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System Name | Dell XPS 15 9560 |
---|---|
Processor | I7-7700HQ |
Memory | 32GB DDR4 |
Video Card(s) | GTX 1050/1080 Ti |
Storage | 1TB SSD |
Display(s) | 2x Dell P2715Q/4k Internal |
Case | Razer Core |
Audio Device(s) | Creative E5/Objective 2 Amp/Senn HD650 |
Mouse | Logitech Proteus Core |
Keyboard | Logitech G910 |
XP already handles deligation, and Vista is even better at it. If your Mac games are multi-threaded and exist on Windows also, then they Windows version is almost certainly multi-threaded.
Not quite, os x versions are solely OGL, while windows versions are often D3D. World of warcraft is a PRIME example. Tremendous (10+%) improvements on their intel mac client from the 1.9 to 2.0.3 patch with the inclusion of multithread OGL.
Of which, OS X is apparently easier to code for multithreaded OGL, from the lack of initiative perhaps?
Or maybe its just because the number of multi-cpu macs are just much larger than the windows base, combined with a unix base.
Anyways, I said xp delegates things