Mussels
Freshwater Moderator
- Joined
- Oct 6, 2004
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- 58,413 (7.91/day)
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System Name | Rainbow Sparkles (Power efficient, <350W gaming load) |
---|---|
Processor | Ryzen R7 5800x3D (Undervolted, 4.45GHz all core) |
Motherboard | Asus x570-F (BIOS Modded) |
Cooling | Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate |
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Display(s) | Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144) |
Case | Fractal Design R6 |
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Keyboard | Razer Huntsman TE ( Sexy white keycaps) |
VR HMD | Oculus Rift S + Quest 2 |
Software | Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! |
Benchmark Scores | Nyooom. |
tesselation is a great feature.
ATI cards have supported it for a long time - there was a beta version of it that worked on ATI hardware in the original far cry. THAT long ago.
The reason it never took off (like DX10.1) is because Nvidia never adopted it.
Whether or not ATI's existing tesselation is compatible with what they used in DX11 is up for debate, no one really knows yet.
ATI cards have supported it for a long time - there was a beta version of it that worked on ATI hardware in the original far cry. THAT long ago.
The reason it never took off (like DX10.1) is because Nvidia never adopted it.
Whether or not ATI's existing tesselation is compatible with what they used in DX11 is up for debate, no one really knows yet.