Good friend of mine asked me to care for his pets over the holidays while he was travelling, and invited me to use his PC if I wished. I started a fresh game of Starfield, and I guess I put about 25 hours into it over the week. As soon as I possibly could, I ditched the main quest, along with all of the companions and the robot. Just started to explore a bit, and see if I could get into some trouble.
As I soon discovered, so many of the various structures and facilities are not only copy and pasted, again and again, but I reached a point that I knew precisely where an enemy would be as I cleared an area, right down to the way they would be facing, and seemingly even if they would be male or female. The very same items in the very same places, over and over. Anyone who has played the game surely knows what I mean.
Apparently while developing this title, no one enforced any sort of common sense with regard to the believability and practicality of these various human outposts. There is simply no proper recognition given to the various hostile environments portrayed in the game. Buildings with a very definite 'shirtsleeve environment' interior, but no airlocks present at the entry points. Shelters sometimes not only have no restroom facilities, but not even any beds. And, it's -205° C. on a moon with no atmosphere, and apparently the locals like to just lounge outdoors, drink beer from a bottle and eat toast, judging from what you find at these locations. Stupid stuff...
These are fundamental gaffes for a science-fiction game. Inexcusable, unforced errors. Very early in development, somebody should have started swinging the axe over this nonsense. The repetition the game undeniably displays isn't necessarily a deal-breaker. But, the hard-to-ignore disregard for immersion most definitely is. At least for me.