FordGT90Concept
"I go fast!1!11!1!"
- Joined
- Oct 13, 2008
- Messages
- 26,259 (4.46/day)
- Location
- IA, USA
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
Since it included DirectCompute (which is an API inside of the DirectX 11 package).Since when can DX11 do the things CUDA can. Besides Physics, what does DX11 offer that CUDA does. They are two different technologies. Last I checked, DX11 has nothing to do with parallel computing.
DX11 offers unified sound support, unified input support, unified networking support, and more that CUDA does not. But that's not what you were asking. CUDA and DirectCompute are virtually the same with one caveat: Microsoft will flex their industry muscles to get developers to use it and developers will want to use it because the same code will work on NVIDIA, AMD, and Intel GPUs.
DirectCompute has everything to do with parallel computing. That is the reason why it was authored.