FordGT90Concept
"I go fast!1!11!1!"
- Joined
- Oct 13, 2008
- Messages
- 26,259 (4.44/day)
- Location
- IA, USA
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
It's easier to make developers compile for 64-bit on consoles than it is on personal computers. I think all developers would be thrilled if they got the news that the hardware handles 64-bit addressing because they waste weeks trying to suck every kilobyte out of console RAM as is. If they didn't have to worry about it like those that develop for Mac, *nix, and Windows, it's a huge burden off their chest.but then they'd have to make everything x64 on the consoles to use it, and they probably dont think its worth it.
In short, the "next gen" consoles are going to be crippled out of the starting gate which makes PCs all the more appealing to develop for. In 5 years time, I wouldn't be surprised if most games are running on 64-bit binaries and consoles will have to make the switch to 64-bit just to stay competitive. It's going to happen sooner or later just as it did with 16-bit to 32-bit.
When they run around saying a console is 64-bit, it usually means the FPU(s) can handle 64-bit. It can also mean the register size. It doesn't have anything to do with the processor's ability to access RAM. For example, most CPUs found in computers would be considered 128-bit because they can handle quad-precesion floats.Oh and that argument about 64bit, Xenon as far as it's known to people is 64bit, though games seem to be 32bit since all ports are 32bit []
Just because the processor supports it doesn't necessarily mean any of the developers use it.
That's because the GPU and CPU are using that same pool of RAM--GPU being the #1 customer and for fair comparison, you got to look at GDDR5:Once again about memory size, take into calculations the fact that console manufacturers always go for CRAZY bandwidth memory, current PC DDR3 1333Mhz in dual channel just matches X0's bandwidth across almost whole system (bus connecting gpu, mem, cpu is ~22GB/s), it must be a really nice thing when developing.
They cut corners to save costs everywhere possible and it makes life hell for developers trying to push the envelope.http://en.wikipedia.org/wiki/GDDR5
Hynix Semiconductor introduced the industry's first 1 Gib GDDR5 memory. It supports a bandwidth of 20 GB/s on a 32-bit bus, which enables memory configurations of 1 GiB at 160 GB/s with only 8 circuits on a 256-bit bus.
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