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AMD FidelityFX FSR 3.1

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So this article is actually suggesting that FSR 3.1 works as a replacement for DLSS 3, ie that nvidia requirement of a RTX 4 series card for DLSS 3 is a scam and tensor ai cores are not needed?
 

Balrogos

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The creator of news forgot about new game "The First Descendant" which also uses FSR and frame gen from amd :)
 

dgianstefani

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So this article is actually suggesting that FSR 3.1 works as a replacement for DLSS 3, ie that nvidia requirement of a RTX 4 series card for DLSS 3 is a scam and tensor ai cores are not needed?
No, it's suggesting that pre Ada cards and Intel cards can now use FSR 3.1 FG without being forced to use FSR upscaling, or when rendering a native image or even combined with DLAA. This is a perk, since the other upscalers offer a superior and more stable image output, and native/DLAA typically is better still. Having access to FSR 3.1 FG is better than no FG at all, or being forced to use FSR upscaling to use FSR FG.

DLSS 3 FG still performs better in IQ and smoothness than FSR FG, because of the use of the optical flow accelerator and having more information available to the algorithm, so you should use that if you have an Ada card.

The creator of news forgot about new game "The First Descendant" which also uses FSR and frame gen from amd :)
Only uses FSR 3.0. This is an article about FSR 3.1.
 

wolf

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1719961798525.jpeg


I think you need to brush up on your history before making childish and inaccurate accusations like that.
I already disproved that assertion to that user, but they'd rather plug their ears and sing the same song anyway, you certainly can't make headway with someone who openly states they hate Nvidia and are an AMD superfan, they look at facts differently than normal people.

I tried FSR upscaling plus framegen and it looked and felt horrible. Flickering and shimmering and aliasing all over the place plus high latency. Switched to DLSS upscaling with FSR framegen and now it looks much better but the higher latency is really annoying. Ended up disabling FSR framegen.
This was almost word for word my experience, oh except when it outright crashed my game.
 

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What's the oldest gen AMD card that supports this? RX 480?

Serious question Lex lol
 
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This is something that you rarely see these days, a positive title.

The paid influencers at Jensen’s Hardware (formerly called Tom’s). Ngreedia Foundry and Ngreedia Unboxed are “$incapable$” of using such expression or even understanding what it means for the gaming market.
Don't worry the handheld market is where the money is now for Gamers
 
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While it's all subjective I don't like Frame generation. I rather play the game when the hardware catches up outside 1 or 2 titles ( Hogwarts 4k rt on with dlaa and frame gen was actually enjoable and Cyberpunk 4k pathtracing dlss quality with frame gen although Im am savoring this for 5090 with 4k dlaa for 60fps playthrough). I am glad that Frame Gen just got freesynced though. The quality is inferior to me when it is on. The latency hit is also noticeable. In single player games for me 60 fps with lower latency is better than worsening the latency and potentially reducing the image quality.
 

Balrogos

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No, it's suggesting that pre Ada cards and Intel cards can now use FSR 3.1 FG without being forced to use FSR upscaling, or when rendering a native image or even combined with DLAA. This is a perk, since the other upscalers offer a superior and more stable image output, and native/DLAA typically is better still. Having access to FSR 3.1 FG is better than no FG at all, or being forced to use FSR upscaling to use FSR FG.

DLSS 3 FG still performs better in IQ and smoothness than FSR FG, because of the use of the optical flow accelerator and having more information available to the algorithm, so you should use that if you have an Ada card.


Only uses FSR 3.0. This is an article about FSR 3.1.
oh ok i tought when FSR is active its always upscale with frame gen before thats whay i tought it was 3.1 cause u can flip it on/off hopefully they update it soon :)
 
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Not really. Handhelds are great for some games, but nothing high-end.
When you really think about it high end GPUs should not need upscaling. The original Steam Deck is currently $373 and that is about the price of a 6600XT. PC parts have become expensive and just like those 3060 laptops, value still holds more water than anything else.
 
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When you really think about it high end GPUs should not need upscaling.
Some would disagree with that statement. I'm not one of them, but it's a nice option to have, play with and for some, to use.
The original Steam Deck is currently $373 and that is about the price of a 6600XT.
That argument does not hold merit. The Steamdeck was under-powered from day one and still is. There are many better options out there, IF one desires portability. Most don't care.
PC parts have become expensive and just like those 3060 laptops, value still holds more water than anything else.
That is also does not hold merit. PC parts have always been relatively expensive.
 
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I guess we know why AMD is finally caving and working on AI upscaling no doubt to be released with FSR4.0, hopefully by the time RDNA4 ships, but probably much later than DLSSS 4, knowing AMD.
 
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When you really think about it high end GPUs should not need upscaling.
Totally agree, I can't stand these software tricks to fool the end user that their system is better than they thought. They are complicating the data path & with that, it presents other problems as can be seen by a perusal of the comments in this thread.
 
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In my opinion,I fail to see the hype about frame generation. Maybe I am wrong, but my understanding is that we want higher frame rates so that the latency will be lower. With frame gen, fake frames are added, but by itself, that introduces higher latency. So I am not sure this technology is looking to solve anything other than giving people the false sense that the performance is better. After all. most people are very fixated with frame rates per second. If it is about latency, just flick Nvidia Reflex or AMD Anti-lag on.
 
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W1zzard

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The creator of news forgot about new game "The First Descendant" which also uses FSR and frame gen from amd :)
That's not using FSR 3.1
 
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Lesson to learn from the above post? Stop watching Hardware Unboxed if you're looking for unbiased, objective info one can trust.
I did that a while ago, my friend. :)

Honestly, today was the first time i went back, just to grab those screenshots.
 
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I did that a while ago, my friend. :)

Honestly, today was the first time i went back, just to grab those screenshots.
Probably should have stopped in to check out Steve's last video, where best gaming cpu was unsurprisingly the 7800X3D. Hard to say they sledge AMD in the gpu front lately, the value proposition has them not recommending anything Nvidia until you get into the 'it's worth turning on RT effects without completely tanking FPS range (the revised 4070's not the vanilla base models and up)

I'm an AMD fan (not quite shill but kinda) but even HUB's stance is until you get to a 4080 it's competitive in raster (usually AMD being better value), but RT tanks harder on AMD and coupled with DLSS being a superior tech visually (which is what it's about) turning on the extra pretty bits leans into Nvidia.

I hope potential lack of high end 8000 series motivates AMD to do some gap closing work on upscaling tech.
 
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In my opinion,I fail to see the hype about frame generation. Maybe I am wrong, but my understanding is that we want higher frame rates so that the latency will be lower. With frame gen, fake frames are added, but by itself, that introduces higher latency. So I am not sure this technology is looking to solve anything other than giving people the false sense that the performance is better. After all. most people are very fixated with frame rates per second. If it is about latency, just flick Nvidia Reflex or AMD Anti-lag on.

I get it; the tech allows us to still run at 4K while internally being tuned so that it renders at 1440p or even 1080p. But frame generation is nothing new, TV's do it. They make more of a motion fluid based image rather then how it was intended in the first place.

I personally don't use any of that; i'd like to run the game as intended; if it does not work i tone down or upgrade hardware.
 
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From the look of it AMD users are not too keen on using upscaling, maybe AMD should just drop FSR development and let Intel carry the torch :)
 
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In my opinion,I fail to see the hype about frame generation. Maybe I am wrong, but my understanding is that we want higher frame rates so that the latency will be lower. With frame gen, fake frames are added, but by itself, that introduces higher latency. So I am not sure this technology is looking to solve anything other than giving people the false sense that the performance is better. After all. most people are very fixated with frame rates per second. If it is about latency, just flick Nvidia Reflex or AMD Anti-lag on.
It's like everyone wants to learn ( experience)the smoke and mirrors trick once you see it you can't unsee it. Nvidia shown those dlss 3 charts with ryx 4000 series exclusive with 3x performance. When you tell people you can't have it you create a monster inside must have it. It's a fudge on people's psych and Huang is a master at that imo. Also the the latency is important once you reach a certain threshold of frames per second. My personal threshold for single player preference is 60 but I enjoyed games at 45 fps if the visual quality was also was worth the performance hit. Once you hit that threshold the latency is better than better fps with latency hit in my experience.
 
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Don't worry the handheld market is where the money is now for Gamers
Its hard to tell if thats the case, but Nintendo is basically printing money with the super underpowered Switch, so who knows.
In my opinion,I fail to see the hype about frame generation. Maybe I am wrong, but my understanding is that we want higher frame rates so that the latency will be lower. With frame gen, fake frames are added, but by itself, that introduces higher latency. So I am not sure this technology is looking to solve anything other than giving people the false sense that the performance is better. After all. most people are very fixated with frame rates per second. If it is about latency, just flick Nvidia Reflex or AMD Anti-lag on.
I personally see all of them as gimmicks, especially RT. The one thing that I do have an issue in games is jaggies.
I dont understand how a game being rendered at 4k still shows them.
Probably should have stopped in to check out Steve's last video, where best gaming cpu was unsurprisingly the 7800X3D. Hard to say they sledge AMD in the gpu front lately, the value proposition has them not recommending anything Nvidia until you get into the 'it's worth turning on RT effects without completely tanking FPS range (the revised 4070's not the vanilla base models and up)

I'm an AMD fan (not quite shill but kinda) but even HUB's stance is until you get to a 4080 it's competitive in raster (usually AMD being better value), but RT tanks harder on AMD and coupled with DLSS being a superior tech visually (which is what it's about) turning on the extra pretty bits leans into Nvidia.

I hope potential lack of high end 8000 series motivates AMD to do some gap closing work on upscaling tech.
Will check that one out.
I get it; the tech allows us to still run at 4K while internally being tuned so that it renders at 1440p or even 1080p. But frame generation is nothing new, TV's do it. They make more of a motion fluid based image rather then how it was intended in the first place.

I personally don't use any of that; i'd like to run the game as intended; if it does not work i tone down or upgrade hardware.
See above, but agreed, I personally dont like them and see them as gimmicks.
When you tell people you can't have it you create a monster inside must have it. It's a fudge on people's psych and Huang is a master at that imo.
Exactly and thats one of the main reason why I hate them.

They started with PhysX and have been trying over and over. When we used to have real reviewers, they would call them out by pointing that it was a poor excuse of a lock-in.

But now that reviewers turned into influencers (thanks to those juicy free 4090's) we are now bombarded with the "you must have DLSS and RT!"

How bad is it? Very! I was watching a car repair video and the influencer managed to insert a shout out to his magnificent 4090 for no reason whatsoever!

Cant make this up.
 
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wolf

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From the look of it AMD users are not too keen on using upscaling, maybe AMD should just drop FSR development and let Intel carry the torch :)
Half of them decry any upscaling, the other half want FSR to succeed only to kill DLSS because Nvidia bad.

The cycle of FSR releases
  • AMD announces a new version of FSR
  • Fans get super hyped this version is finally the DLSS killer
  • New FSR releases with some improvement but still isn't as good or better than DLSS - we are here
  • AMD announces a new version of FSR...
Cant make this up
You most certainly can, and do. Makes for an entertaining read though :laugh:
 
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DLSS 3 FG still performs better in IQ and smoothness than FSR FG, because of the use of the optical flow accelerator and having more information available to the algorithm, so you should use that if you have an Ada card.
I've seen this repeated in comments, but it's not substantiated by statements from the major reviewers. The consensus seems to be that fsr fg is basically on par with DLSS fg. Image quality differences are imperceptible to non-existent. Frame times / frame pacing / smoothness depends on the game implementation, which version of FSR fg, and which settings (e.g. vsync off and are you properly limiting frame rates). Personally, I am extremely sensitive to frame pacing and have experienced basically perfect fsr fg frame pacing in Witcher 3 (DLSS to FSR fg mod), Avatar, immortals of aveum, and RoboCop rogue city. I'll be trying cyberpunk shortly via the community DLSS to FSR3 mod but I expect similar results there. The main advantage DLSS fg has it that it's available in many more games.
 
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This is just veering into a AMD hate bashing thread by NVIDIA fans honestly. No real surprising and the usual people inciting it. Don't you have a DLSS owners discussion only forum to circle jerk about it in rather than derailing this thread as well!!?

I don't know where you get the idea that people don't like up-scaling it's been used for decades long before DLSS even came into the picture. It's more advanced now than it was, but it's always been drifting this direction in reality. Same goes for Ray Tracing it isn't new. Hardware has simply matured and these technologies improved upon and reinterpretation like interpolation which is just interlacing with a new name and different approach.

I don't think anyone is labeling it a DLSS killer with a straight face unless their entirely delusional. It's a DLSS alternative with some improved maturity. Much like XeSS and with XeSS making strides on improving to which it has likewise.

Believe it or not people don't all want a proprietary option from one brand in control of a legal monopoly in essence. We need competing solutions like FSR and XeSS to avoid one company just being a de-facto monopoly. The more open source these technologies are the easier it for developers to simply take the best and apply them for everyone to enjoy instead of this duck duck goose scenario we've seen.
 
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