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System Name | RBMK-1000 |
---|---|
Processor | AMD Ryzen 7 5700G |
Motherboard | Gigabyte B550 AORUS Elite V2 |
Cooling | DeepCool Gammax L240 V2 |
Memory | 2x 16GB DDR4-3200 |
Video Card(s) | Galax RTX 4070 Ti EX |
Storage | Samsung 990 1TB |
Display(s) | BenQ 1440p 60 Hz 27-inch |
Case | Corsair Carbide 100R |
Audio Device(s) | ASUS SupremeFX S1220A |
Power Supply | Cooler Master MWE Gold 650W |
Mouse | ASUS ROG Strix Impact |
Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
Microsoft today launched Kinect for Windows, a unique gesture-recognizing input device it launched for the Xbox 360. Kinect for Windows enables a whole new kind of interaction with the software that's three dimensional and spatial, compared to the two dimensional input of mice, tablets, and trackballs.
Along with it, version 1.0 of the Kinect for Windows SDK (stable) was launched, enabling organized software developers to start working on applications right away. The new SDK also features several feature additions and improvements over previous beta versions. The general pricing of Kinect for Windows device is US $249, but it is also available at US $149 for qualified educational users.
View at TechPowerUp Main Site
Along with it, version 1.0 of the Kinect for Windows SDK (stable) was launched, enabling organized software developers to start working on applications right away. The new SDK also features several feature additions and improvements over previous beta versions. The general pricing of Kinect for Windows device is US $249, but it is also available at US $149 for qualified educational users.

View at TechPowerUp Main Site