qubit
Overclocked quantum bit
- Joined
- Dec 6, 2007
- Messages
- 17,865 (2.88/day)
- Location
- Quantum Well UK
System Name | Quantumville™ |
---|---|
Processor | Intel Core i7-2700K @ 4GHz |
Motherboard | Asus P8Z68-V PRO/GEN3 |
Cooling | Noctua NH-D14 |
Memory | 16GB (2 x 8GB Corsair Vengeance Black DDR3 PC3-12800 C9 1600MHz) |
Video Card(s) | MSI RTX 2080 SUPER Gaming X Trio |
Storage | Samsung 850 Pro 256GB | WD Black 4TB | WD Blue 6TB |
Display(s) | ASUS ROG Strix XG27UQR (4K, 144Hz, G-SYNC compatible) | Asus MG28UQ (4K, 60Hz, FreeSync compatible) |
Case | Cooler Master HAF 922 |
Audio Device(s) | Creative Sound Blaster X-Fi Fatal1ty PCIe |
Power Supply | Corsair AX1600i |
Mouse | Microsoft Intellimouse Pro - Black Shadow |
Keyboard | Yes |
Software | Windows 10 Pro 64-bit |
Well, this looks different to your standard gaming offering. Warco, short for "war correspondent", is a game that's a first person shooter, but without a gun. Instead, you play journalist Jesse DeMarco thrust into the middle of battle, armed only with your wits and your trusty video camera, who is tasked with documenting the horrors of war. You then have to edit your footage into a compelling news story, ranging from all-action shootouts to quiet moments, as you discuss the events of the day with your fellow journalists. This appears to be more a trainer for how to be a war correspondent than a game, as it's the brainchild of Tony Maniaty, an Australian journalist who has reported from regions like East Timor and post-Soviet Eastern Europe.
Defiant Development's Morgan Jaffit had this to say about it:
YouTube gameplay video
View at TechPowerUp Main Site
Defiant Development's Morgan Jaffit had this to say about it:
However, a game that looks a lot like an FPS, yet doesn't allow the player to actually fire any bullets is a hard sell to publishing executives - and terribly frustrating for anyone who mistakenly buys this expecting to fire guns at baddies. This leads on to the obvious question of who is the target market for this product? It doesn't seem clear. The game has been in development for four months now and the developer is currently in talks with several publishers. So, can a unique game like this succeed in the highly competitive world of video gaming?It's been a great partnership, with Tony giving the game a great grounding in the real world issues of war journalism, Robert lending his structural and cinematic eye, and Defiant helping to channel that into something that's interactive and engaging. It offers a new perspective on a familiar theme, which enables us to use the tools and techniques of other FPSes to build a completely different kind of narrative and experience. From a design perspective, that's what excited me.
It's also about navigating through a morally gray world and making decisions that have human impact," he explained. "It's about finding the story you want to tell, as each of our environments is filled with different story elements you can film and combine in your own ways. It's both a story telling engine and an action adventure with a new perspective.
YouTube gameplay video
View at TechPowerUp Main Site