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AMD Radeon RV840 Graphics Card Caught on Camera

alentor

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Iirc it's GPGPU, so probably.

does direct x 11 have physics built into it?

oww really? i thought physics gonna be unique and supported only by nvidia boards.. guess i was wrong, but is physics useful? i think the CPU is powerful enough the handle the physics by itself, the only 2 engine who use that much of CPU power is crysis and maybe, unreal engine/F.E.A.R. engine.... and whats cuda xD and will ATI cards support cuda?
 
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The cooler look quite different. It look like a third party.

Techpowerup, what sup with the advertising floating across the article and it can't be close. It's getting anoying and kept me from reading the article. Maybe if your site is dynamic then this wouldn't happen. My screen is 1920x1200 and when I maximize the website, the little square advertising from the right float in the middle. Hope you guy recheck that.
 

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Techpowerup, what sup with the advertising floating across the article and it can't be close. It's getting anoying and kept me from reading the article. Maybe if your site is dynamic then this wouldn't happen. My screen is 1920x1200 and when I maximize the website, the little square advertising from the right float in the middle. Hope you guy recheck that.

wtf are you talking about? screenshot?
 
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oww really? i thought physics gonna be unique and supported only by nvidia boards.. guess i was wrong, but is physics useful? i think the CPU is powerful enough the handle the physics by itself, the only 2 engine who use that much of CPU power is crysis and maybe, unreal engine/F.E.A.R. engine.... and whats cuda xD and will ATI cards support cuda?

CUDA is Nvidia's API to interface with the GPU and use the GPU to accelerate whatever you want...PhysX calculates SOOO much more then what is usually used in games that dont have it, like Crysis and F.E.A.R. (Unreal 3 engine uses Physx). ATI will never make/support a PhysX driver because they would have to pay Nvidia to use it, and they want to make GPU physics an open source 'thing' (for lack of a better word) with OpenCL. With OpenCL ANY developer can just code physics to be calculated on the GPU and CPU without any licensing fees.
ATI also uses CAL/Brook+ for their API to interface with the GPU.

(if i got anything wrong here please correct me.....lol)
 
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alentor

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CUDA is Nvidia's API to interface with the GPU and use the GPU to accelerate whatever you want...PhysX calculates SOOO much more then what is usually used in games that dont have it, like Crysis and F.E.A.R. (Unreal 3 engine uses Physx). ATI will never make/support a CUDA driver because they would have to pay Nvidia to use it, and they want to make GPU physics an open source 'thing' (for lack of a better word) with OpenCL. With OpenCL ANY developer can just code physics to be calculated on the GPU and CPU without any licensing fees.
ATI also uses CAL/Brook+ for their API to interface with the GPU.

(if i got anything wrong here please correct me.....lol)


owwww i get it now, heh thank u ;o
 
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CUDA is Nvidia's API to interface with the GPU and use the GPU to accelerate whatever you want...PhysX calculates SOOO much more then what is usually used in games that dont have it, like Crysis and F.E.A.R. (Unreal 3 engine uses Physx). ATI will never make/support a CUDA driver because they would have to pay Nvidia to use it, and they want to make GPU physics an open source 'thing' (for lack of a better word) with OpenCL. With OpenCL ANY developer can just code physics to be calculated on the GPU and CPU without any licensing fees.
ATI also uses CAL/Brook+ for their API to interface with the GPU.

(if i got anything wrong here please correct me.....lol)

I was under the impression that CUDA was actually free and ATi was offered to support it. Didn't hear any details about pricing though, only knew that ATi declined the offer.
 

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oww really? i thought physics gonna be unique and supported only by nvidia boards.. guess i was wrong, but is physics useful? i think the CPU is powerful enough the handle the physics by itself, the only 2 engine who use that much of CPU power is crysis and maybe, unreal engine/F.E.A.R. engine.... and whats cuda xD and will ATI cards support cuda?

physx != physics
 

alentor

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wtf are you talking about? screenshot?





Typical FireFox F*up. Maybe Firefox don't like you guy. IE scale without a problem.
 
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I was under the impression that CUDA was actually free and ATi was offered to support it. Didn't hear any details about pricing though, only knew that ATi declined the offer.

Physx was offered to amd, not cuda.
Amd rejected it, because if amd would accepted it, then physx would become a "standard", but it's nvidia's technology, it's not open. The source code is in nvidia's hand, and it is optimized for nvidia gpu's.
I'm sure in every physx title ati gpu's would be slower than nvidia cards. Amd doesn't want this.
 

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Everything is aligned fine for me...using Firefox 3 @ 1920x1200 resolution.
 

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i heard there was some kind of physics built into direct x 11 not the PhysX that nvidea owns but some kind of microsoft version that will run on both cards built into the dirext x 11.
 

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is that a 3 slot cooler? i cant see shit even if we could it would just look like every other ati card red with the crap stock cooler

It's dual slot... so easy to tell... just the angle it's taken at is silly


Keep on pushin AMD :rockout: Looks like DX10 cards will be able to run DX11 games, just in like a legacy compatible mode or something..

every card can support dx11... just it will have dx11 features disabled but will still RUN on dx11 if that makes sense? :)

i heard there was some kind of physics built into direct x 11 not the PhysX that nvidea owns but some kind of microsoft version that will run on both cards built into the dirext x 11.

yeah your right it's the OPEN standard (nvidia will charge for cuda.) Open CL, which is why nvidia is pissed about it as open cl will be the thing game tech's will code in as opposed to cuda, so they wasted their money!!
 
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