already listed @newegg
Computer Hardware, Video Cards & Video Devices, G...
Computer Hardware, Video Cards & Video Devices, G...
Processor | Intel Core i7 10850K@5.2GHz |
---|---|
Motherboard | AsRock Z470 Taichi |
Cooling | Corsair H115i Pro w/ Noctua NF-A14 Fans |
Memory | 32GB DDR4-3600 |
Video Card(s) | RTX 2070 Super |
Storage | 500GB SX8200 Pro + 8TB with 1TB SSD Cache |
Display(s) | Acer Nitro VG280K 4K 28" |
Case | Fractal Design Define S |
Audio Device(s) | Onboard is good enough for me |
Power Supply | eVGA SuperNOVA 1000w G3 |
Software | Windows 10 Pro x64 |
I don't even think those effects are worth the performance hit.
Just about every physx simulation I've seen has seemed like it belonged in a low res phone game. The simulations are all comprised of balls and it's pretty bad when you can actually tell that by looking at it. The ball count is always just too low. Looks awful.
System Name | Obelisc |
---|---|
Processor | i7 3770k @ 4.8 GHz |
Motherboard | Asus P8Z77-V |
Cooling | H110 |
Memory | 16GB(4x4) @ 2400 MHz 9-11-11-31 |
Video Card(s) | GTX 780 Ti |
Storage | 850 EVO 1TB, 2x 5TB Toshiba |
Case | T81 |
Audio Device(s) | X-Fi Titanium HD |
Power Supply | EVGA 850 T2 80+ TITANIUM |
Software | Win10 64bit |
The simulations have nothing to do with it, the games look really damn good. And I don't know what simulations you've been looking at, but some of the PhysX ones I've seen look damn good. In fact, I think the only one I remember with balls in it was from way back in the begining of PhysX, maybe even before nVidia bought the technology. Most of the demos now show of either the soft body effect, the fluid/smoke effects, or the cloth effects. None have balls in them...
System Name | penguin |
---|---|
Processor | R7 5700G |
Motherboard | Asrock B450M Pro4 |
Cooling | Some CM tower cooler that will fit my case |
Memory | 4 x 8GB Kingston HyperX Fury 2666MHz |
Video Card(s) | IGP |
Storage | ADATA SU800 512GB |
Display(s) | 27' LG |
Case | Zalman |
Audio Device(s) | stock |
Power Supply | Seasonic SS-620GM |
Software | win10 |
Processor | Intel Core i7 10850K@5.2GHz |
---|---|
Motherboard | AsRock Z470 Taichi |
Cooling | Corsair H115i Pro w/ Noctua NF-A14 Fans |
Memory | 32GB DDR4-3600 |
Video Card(s) | RTX 2070 Super |
Storage | 500GB SX8200 Pro + 8TB with 1TB SSD Cache |
Display(s) | Acer Nitro VG280K 4K 28" |
Case | Fractal Design Define S |
Audio Device(s) | Onboard is good enough for me |
Power Supply | eVGA SuperNOVA 1000w G3 |
Software | Windows 10 Pro x64 |
You don't understand. Those are still using balls, they just don't appear as balls. You can see it really clearly in that Alice example when she's walking through the oil. It looks awful, not realistic or detailed. You can actually see the balls getting kicked up and bouncing around, doesn't behave as a liquid at all. It's like someone dropped marbles on the floor. Hell in that game every instance looks like some tacked on effect that doesn't belong, but that's an issue for most physx games. Scaling up in quality to say a blockbuster effect in maya water is still essentially just a bunch of tiny balls with special magnetism and weight properties, only they're so numerous it looks quite a bit better. In all physx simulations the ball count is just too low, that's why I equated it to low resolution. It really is like low resolution physics.
As for the performance. In games that use is sparingly like UT3 there's actually a performance gain, but once it's taken advantage of like those custom UT3 maps with tornados and what not there's a pretty noticeable penalty.
System Name | Daedalus | ZPM Hive | |
---|---|
Processor | M3 Pro (11/14) | i7 12700KF | |
Motherboard | Apple M3 Pro | MSI Z790 | |
Cooling | Pure Silence | Freezer 36 | |
Memory | 18GB Unified | 32GB DDR5 6400MT/s C32| |
Video Card(s) | M3 Pro | Radeon RX7900 GRE | |
Storage | 512GB NVME | 1TB NVME (Boot) + 4 x 1TB RAID0 NVME Games | |
Display(s) | 14" 3024x1964 | 1440p UW 144Hz | |
Case | Macbook Pro 14" | H510 Flow | |
Audio Device(s) | Onboard | None | Onboard | |
Power Supply | ~ 77w Magsafe | EVGA 750w G3 | |
Mouse | Razer Basilisk |
Keyboard | Logitech G915 TKL |
Software | MacOS Sonoma | Win 11 x64 | |
System Name | The one under the desk / Media Centre |
---|---|
Processor | Xeon X3730@3.6GHZ / Phenom II X4 805E |
Motherboard | Gigabyte P55M-UD4 / Asus Crosshair III |
Cooling | Corsair H70 + 2*PWM fan / Arctic Alpine 11 |
Memory | 16GB DRR3-1333 9-9-9-27 / 4GB Crucial DDR3-1333 |
Video Card(s) | Asus DirectCU GTX 680 / Gigabyte 560TI |
Storage | Kingston V200 128GB, WD6400AAKS, 1TB Seagate 7.2kRPM SSHD / Kingston V200 128GB |
Display(s) | Samsung 2343BW + Dell Ultrasharp 1600*1200 / 32" TV |
Case | C'M' Silencio 550 / Some ancient SilverStone brushed aluminium media centre |
Audio Device(s) | No. |
Power Supply | Thermaltake Toughpower XT 675W / EVGA 430W |
Mouse | Mionix Naos 3200 / Generic PS2 |
Keyboard | Roccat Ryos TKL Pro / Evoluent Mouse Friendly Keyboard (Logitech OEM) |
Software | Windows 7 Ult x64 |
Benchmark Scores | Nah. |
Building a new I7-2600k p67 desktop and need some advice.
Been away from desktop parts for a while so stupid question.
I am concerned that the ati 6970-2gb or 580gtx would not be enough to run basic games at 1440x900~1080p and I see this IGP equivalent video card GTX560 that is the same as the GTX560ti and people are still able to play games and still buying this card ??
Why would anyone want to buy this card ?
I am lost, is the ATI6970 then overkill or is the games falling behind the technology ?
$250~$350 budget.