfo GPU shader clocks (effective) MHz | CapFrameX GPU core MHz |
Assassin's Creed: Valhalla | 2989 | 2771 | 2792 |
Borderlands 3 (dx12) | 2689 | 2500 | 2494 |
Deus Ex: Mankind Divided (dx12) | 2697 | 2508 | 2500 |
F1 23 | 2486 | 2308 | 2359 |
Far Cry 6 | 2887 | 2678 | 2671 |
Forza Horizon 4 | 3138 | 2909 | 2825 |
Forza Horizon 5 | 3060 | 2841 | 2858 |
Ghost Recon: Breakpoint (Vulkan) | 2776 | 2581 | 2696 |
GTA V | 2877 | 2669 | 2701 |
Horizon: Zero Dawn | 2830 | 2632 | 2651 |
Immortals: Fenyx Rising | 2976 | 2764 | 2759 |
Metro Exodus | 2740 | 2545 | 2540 |
Metro Exodus: Enhanced Edition | 3156 | 2927 | 2497 |
Rainbow Six: Extraction | 3000 | 2780 | 2495 |
Red Dead Redemption 2 (dx12) | 2799 | 2604 | 2599 |
Shadow of the Tomb Raider | 2720 | 2528 | 2526 |
The Division 2 | 3064 | 2844 | 2466 |
The Riftbreaker | 2850 | 2644 | 2659 |
Watch Dogs: Legion | 2776 | 2577 | 2531 |
So yeah, it seems that CapFrameX reports effective shader clock. Thanks for the clarification! But there are some irregularities still
Last edited: