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Red Dead Redemption and Undead Nightmare Coming to PC October 29

GFreeman

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For the first time in its storied legacy, John Marston's beloved journey can be experienced on PC in stunning, new detail, with both Red Dead Redemption and its iconic zombie-horror companion story, Undead Nightmare, arriving to PC on October 29. In collaboration with Double Eleven, this new version adds PC-specific enhancements including native 4K resolution at up to 144hz on compatible hardware, monitor support for both Ultrawide (21:9) and Super Ultrawide (32:9), HDR10 support, and full keyboard and mouse functionality.

There's also support for NVIDIA DLSS 3.7 and AMD FSR 3.0 upscaling technologies, NVIDIA DLSS Frame Generation, adjustable draw distances, shadow quality settings, and more. Check out the new trailer above and stay tuned for more details, including information later this week on how to pre-purchase Red Dead Redemption and Undead Nightmare at the Rockstar Store, Steam, or the Epic Games Store.



Red Dead Redemption and Undead Nightmare are also currently available on Nintendo Switch, PlayStation 4, and Xbox.


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LOL. One more example where the developers decide to give an advantage to RTX 4000 series owners, by mistreating Radeon and RTX 3000 cards. AMD decoupled Frame Generation from FSR with 3.1 version and what it should be seen as an advantage, it seems to becoming a reason for developers to avoid implementing it.

Of course I don't expect an online campaign like the one we have seen with Starfield.

I love monopoly. Don't you?
 
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this new version adds PC-specific enhancements including native 4K resolution at up to 144hz on compatible hardware, monitor support for both Ultrawide (21:9) and Super Ultrawide (32:9), HDR10 support, and full keyboard and mouse functionality.
It sounds good to my ears !
 
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Has it not been updated to RDR2 engine?
 
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LOL. One more example where the developers decide to give an advantage to RTX 4000 series owners, by mistreating Radeon and RTX 3000 cards. AMD decoupled Frame Generation from FSR with 3.1 version and what it should be seen as an advantage, it seems to becoming a reason for developers to avoid implementing it.

Of course I don't expect an online campaign like the one we have seen with Starfield.
More concerning is what the hell is upscaling and frame generation doing in a game like this, this game is almost 15 years old, it predates GTA 5, it should run at 100 fps+ 4K easily on last gen PC hardware, it's unacceptable if it doesn't.
 
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Wait.... I am only partly through 2.....
 
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Has it not been updated to RDR2 engine?
Haha ofc not, did u think they would do it? Lets be real.. It was too logical for them to do it.
Anyways, just pray you can change ur controls haha, thats 1 feature im looking forward to. Considering they dont care about us PC gamers.
 
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Has it not been updated to RDR2 engine?
Acting like switching game engines is as simple as swapping your shoes. LOL.

Game engines are complicated, it's highly unlikely that RDR1 can be ported into RDR2's game engine without significant work. Assuming the assets would even transfer properly. This isnt moving from unreal 5 to unreal 5.1.

It was likely less work to recompile the OG engine to x86 and add features like native 4k support then it was to port all those assets to the RDR2 engine. Or, it IS the RDR2 engine, or a derivative. Nobody has actually said it runs on the OG engine.

More concerning is what the hell is upscaling and frame generation doing in a game like this, this game is almost 15 years old, it predates GTA 5, it should run at 100 fps+ 4K easily on last gen PC hardware, it's unacceptable if it doesn't.
The OG game also only ran at 720p, to be fair. Pushing that same engine to 4k may not be so simple, especially to hit 144 FPS on top of that. We dont know what performance robbing compatibility layers are being used to make this game run.

Haha ofc not, did u think they would do it? Lets be real.. It was too logical for them to do it.
Anyways, just pray you can change ur controls haha, thats 1 feature im looking forward to. Considering they dont care about us PC gamers.
>doesnt care about the PC audience
>is porting game to PC

oof, that's a swing and a miss.
 
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LOL. One more example where the developers decide to give an advantage to RTX 4000 series owners, by mistreating Radeon and RTX 3000 cards. AMD decoupled Frame Generation from FSR with 3.1 version and what it should be seen as an advantage, it seems to becoming a reason for developers to avoid implementing it.

Of course I don't expect an online campaign like the one we have seen with Starfield.

I love monopoly. Don't you?

Your anger is misdirected - and by now you should have noticed that AMD is currently neither capable of nor willing to invest as much in their graphics IP as NVIDIA does. Besides, if the recent implementations of FSR 3 with frame generation are anything to go by, it won't be missed and you won't want to use it anyway.

XeSS will beat the crap out of it in image quality, and while GeForce owners can use them all, there's little reason to use anything else other than DLSS, and certainly not FSR if XeSS happens to be available. So, yeah.
 
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XeSS will beat the crap out of it in image quality
With a couple asterisks.

1. It runs slower than both DLSS and FSR on non-Intel GPUs. Noticeably so.
2. Light sources get the most flickering precisely with XeSS in most games. Even FSR ain't this bad in this department.

But yeah, AMD had been shooting all their limbs lately, sometimes even nuking, so no surprise we only see FSR3 in this title.
 
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Your anger is misdirected - and by now you should have noticed that AMD is currently neither capable of nor willing to invest as much in their graphics IP as NVIDIA does. Besides, if the recent implementations of FSR 3 with frame generation are anything to go by, it won't be missed and you won't want to use it anyway.

XeSS will beat the crap out of it in image quality, and while GeForce owners can use them all, there's little reason to use anything else other than DLSS, and certainly not FSR if XeSS happens to be available. So, yeah.

I think most are annoyed becuase with FSR 3.1 you can use any of the 3 upscaling methods you prefer with frame generation so it benefits most amd hardware, Intel hardware, and pre 4xxx Nvidia hardware.

It should be implemented imo but it's on developers not Nvidia or AMD....
 
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I think most are annoyed becuase with FSR 3.1 you can use any of the 3 upscaling methods you prefer with frame generation so it benefits most amd hardware, Intel hardware, and pre 4xxx Nvidia hardware.

It should be implemented imo but it's on developers not Nvidia or AMD....

The true question is do you want to. I used to be very critical of the fact that Nvidia did not enable DLSS-G on the RTX 30 series and I still think it should have been left enabled for users to choose at their own peril, as I believe that it could at least be serviceable on hardware like the 3080 Ti and 3090 - but AMD's frame generation probably exemplifies why Nvidia didn't bother - and yet worse, those do have a (slower) optical flow accelerator.

I have never seen something choppier than FSR's frame generator, the actual rate of frames went up but the game's smoothness went down dramatically, it felt like a choppy, juddery, laggy mess when I tried it on Final Fantasy XVI. Granted, DLSS-G performs very poorly in that game as well (lots of smearing and artifacting, like, unusually so amongst all other games I have ever tried), but still.

I don't see what's wrong with this statement anyway, we might all be jumping the gun. DLSS 3.7 doesn't necessarily include frame generation or ray reconstruction. It could just be the 3.7 super sampling DLL included with the game.
 
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Your anger is misdirected - and by now you should have noticed that AMD is currently
Omg who cares what AMD is doing, it's not relevant here. This is strictly about the developer, AMD isn't forcing them to use an out of date version of FSR. Intel still has effectively zero dedicated GPU market share but somehow developers don't use out of date versions of their software.

it felt like a choppy, juddery, laggy mess when I tried it on Final Fantasy XVI. Granted, DLSS-G performs very poorly in that game as well (lots of smearing and artifacting, like, unusually so amongst all other games I have ever tried), but still.

What a bizarre thing to say, on one hand you call out FSR FG for being bad in this one game you played but then you admit DLSS FG was bad as well so basically that means nothing. Any rational person would conclude it's the game's fault.

I used FSR3 in several games and mods as well as the driver version of it and they all work as they should.
 
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TheToi

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More concerning is what the hell is upscaling and frame generation doing in a game like this, this game is almost 15 years old, it predates GTA 5, it should run at 100 fps+ 4K easily on last gen PC hardware, it's unacceptable if it doesn't.
Minimal specs are a lot higher than GTA V ones even if GTA V was released 3 years after RDR lol.
If they used that upscaling to make the specs... imagine the portage quality:).
 
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LOL. One more example where the developers decide to give an advantage to RTX 4000 series owners, by mistreating Radeon and RTX 3000 cards. AMD decoupled Frame Generation from FSR with 3.1 version and what it should be seen as an advantage, it seems to becoming a reason for developers to avoid implementing it.

Of course I don't expect an online campaign like the one we have seen with Starfield.

I love monopoly. Don't you?

Even in Frostpunk 2, an AMD sponsored game, FSR Frame Gen is locked to FSR SuperRes and DLSS Frame Gen is locked to DLSS SR

Oh and this is how FSR Frame Gen looks like, in an AMD sponsored game, just took this screenshot.
fsr.jpg
 
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The true question is do you want to. I used to be very critical of the fact that Nvidia did not enable DLSS-G on the RTX 30 series and I still think it should have been left enabled for users to choose at their own peril, as I believe that it could at least be serviceable on hardware like the 3080 Ti and 3090 - but AMD's frame generation probably exemplifies why Nvidia didn't bother - and yet worse, those do have a (slower) optical flow accelerator.

I have never seen something choppier than FSR's frame generator, the actual rate of frames went up but the game's smoothness went down dramatically, it felt like a choppy, juddery, laggy mess when I tried it on Final Fantasy XVI. Granted, DLSS-G performs very poorly in that game as well (lots of smearing and artifacting, like, unusually so amongst all other games I have ever tried), but still.

I don't see what's wrong with this statement anyway, we might all be jumping the gun. DLSS 3.7 doesn't necessarily include frame generation or ray reconstruction. It could just be the 3.7 super sampling DLL included with the game.
Do you ever stop? One day you should read what you post. It is clear that you are anti AMD and are willing to describe everything they do as some weak facsimile of whatever Nvidia has. If I spend over $1000 for a GPU the last thing I think about is features. That even goes against the original post as there is no mention of what is better. In fact the implication of the rest is pro Nvidia anyway.
 
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Do you ever stop? One day you should read what you post. It is clear that you are anti AMD and are willing to describe everything they do as some weak facsimile of whatever Nvidia has. If I spend over $1000 for a GPU the last thing I think about is features. That even goes against the original post as there is no mention of what is better. In fact the implication of the rest is pro Nvidia anyway.

No, I don't. If it wasn't painfully obvious by now, I do not care if my statements hurt your feelings. I only care about speaking the truth, not defending some company's honor like you do. Because that statement just reeks of pro-Nvidia rhetoric, and I totally didn't point out that in that specific title, DLSS admittedly doesn't do much better, although it's glitches and not the presentation that's the problem. Get a life...

Omg who cares what AMD is doing, it's not relevant here. This is strictly about the developer, AMD isn't forcing them to use an out of date version of FSR. Intel still has effectively zero dedicated GPU market share but somehow developers don't use out of date versions of their software.

I used FSR3 in several games and mods as well as the driver version of it and they all work as they should.

Perhaps you should write Rockstar and let them know that you are very unsatisfied with their low-priority treatment of your favorite graphics vendor (despite the fact that the game is probably gonna launch with whatever's the latest version of FSR is available at the time the game goes gold anyway and we are bickering weeks in advance for seemingly no reason whatsoever). Furthermore, you should write AMD and demand of them that they make FSR's DLLs easily updatable, just like DLSS's user drop-in version upgrades (or downgrades, as long as it's a DLSS 3.x DLL, I can just drop in whatever and it will likely work). That will get things done, bet.

Even in Frostpunk 2, an AMD sponsored game, FSR Frame Gen is locked to FSR SuperRes and DLSS Frame Gen is locked to DLSS SR

Oh and this is how FSR Frame Gen looks like, in an AMD sponsored game, just took this screenshot.
View attachment 366711

The only wee problem with this is that unless there's motion, you're not gonna see any generated frames on screenshots - and a game with largely static, top-down view is probably about the best case scenario for any frame generation technology.
 
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That will get things done, bet.
No it wont, the DLL is just a small component, you still have to implement the rest, there is no logical reason why you wouldn't want to use the latest version regardless, it's the same cost to you as a developer.

By the way, the reason Nvidia and Intel use DLLs is because it's simpler to keep them closed source that way, it's not because they want developers to have an easier time. Popular engine makers can always repackage components of FSR as a DLL if they think it will make a big difference to future development, they don't which should give you an idea on how big of a deal this really is.

Also as far as I can tell at least the latest version of FSR does in fact offer DLLs, so even that excuse doesn't apply anymore.
 
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€9,99 and no cut content, right?
 
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Processor Intel® Core™ i7-13700K
Motherboard Gigabyte Z790 Aorus Elite AX
Cooling Noctua NH-D15
Memory 32GB(2x16) DDR5@6600MHz G-Skill Trident Z5
Video Card(s) ZOTAC GAMING GeForce RTX 3080 AMP Holo
Storage 2TB SK Platinum P41 SSD + 4TB SanDisk Ultra SSD + 500GB Samsung 840 EVO SSD
Display(s) Acer Predator X34 3440x1440@100Hz G-Sync
Case NZXT PHANTOM410-BK
Audio Device(s) Creative X-Fi Titanium PCIe
Power Supply Corsair 850W
Mouse Logitech Hero G502 SE
Software Windows 11 Pro - 64bit
Benchmark Scores 30FPS in NFS:Rivals
Wait, why a 15 years old game even requires DLSS and/or other shenanigans??
 

64K

Joined
Mar 13, 2014
Messages
6,773 (1.73/day)
Processor i7 7700k
Motherboard MSI Z270 SLI Plus
Cooling CM Hyper 212 EVO
Memory 2 x 8 GB Corsair Vengeance
Video Card(s) Temporary MSI RTX 4070 Super
Storage Samsung 850 EVO 250 GB and WD Black 4TB
Display(s) Temporary Viewsonic 4K 60 Hz
Case Corsair Obsidian 750D Airflow Edition
Audio Device(s) Onboard
Power Supply EVGA SuperNova 850 W Gold
Mouse Logitech G502
Keyboard Logitech G105
Software Windows 10
Price $50

wth Rockstar. Why do you do these things to PC gamers?
 
Joined
Dec 25, 2020
Messages
6,770 (4.72/day)
Location
São Paulo, Brazil
System Name "Icy Resurrection"
Processor 13th Gen Intel Core i9-13900KS Special Edition
Motherboard ASUS ROG MAXIMUS Z790 APEX ENCORE
Cooling Noctua NH-D15S upgraded with 2x NF-F12 iPPC-3000 fans and Honeywell PTM7950 TIM
Memory 32 GB G.SKILL Trident Z5 RGB F5-6800J3445G16GX2-TZ5RK @ 7600 MT/s 36-44-44-52-96 1.4V
Video Card(s) ASUS ROG Strix GeForce RTX™ 4080 16GB GDDR6X White OC Edition
Storage 500 GB WD Black SN750 SE NVMe SSD + 4 TB WD Red Plus WD40EFPX HDD
Display(s) 55-inch LG G3 OLED
Case Pichau Mancer CV500 White Edition
Power Supply EVGA 1300 G2 1.3kW 80+ Gold
Mouse Microsoft Classic Intellimouse
Keyboard Generic PS/2
Software Windows 11 IoT Enterprise LTSC 24H2
Benchmark Scores I pulled a Qiqi~
Joined
Jan 8, 2017
Messages
9,436 (3.28/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
Save yourself the laughably atrocious price tag of this 15 year old game and play it on an emulator.
 
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