If it works with Turing GTX & RDNA 1 I'll be happy. (Work fine on non-ultimate DX12)
Edit: Does it really need ray tracing to be on as some old rumors said?
I tried using equalizerAPO with the driver but i lost SoundBlaster effects is there a way i can use the driver apps effects + EqualizerAPO?
Also can I use DTS:X with EqualizerAPO?
I use EqualizerAPO for Convolution with Impulse Response + HeSuVi ( BTW does DTS:X offer anything different than...