- Joined
- Jun 20, 2008
- Messages
- 2,873 (0.48/day)
- Location
- Northants. UK
System Name | Bad Moon Ryzen |
---|---|
Processor | Ryzen 5 5600X |
Motherboard | Asrock B450M Pro4-F |
Cooling | Vetroo V5 |
Memory | Crucial Ballistix 32Gb (8gb x 4) 3200 MHz DDR 4 |
Video Card(s) | 6700 XT |
Storage | Samsung 860 Evo 1Tb, Samsung 860 Evo 500Gb,WD Black 8Tb, WD Blue 2Tb |
Display(s) | Gigabyte G24F-2 (180Hz Freesync) & 4K Samsung TV |
Case | Fractal Design Meshify 2 Compact w/Dark Tempered Glass |
Audio Device(s) | Onboard |
Power Supply | MSI MPG A850GF (850w) |
VR HMD | Rift S |
Most modern CPUs are a crossover between RISC, and CISC. Leaning more to RISC, but with large amounts of cache.
It really is all about the amount of framebuffer available, and the reason I got a 1GB model card.
If you read the statement Rockstar had about the settings on GTA4 they mentioned the game would be like medium settings and 22 draw distance on a PC, I run 36 draw distance, detail distance maxxed, and most settings on high or very high and the game looks awsome. Adding two 1Gb readyboost USB drives made further improvement by allowing the system to dump unused parts of the OS back to the USB drives.
You guys really need to understand what is going on. All the textures for the cars, people, trees, buildings, sidewalks. most other games they use the same texture, and small generic textures, and use other stuf to make the game look good, but with this, huge textures and even with no AA and at higher resolutions it looks awsome.
Its so true, Im only running an X3, 9800GT but im only at 1280x1024. I get 42 avg with my lowest frames at 29-30....purely cos im not greedy with the settings. It still looks gorgeous and I have Shadows High which look SWEET