zekrahminator
McLovin
- Joined
- Jan 29, 2006
- Messages
- 9,066 (1.32/day)
- Location
- My house.
Processor | AMD Athlon 64 X2 4800+ Brisbane @ 2.8GHz (224x12.5, 1.425V) |
---|---|
Motherboard | Gigabyte sumthin-or-another, it's got an nForce 430 |
Cooling | Dual 120mm case fans front/rear, Arctic Cooling Freezer 64 Pro, Zalman VF-900 on GPU |
Memory | 2GB G.Skill DDR2 800 |
Video Card(s) | Sapphire X850XT @ 580/600 |
Storage | WD 160 GB SATA hard drive. |
Display(s) | Hanns G 19" widescreen, 5ms response time, 1440x900 |
Case | Thermaltake Soprano (black with side window). |
Audio Device(s) | Soundblaster Live! 24 bit (paired with X-530 speakers). |
Power Supply | ThermalTake 430W TR2 |
Software | XP Home SP2, can't wait for Vista SP1. |
Daniel Pohl, an aspiring programmer in Germany, is doing some things that are simply stunning the gaming community. Daniel has taken the Quake 4 engine and effectively modified it with ray tracing effects.
View at TechPowerUp Main Site
Daniel is looking for a sponsor so he can become a game developer. If he helps design games, and ray tracing becomes mass implemented, we could see a new age of realism in games. You can see a sample of his work below, and his project website here.Ray-tracing is a method of modeling and rendering the path of the light as it interacts with the models in a 3D scene. Overall, results in Daniel's projects show extremly good levels of shadows, enabling life-like immersion into the 3D scene.
View at TechPowerUp Main Site