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theouto
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  • I really hope the next two years of computer hardware turns out better than the previous two years.

    (I know it won't happen, and any improvements will be at the cost of more power and heat generated, but a man can dream right?)
    The new denzel curry album is very good. Highly recommended.

    On another note, it's interesting how the CrowdStrike meltdown was what people thought Y2K would be.
    Vulkan supremacy begins NOW
    Not a day goes by without me thinking about SMAA. You were a real trooper, you eliminated whatever jaggies you could but didn't like to annihilate whatever detail existed in the image. I'll miss you buddy.......
    • Like
    Reactions: SomeOne99h
    SomeOne99h
    SomeOne99h
    I use it for Skyrim along with MartysMods SHARPEN to eliminate the washed out colours on supposed to be remastered Skyrim, Ugh Bethesda :fear:
    theouto
    theouto
    I remember trying SMAA with ReShade, it wasn't that great, but maybe this one will do the trick. Thanks for the heads up!
    SomeOne99h
    SomeOne99h
    I don't pay much attention to graphical/visual details, so this may or may not be to your liking too lol
    I got a little wild and passed the character count, by a lot
    Anyway, the reason of me posting it is in the text that no one is reading

    TL;DR: I like SMAA :D

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    Count von Schwalbe
    Count von Schwalbe
    Doesn't FSR 1.0 exclude temporal data? I thought that was part of the reason some people said it had less quality, but if ghosting is an issue it might be better.

    Dunno if you could force it though.
    theouto
    theouto
    The problem with FSR1 is that it's a basic lanczos filter, so you still need anti aliasing on top of it, otherwise it's kind of rubbish. which does mean that it will keep temporal artifacts if TAA is the chosen method.
    Count von Schwalbe
    Count von Schwalbe
    It would depend on the parameters AMD decided to include in the filter. Some Lanczos filtering would smooth the jagged edges, but I haven't explored FSR1 really.
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