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Post your Monster Hunter Wilds benchmark scores

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The free Monster Hunter Wilds benchmark is available on Steam.

It takes an ungodly amount of time to initialize the shaders on first launch, because the process is very ST limited. My 5800X3D took thirteen and a half minutes sitting at around 33% utilization :kookoo: On the other hand, it uses DirectStorage and loads within seconds once done.

The benchmark pushes Frame Generation down your throat, and enables upscaling by default across all presets. Worse, it does not retain the settings once you exit, so be sure to double check them all before the run!

Anyway, these are my scores in native resolutions. Ultra preset with upscaling, FG and RT disabled:

2160p.jpg1440p.jpg1080p.jpg

For people posting in this thread, please provide your specific settings when testing.
 
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It didn't look great without the AA
Everything maxed out on the ultra preset. No upscaling or FG, no AAa and RT was disabled:

1738802411693.png
 
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We should use a standard preset changing any settings leads to it reading custom means anyone can use whatever settings lol.
 
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We should use a standard preset changing any settings leads to it reading custom means anyone can use whatever settings lol.
As noted, I used the ultra preset with upscaling, FG and RT disabled. The benchmark defaults to ultra with upscaling on quality on my system.

I wonder if upscaling defaults to something other than quality on weaker hardware? That would skew the results regardless of the selected preset. Will check on my other PC tomorrow.
 
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Default setting and resolution.



1.jpg



2.jpg
 
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Ultra settings. Just no motion blur and vignette. unfortunately ultra includes FSR/DLSS by default so it's even worse natively haha....
Screenshot 2025-02-05 211607 (Large).png
 
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How I'd actually play the game Ultra+Max RT TAA is worse than DLSS in this game. No Fake frames I mean interpolated frames man I slip up all the time....
Screenshot (38).png

Ultra+TAA no interpolated frames. This looks worse than DLSS though so not sure why a Geforce user would run it this way.
Screenshot (37).png

4k ultra DLSS no frame interpolation.
Screenshot (36).png
 
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Pretty much only touched the basic settings but maybe theres some tweaking potential doing dlss 4 stuff.
 

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As noted, I used the ultra preset with upscaling, FG and RT disabled. The benchmark defaults to ultra with upscaling on quality on my system.

I wonder if upscaling defaults to something other than quality on weaker hardware? That would skew the results regardless of the selected preset. Will check on my other PC tomorrow.
yes it did defaulted upscaling to balance on my system (rtx3080)
 
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yes it did defaulted upscaling to balance on my system (rtx3080)
Thanks for the info! It defaults to medium with upscaling on performance on my 6600XT, meaning two different cards cannot be compared directly even with the same quality preset.

It took twenty-three and a half minutes to compile the shaders on a 3300X, and the CPU utilization was under 60% in the process. Unfortunately, I can't provide the results for that rig as the benchmark keeps crashing, even in the menus :wtf:
 
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GPU-Z showed Vram usages spiked to 10,1GB :0
 

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I ran it twice, my system is in complete stock mode at the moment, no OC on RAM, GPU, CPU apart from XMP II to load RAM rated timings and frequency. Nice to see older cards get 30k score for their monitor setups, seems the game is quite optimized based on everyones results so far :D.

Baseline Test 1: I chose Ultra then Frame Gen OFF + Upscaling OFF / FXAA + TAA - RT MAX
Fake Frame Test 2: I chose Ultra then Frame Gen ON + DLSS DLAA / FXAA + TAA - RT MAX

I saw no difference in visual fidelity between the two settings likely will play with FG and DLAA, my monitor V-Sync locks at 138fps to keep G-Sync enabled so it is perfect lol.
raw.jpg
framegen.jpg
 
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Holy heck, that's one vram hungry game

The engine just isn't well suited for these types of games they had similar issues with Dragon Dogma 2. This seems smoother but looks really dated and still requires a pretty strong cpu to push over 120fps.

 
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So did some runs on 1440p:
(with 3080 10GB)

These are without DLSS, RT or FG

1738865073889.png
1738865135023.png
1738865168374.png
1738865217242.png

And a "Optimized" Run, medium with adjustments in Settings & DLSS Quality:
1738865318560.png
1738865353794.png
1738865404829.png
1738865415929.png
1738865427196.png

What I also noticed there are some settings that aren't affected with the preset:
1738865608833.png
1738865634917.png


As I already made a run yesterday and f*cked around with the settings I am not sure which are the default, but all but the "optimized" run was with:

Surface Quality: High
Sand/Snow Quality: High
Render Distance: High
Motion Blur: On
Vignette Effect: On

The engine just isn't well suited for these types of games they had similar issues with Dragon Dogma 2. This seems smoother but looks really dated and still requires a pretty strong cpu to push over 120fps.

well I assumed it was because ULTRA uses "Highest" Texture Settings -> So 4k Textures (probably)

Or did you mean in general, getting high frame rate regardless of resolution?
 
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So did some runs on 1440p:
(with 3080 10GB)

And a "Optimized" Run with customized settings & DLSS:

What I also noticed there are some settings that aren't affected with the preset:


As I already made a run yesterday and f*cked around with the settings I am not sure which are the default, but all but the "optimized" run was with:

Surface Quality: High
Sand/Snow Quality: High
Render Distance: High
Motion Blur: On
Vignette Effect: On


well I assumed it was because ULTRA uses "Highest" Texture Settings -> So 4k Textures (probably)

Or did you mean in general, getting high frame rate regardless of resolution?

I didn't mess around with it much but at 1440p ultra I'm cpu limited most the time with upscaling disabled and the framerate isn't very high.

This engine is notorious for poor cpu performance
 
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1080p native ultra + (taa+fxaa) + max rt + no fg = 5079 (13fps)
720p all min + fsr perf + fg = 10249 (59fps)
 

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Space Lynx

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I hope this game will gain 30+ fps on my rig if i turn down some of the settings like shadows, occlusion, etc. 80-90 fps won't cut it for me, I really prefer to play my desktop AAA games at 110+ frames.
 
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