Exactly. Nvidia had a hard time trying to convince developers to use an engine that only runs on their hardware, and they've been outselling Ati 2 to 1 for almost 2 years, meaning there are probably twice as much Nvidia cards than Ati's. Good luck convincing developers to adopt a thing that only runs in 35% of the hardware out there AMD.
acctualy physx adotion has jumped drastickly since nVidia bought it and made it open(anybody can use or support it)
EA for example has distributed it to most if not all of their dev houses(i hate EA but they are without dought one of the largist game publishers out there)
partial list of physx games from wikipedia.
Games
The following games feature PhysX support (list may be incomplete):[14]
2 Days to Vegas
Adrenalin 2: Rush Hour
Age of Empires III
Alpha Prime
APB
Auto Assault
Backbreaker
B.A.S.E. Jumping
Bet on Soldier: Blackout Saigon
Bet on Soldier: Blood of Sahara
Bet on Soldier: Blood Sport
Beowulf: The Game
Bladestorm: The Hundred Years' War
Brothers in Arms: Hell's Highway
Captain Blood
CellFactor: Combat Training
CellFactor: Revolution
City of Villains
Crazy Machines 2
Cryostasis: Sleep of Reason
Dark Physics
Desert Diner
Dragonshard
Dusk 12
Empire Above All
Empire Earth III
Entropia Universe
Fallen Earth
Frontlines: Fuel of War
Fury
Gears of War
Gears of War 2
Race Driver: Grid
Gluk'Oza: Action
GooBall
Gothic 3
Gunship Apocalypse
Heavy Rain
Hero's Journey
Hour of Victory
Huxley
Infernal
Inhabited island: Prisoner of Power
Joint Task Force
Kuma\War
Magic Ball 3
Mafia 2
Mass Effect
Medal of Honor: Airborne
Metro 2033
Mirror's Edge
Mobile Suit Gundam: Crossfire
Monster Madness: Battle for Suburbia
Monster Truck Maniax
Myst Online: Uru Live
Nights: Journey of Dreams
Nurien
Open Fire
Paragraph 78
Pirates of the Burning Sea
Prince of Persia
PT Boats: Knights of the Sea
Rail Simulator
Red Steel
Rise of Nations: Rise of Legends
Robert Ludlum's The Bourne Conspiracy
Roboblitz
Sacred 2
Shadowgrounds: Survivor
Sherlock Holmes: The Awakened
Showdown: Scorpion
Silverfall
Sovereign Symphony
Sonic and the Black Knight
Sonic and the Secret Rings
Speedball 2
Stoked Rider: Alaska Alien
Switchball
Tension
The Hunt
The Stalin Subway
Tom Clancy's Ghost Recon Advanced Warfighter
Tom Clancy's Ghost Recon Advanced Warfighter 2
Tom Clancy's Rainbow Six: Vegas
Tom Clancy's Splinter Cell: Double Agent
Tortuga: Two Treasures
Two Worlds
Ultra Tubes
Unreal Tournament 3
Unreal Tournament 3: Extreme Physics Mod
Valkyria Chronicles
Warfare
Warmonger: Operation Downtown Destruction
W.E.L.L. Online
Winterheart's Guild
WorldShift
http://en.wikipedia.org/wiki/PhysX
in my experiance PhysX and havoc both have their own advanteges, Havoc has better ragdoll effects, where Physx has FAR FAR FAR better vehicles I am not alone in this opinion, games like Mass Effect show how much better physx is with vehicles then havoc.
havoc vehicles are.......well they feel like toys is what i think when i play havoc games that have them.
Neither is better if you are talking about being well rounded, they both have their own plus's and minuses.
Im betting that nvidia ports their physx driver to support OpenCL in dx11 (and most likely there will be an opencl update/install for all windows versions)
stop this "havoc is better" and "Physx is better" and such, they are both good engines, and fact is that if it wasnt for Intel hardware accelerated phsix(havoc/physx/exct) would already have been here back in the x1900days, Intel payed good money to insure that game developers and even Havoc themselves didnt push to get gpgpu support built in, Intel feels everything's going to be on the cpu and that gpu's are dieing/a dead end, they have said this(mostly because they dont got their own gpu's, just GMA thats still based off the I720 a chipset from when AGP first came out)
blah, damn selfish companys :/