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GameTech is a benchmark based on Unreal 5 that aims to measure performance and verify stability on today's and tomorrow's modern PCs. Utilizing the most cutting-edge and innovative gaming technology, it leverages Lumen, Nanite, Virtual Textures, Virtual Shadowmaps, Metahumans... to present an environment that is as realistic, demanding, and optimized as possible, while prioritizing visual quality.
What's Lumen? A new global illumination system implemented in Unreal Engine 5 that, preferably using Ray Tracing, allows for dynamically and realistically lighting entire scenes, generating diffuse and occlusion shadows. This achieves a quality similar to what was previously obtained by baking the lighting, but instantly, albeit at a much higher cost.
What's Nanite? A new mesh rendering system that allows for displaying meshes with millions of polygons without heavily overloading the scene, though it has a high base cost. The meshes only show the necessary polygons on screen based on the pixel surface they occupy, allowing for "infinite" completely smooth and partial transitions, even along a single mesh.
There are several benchmarking modes:
(Very) minimum requirements for Lumen Software:
Minimum requirements for Lumen Hardware and Path Tracing:
Recommended requirements for Lumen Hardware and Path Tracing:
DOWNLOAD :
C&C are welcome! I can't wait to see your results!
GameTech is a benchmark based on Unreal 5 that aims to measure performance and verify stability on today's and tomorrow's modern PCs. Utilizing the most cutting-edge and innovative gaming technology, it leverages Lumen, Nanite, Virtual Textures, Virtual Shadowmaps, Metahumans... to present an environment that is as realistic, demanding, and optimized as possible, while prioritizing visual quality.
What's Lumen? A new global illumination system implemented in Unreal Engine 5 that, preferably using Ray Tracing, allows for dynamically and realistically lighting entire scenes, generating diffuse and occlusion shadows. This achieves a quality similar to what was previously obtained by baking the lighting, but instantly, albeit at a much higher cost.
What's Nanite? A new mesh rendering system that allows for displaying meshes with millions of polygons without heavily overloading the scene, though it has a high base cost. The meshes only show the necessary polygons on screen based on the pixel surface they occupy, allowing for "infinite" completely smooth and partial transitions, even along a single mesh.
There are several benchmarking modes:
- Without Ray Tracing (Raster): Will use "Lumen Software" if the PC is not compatible with Ray Tracing, or if the user explicitly selects it. Included simply so that older or less powerful cards (within reasonable limits) can still be accommodated.
- Ray Tracing: Will use "Lumen Hardware." The default standard gaming mode.
- Path Tracing: Offline rendering of the highest quality. Will use a fixed image iteratively and a fixed resolution of Full HD so that VRAM size is less of a burden and focuses more on measuring performance itself. Additionally, this standardizes the result for all PCs.
(Very) minimum requirements for Lumen Software:
- Windows OS
- 1920x1080 (at least) display's native resolution
- Internet connection (Date check)
- 8GB RAM
- GPU compatible with SM6 and DirectX12
- GPU with 6GB of VRAM
- GPU equivalent to GTX 1660 (1080p @ 20fps)
Minimum requirements for Lumen Hardware and Path Tracing:
- Windows OS
- 1920x1080 (at least) display's native resolution
- Internet connection (Date check)
- 16GB RAM
- GPU compatible with SM6 and DirectX12
- GPU with 8GB of VRAM
- GPU equivalent to RTX 2060
Recommended requirements for Lumen Hardware and Path Tracing:
- Windows OS
- 1920x1080 (at least) display's native resolution
- Internet connection (Date check)
- 16GB RAM
- GPU compatible with SM6 and DirectX12
- GPU with 10GB of VRAM
- GPU equivalent to RTX 3060
DOWNLOAD :
C&C are welcome! I can't wait to see your results!
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