I am not talking about AMD. I am talking about Intel.
What AMD does is irrelevant. Claiming more transparency from Intel than AMD is bullshit too.
Intel has not contacted with the Ocaml compiler developers who found that the problems they were having were rooted to Intel processors. That is...
It is called Debian GNU/Linux, not Debian Linux. It is not a Linux made by Debian, but a GNU/Linux operating system put together by Debian.
Source.
A large part of the basic tools that fill out the operating system come from the GNU project; hence the names: GNU/Linux, GNU/kFreeBSD, and...
The frame buffer alone is small, that's true. But you have to treat many more pixels and apply those textures to them. If you use any form of antialiasing then sure you'll need more memory, and of course with mods you increase the need for more memory.
I've been talking about nice hardware for a future upgrade for years now. Maybe I can continue writing opinions for a few years (dollars) more.
Haswell-E with DDR4 next year looks great, it would be within the same schedule as my current computer, 1 year after a new console generation gets out.
PCIE 3.0 doesn't bring much to the table when talking about graphics cards. But RAID cards or video capture cards can take advantage of it.
Despite that, having more lanes would be much more useful. Putting 48 lanes on the desktop and 96 lanes on the enthusiast/server platforms should be the...
This hardware could be my next upgrade. Or the server version with 10 cores in dual configuration. AVX2 is just too much improvement to resist :laugh:
PCIe 3.0 certified, DDR4, tons of USB 3.0 and SATA ports, integrated VRM, 6.5 W TDP on the southbridge. Great.
The motherboard manufacturers...
The 10 core Xeon @3.4 Ghz looks optimal to me.
Two of those would be great for doing more than 1 video encode at a time. x264 in it's current state can't scale higher than 20 threads.
I suffered the shitty mono core Intel Atom N450 with the microstutters. The first iteraton of Bobcat was already faster than the Intel Atoms, and you had a pair of cores, now with a quadcore and improved performance per core these things should go quick enough, and even better with all of the...
As simulation works in real world, yes it does.
And even then the space was lost because the terrain wasn't properly divided.
:rolleyes:
And because of reaction, having more threads in a simulation makes sense.
I'm not assuming nothing, I just read how is SimCity 2013 and I know it has...