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God of War Ragnarök: DLSS vs. FSR vs. XeSS Comparison

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God of War Ragnarök is out now on PC, with support for NVIDIA's DLSS Super Resolution, DLAA and Frame Generation. Also supported is Intel's Xe Super Sampling, and the latest version of AMD's FidelityFX Super Resolution upscaling and Frame Generation. In this review we compare the image quality and performance gains offered by these technologies.

Show full review
 
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People like to hate on FSR, but to be honest the fact that they managed to get to this quality (3.1) and FG without any hardware acceleration is pretty impressive to me, simply for the fact that it can run on any GPU, old or new. Now if only devs would actually update to 3.1 would be nice, but that won't happen in almost every case, let's at least hope that new releases will use 3.1 and not 2.1 or even better 2.0.
 
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People like to hate on FSR, but to be honest the fact that they managed to get to this quality (3.1) and FG without any hardware acceleration is pretty impressive to me, simply for the fact that it can run on any GPU, old or new. Now if only devs would actually update to 3.1 would be nice, but that won't happen in almost every case, let's at least hope that new releases will use 3.1 and not 2.1 or even better 2.0.
Totally agree nobody should be using 3.0 or lower like....CD Projekt Red
 
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How easy/viable would it be to capture the "generated frame" from DLSS and FSR to add to these reviews?

I believe both technologies are now pretty valuable when implemented correctly but my experience with both is that there are HUD artifacts or other issues that don't really survive youtube compression.
 
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How easy/viable would it be to capture the "generated frame" from DLSS and FSR to add to these reviews?

I believe both technologies are now pretty valuable when implemented correctly but my experience with both is that there are HUD artifacts or other issues that don't really survive youtube compression.
It should be pretty trivial. Just run some screen cap software without any compression and select the frame which looks like it’s generated. Some cinematic would be ideal capture point, as it has pretty similar movement across methods tested (small fps variations can shift the viewport a bit, but that’s about it).
 
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At 4K DLAA ULTRA ,also no FG , some areas are in the high 60fps , most of the time high 90 to 115 .
 
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Negative LOD bias (when applicable) and customizable sharpening should be mandatory for games implementing these upscalers.
 
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it all looks virtually the same to me.
 
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People like to hate on FSR, but to be honest the fact that they managed to get to this quality (3.1) and FG without any hardware acceleration is pretty impressive to me, simply for the fact that it can run on any GPU, old or new. Now if only devs would actually update to 3.1 would be nice, but that won't happen in almost every case, let's at least hope that new releases will use 3.1 and not 2.1 or even better 2.0.
Why ? Do we have the proof that ngreedia hw is doing something ? Maybe it just an lock to milk ppl still teh end like gsync.. :)
 
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People like to hate on FSR
Many of them havent even try FSR, but since they are sheep, they blindly follow whatever the bribed influencers tell them to believe.
Why ? Do we have the proof that ngreedia hw is doing something ? Maybe it just an lock to milk ppl still teh end like gsync.. :)
If we blindly believe everything that Tim Huang from Ngreedia Unboxed says, then no, we dont need proof, just blind loyalty.

Snarkiness aside, if I were to support any of these “features” I would go with FSR because its platform agnostic, even if the result is really worse.

Also, I dont care for them, since I prefer native rendering to upscaling.
 

wolf

Better Than Native
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Do we have the proof that ngreedia Nvidia hw is doing something ?
Not directly, but XeSS having multiple code paths with the inarguably best result being XMX hardware accelerated, certainly demonstrates hardware acceleration improving results.

3.1 is certainly impressive given the lack of acceleration, but if FSR wants to have a shot at being the best solution, they need to hardware accelerate. This is so obvious even AMD have directly said that's the future of FSR, and I welcome it.
 
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Many of them havent even try FSR, but since they are sheep, they blindly follow whatever the bribed influencers tell them to believe.

If we blindly believe everything that Tim Huang from Ngreedia Unboxed says, then no, we dont need proof, just blind loyalty.

Snarkiness aside, if I were to support any of these “features” I would go with FSR because its platform agnostic, even if the result is really worse.

Also, I dont care for them, since I prefer native rendering to upscaling.
Tim Huang is a misnomer of Jensen Huang?
 
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hmmmmmmm usually bald people have a shiny head................looks like they didn't get that right with Kratos ;)
 
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Finally a good FSR3.1 implementation, very nice, can't find any difference in the video btw fsr and dlss.
 
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