- Joined
- Jan 31, 2011
- Messages
- 2,211 (0.44/day)
System Name | Ultima |
---|---|
Processor | AMD Ryzen 7 5800X |
Motherboard | MSI Mag B550M Mortar |
Cooling | Arctic Liquid Freezer II 240 rev4 w/ Ryzen offset mount |
Memory | G.SKill Ripjaws V 2x16GB DDR4 3600 |
Video Card(s) | Palit GeForce RTX 4070 12GB Dual |
Storage | WD Black SN850X 2TB Gen4, Samsung 970 Evo Plus 500GB , 1TB Crucial MX500 SSD sata, |
Display(s) | ASUS TUF VG249Q3A 24" 1080p 165-180Hz VRR |
Case | DarkFlash DLM21 Mesh |
Audio Device(s) | Onboard Realtek ALC1200 Audio/Nvidia HD Audio |
Power Supply | Corsair RM650 |
Mouse | Rog Strix Impact 3 Wireless | Wacom Intuos CTH-480 |
Keyboard | A4Tech B314 Keyboard |
Software | Windows 10 Pro |
from what i understand, this SRAA is post processing based, similar to MLAA. ITs only applied when the full image/frame is already rendered by the GPU. AMD used DirecCompute for their MLAA and takes advantage of the parallel processing of their GPU to do this post process effect costing much less resources from the GPU. nVidia would prolly use their own CUDA engine to enable this effect. (traditional AA is usually handled by the ROPs in the end of the render pipeline)