- Joined
- Oct 28, 2012
- Messages
- 1,244 (0.28/day)
Processor | AMD Ryzen 3700x |
---|---|
Motherboard | asus ROG Strix B-350I Gaming |
Cooling | Deepcool LS520 SE |
Memory | crucial ballistix 32Gb DDR4 |
Video Card(s) | RTX 3070 FE |
Storage | WD sn550 1To/WD ssd sata 1To /WD black sn750 1To/Seagate 2To/WD book 4 To back-up |
Display(s) | LG GL850 |
Case | Dan A4 H2O |
Audio Device(s) | sennheiser HD58X |
Power Supply | Corsair SF600 |
Mouse | MX master 3 |
Keyboard | Master Key Mx |
Software | win 11 pro |
I have the weird suspicion that we might need another PowerVR moment where the industry find another “work smarter, not harder “ way, especially with RT.
There's already something that's being worked on : neural rendering. Not as a after rendering filter, but to render the game itself. Some of it looks dodgy (neural faces looks like they don't belong in the game, something just looks off) but other seems promising, like neural texure compression, using machine learing to enable more complex shaders at a lower cost, using machine learing to lower the computational cost of path tracing... Because nvidia was the first to heavily market it, people are already doubting the tech, but they aren't the only one who've been researching it.I've always been convinced the RT push is a gamble. There is no conclusion yet whether it'll be here to stay, especially in its current form. PT is also an innovation. Is it one in the right direction? We don't know.
Intel Is Working on Real-Time Neural Rendering
Neural Supersampling and Denoising for Real-time Path Tracing - AMD GPUOpen