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GeForce G 210 and GT 220 Surface

btarunr

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DirectX 11 isn't far from its being an official industrial standard. Both NVIDIA and AMD have high-end graphics processors supporting the standard in the works, though it is expected that by the time DirectX 11 reaches the masses, we will be into 2010. On the course, both companies have the time to perfect their designs on the new 40 nm silicon fabrication technology, which will build the first waves of DirectX 11 GPUs. One of the best ways of doing this is by building products based on the current architecture on the new process, and testing the foundry-companies' abilities to handle large market demands, while benefiting from low-manufacturing costs. Following AMD's introduction of the RV740, NVIDIA recently announced a new class of mGPUs based on the 40 nm process, and is having concrete plans of selling their desktop versions by this October.

Two of the important starting points for NVIDIA are the GT218 and GT216 graphics processors. The two have already being assigned mGPU branding of GeForce G 210M and GeForce GT 230M respectively. Their desktop versions are to be branded GeForce G 210 and GeForce GT 220 respectively. VR-Zone sourced the specifications of these GPUs, by running them on the upcoming GeForce 190.15 drivers.



To begin with, the GT218 is the entry-level 40 nm NVIDIA GPU. It is small enough to be integrated with an MCP chipset, if NVIDIA wishes so. The desktop version, GeForce G 210 (GT218/D10M1) has 24 shader processors, 4 ROPs, a 64-bit wide DDR2/GDDR3 memory interface, and clock speeds (as read by GPU-Z) of 603/1425/790 MHz (core/shader/memory). NVIDIA is ready with the reference design PCBs codenamed P690 and P691, which support GDDR3 and DDR2 memory respectively. The target prices of these products range between US $30~35, very much the grass-root.

The GT216 on the other hand, is twice as powerful (specs wise) as the GT218, and interestingly, half as powerful as the GT215 (mGPU product GeForce GTS 250M/260M). The desktop product is named GeForce GT 220 (GT215-300/D10M2). It features 48 shader processors, 8 ROPs, a 128-bit wide DDR2/DDR3/GDDR3 memory interface, and up to 1 GB of memory. At least one variant comes with the clock speeds of 625/1373/790 MHz (core/shader/memory). Its price range is $55~60. Products based on both these DirectX 10.1 compliant GPUs are expected to arrive in October.

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wolf

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mmm tasty, looks like a GT216 will be a perfect physx co-processor, and damn decent (for the price/power use) laptop graphics.

looks like these chips use 24sp clusters, and 1 ROP per 16-bits of memory bus, just like GT200... interesting....
 
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so it's 10.1 in the end, nvidia...?
 
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Am I the only one that recalls Microsoft's saying directx 10 gpus will run the directx 11 API? Isn't this just an API to turn gpus into a more general purpose compute tool?
 

leonard_222003

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Some real beast here , really powerfull stuff :).
 
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New GPUs that cant compete in performance terms with existing SKUs. How boring. Well, might be interesting for laptops I guess.
 

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Am I the only one that recalls Microsoft's saying directx 10 gpus will run the directx 11 API? Isn't this just an API to turn gpus into a more general purpose compute tool?

No what it is that DX10 and 10.1 GPU's can run dx11 only games but the dx11 features will be disabled unlike DX9 GPU's can't run DX10 games with the features removed.
 

newtekie1

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New GPUs that cant compete in performance terms with existing SKUs. How boring. Well, might be interesting for laptops I guess.

Really, how do you know they can't compete? Competing with the HD4350/4550 shouldn't be that hard...
 
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Am I the only one that recalls Microsoft's saying directx 10 gpus will run the directx 11 API? Isn't this just an API to turn gpus into a more general purpose compute tool?

Ex: Games with both DX9 and DX10 have different .exe, while DX11 game will only have one .exe to access DX10/DX10.1.

Not too sure about DX9 thou.
 
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No what it is that DX10 and 10.1 GPU's can run dx11 only games but the dx11 features will be disabled unlike DX9 GPU's can't run DX10 games with the features removed.
That, should have been the case for a good few other iterations of directx...though I can imagine things not working out that way.
 
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