• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

RV790 Reaches 1.00 GHz, Indicates Overclocked SKUs in the Making

Joined
Jun 20, 2008
Messages
2,873 (0.48/day)
Location
Northants. UK
System Name Bad Moon Ryzen
Processor Ryzen 5 5600X
Motherboard Asrock B450M Pro4-F
Cooling Vetroo V5
Memory Crucial Ballistix 32Gb (8gb x 4) 3200 MHz DDR 4
Video Card(s) 6700 XT
Storage Samsung 860 Evo 1Tb, Samsung 860 Evo 500Gb,WD Black 8Tb, WD Blue 2Tb
Display(s) Gigabyte G24F-2 (180Hz Freesync) & 4K Samsung TV
Case Fractal Design Meshify 2 Compact w/Dark Tempered Glass
Audio Device(s) Onboard
Power Supply MSI MPG A850GF (850w)
VR HMD Rift S
Most modern CPUs are a crossover between RISC, and CISC. Leaning more to RISC, but with large amounts of cache.


It really is all about the amount of framebuffer available, and the reason I got a 1GB model card.


If you read the statement Rockstar had about the settings on GTA4 they mentioned the game would be like medium settings and 22 draw distance on a PC, I run 36 draw distance, detail distance maxxed, and most settings on high or very high and the game looks awsome. Adding two 1Gb readyboost USB drives made further improvement by allowing the system to dump unused parts of the OS back to the USB drives.


You guys really need to understand what is going on. All the textures for the cars, people, trees, buildings, sidewalks. most other games they use the same texture, and small generic textures, and use other stuf to make the game look good, but with this, huge textures and even with no AA and at higher resolutions it looks awsome.

Its so true, Im only running an X3, 9800GT but im only at 1280x1024. I get 42 avg with my lowest frames at 29-30....purely cos im not greedy with the settings. It still looks gorgeous and I have Shadows High which look SWEET :)
 

TooFast

New Member
Joined
Sep 11, 2005
Messages
391 (0.06/day)
Location
montreal quebec
System Name OVERKILL
Processor INTEL I7 965@ 3.6
Motherboard ASUS RAMPAGE 2
Cooling STOCK
Memory 6GB DDR3 1333
Video Card(s) ATI HD 5970
Storage 4X 60GB SSD RAID 0
Display(s) 30 INCH DELL
Case ANTEC 1200
Audio Device(s) XFI-PCI-E
Power Supply CORSAIR 1000WATT
Software WIN 7
Benchmark Scores netcore.24 COD4 server 76.65.250.134:28960
Now apply just that to GTX 285. Clock for clock it's equipotent to GTX 280. ATI's move to call RV790 a new GPU is not any less legitimate compared to NVIDIA's carving out new products based on G200b, a GPU with the same specs but higher clock speeds. NVIDIA needed a 55 nm chip to reduce costs, ATI needed a newer process to increase clock speeds.

listen to the man:) he is right! lets just all shut up and wait till april 2.
 

DrPepper

The Doctor is in the house
Joined
Jan 16, 2008
Messages
7,482 (1.22/day)
Location
Scotland (It rains alot)
System Name Rusky
Processor Intel Core i7 D0 3.8Ghz
Motherboard Asus P6T
Cooling Thermaltake Dark Knight
Memory 12GB Patriot Viper's 1866mhz 9-9-9-24
Video Card(s) GTX470 1280MB
Storage OCZ Summit 60GB + Samsung 1TB + Samsung 2TB
Display(s) Sharp Aquos L32X20E 1920 x 1080
Case Silverstone Raven RV01
Power Supply Corsair 650 Watt
Software Windows 7 x64
Benchmark Scores 3DMark06 - 18064 http://img.techpowerup.org/090720/Capture002.jpg
Don't you think duel 4850s should be able to handle a port on high of a game that was ran with medium settings on a SINGLE X1900 natively? Most of the time I agree with you Pepper but on this game your off.

Obviously sometimes there are exceptions but as many explained games like rainbow 6 vegas are graphically balls and run like balls as well. People complained that crysis was unoptimized because they can't get 16xAA and AF on 1920 x 1080 and they had a single 4870. To be honest the better the graphics the more it takes to run the game thats the trend. Crysis runs like a bitch because of all the little detail that is far away in the back ground.

Crysis automatically adds AF the higher your settings and if you don't have a lot of vram the game will get choppy because the system ram gets filled up as well and then it gets even more choppy. While in warhead they have reduced the distance at which detail increases and thus better performance. When you look at console games and I noticed this with Cod:waw the game is incredibly detailed up close but far away and its looks like your back on the atari.
 

iStink

New Member
Joined
Sep 22, 2008
Messages
648 (0.11/day)
System Name The beast
Processor E6600@ 3.4
Motherboard P5W DH Deluxe
Cooling Tuniq Tower 120
Memory 3GB G.Sill DDR2-800
Video Card(s) 8800GT @ 700/975
Storage (1)80GB With XP, (1) 320GB storage
Display(s) 205BW & 710N
Case XClio Windtunnel (I love it)
Audio Device(s) X-Fi Platinum
Power Supply OCZ gamerXStream 700W
Um, Call Of Duty runs well on everything,,,damn i bet i could even play on my mobile :)

lol so funny u say that, I CAN run call of duty on my touch pro. There's a PPC version. It kind of sucks but hey, it's COD! COD runs good on both platforms (unless a different developer takes over) mainly because infinity ward and activision have a loyalty of sorts to pc. COD was always a pc game before a console game.

Here's the bottom line, and you can all argue until your heads fall off, there's nothing that won't make this true: Games that hit consoles first are optimized for that console, and by the time they get to PC (GTA4 for example) the publishers could care less about pleasing PC gamers because at that point, putting money into optimizing the engine for PC's isn't as profitable as simply releasing it at bare minimum requirements.

A console game will generally always need brute force to run smooth on a pc, and with the way the cpu's are in today's consoles, having quad core in these games is a must.
 
Top