You say that DRM is blamed over and over for the same old issues. Well yeah, that might well be right and proper: taking Ubisofts always-on abomination as an example, then that has certain significant known issues/problems that it causes which I briefly listed, so if the company keeps using it for all their products, then is it any wonder that it's being slated the same way over and over? This principle would then apply to all the other DRMs too.
I agree, and you'll never hear me say the common DRM schemes are problem free. Personally I despise always on DRM. I think I've even voiced this when always on DRM was first hitting the market. I'll take an activation limit over allways on DRM anyday.
But my main point is that problems that never had anything to do with DRM are blamed on it, and every new DRM scheme that comes out gets blamed with the same problems as the last. It isn't possible that the same problems are caused by totally different DRM schemes, it isn't even possible that the DRM caused the problems in the first place most of the time.
DRM isn't a perfect thing. It isn't totally free of problems, I've experienced some myself. But usually they aren't nearly as terrible as people make them out to be, and they certainly don't affect anywhere near the volume of people that anti-DRM people would suggest.
I love your Outlook example, deliciously clueless.
Of course Outlook broke it, dontcha know? I think we could share lots of stories like that over a beer.
Mmmmm....beer....
Finally, what puzzles me, is if you so support the copyright/DRM stance, then why did you show your friends how to pirate a few posts ago? (Bad NT!!) This makes no sense at all?
I support DRM because understand that it is necessary, and I understand its purpose, and I see it working all the time. I pirate things all the time, but most of the people around me don't have the slightest clue how to download a game off the internet. I see DRM working all the time with them. I can go back to the PS1 days, before my friend's and I were into PC gaming, when we all had PS1s. Even back then there was DRM built into the system. But we would loan eachother the less popular games so we could all play them and not have to buy them, but the really good games, we all bought. Until we figured out that by simply using a piece of paper jammed in the CD door to fool the system into think it was closed, and some fancy disc swapping between a burned disc and a real disc as the system started, you could play burned games it all ended. We were burning off copies of games left and right and we as a group never bought more than one copy of a game again. We were also very young back then and didn't really know any better. And at the same time I see what a lack of DRM does too. They copy music back and forth constantly. They're downloading and trading movies with eachother to way all the time, without even burning them, they just play them from USB thumb drives on their PS3s. And oddly enough, they already figured out torrents without me to download movies, but they never firgured out pirating games.
I understand why DRM is necessary. Just because I'm a pirate that doesn't mean I can't support DRM. Yes it does seem a little hypocritical, but I guess that is just the way it is.
Now mind you, I support DRM when implemented properly. I
do not support always on DRM. I don't mind DRM schemes such as Starforce and Tages as they generally work without problems. I also support activation and activation limits, when handled properly. There should always be a method to de-activate a copy or the time period where the the activation count reset or an activation expires and goes back into the activation pool. Also activation checks should be done only so often, not every time the program starts, so a person that doesn't have a consistent internet connection can play even without a connection. I'm also a big supporter of DRM being completely removed after a certain amount of time after the game has been released. Unreal Tournament(I can't remember the version, maybe it was all of them) was a great example of this. About a year after the game was released, they released a patch that completely removed the DRM from the game, because lets face it, sales for the game had probably slowed to nothing by that point, so why not. This is something I'm strongly for.