newtekie1
Semi-Retired Folder
- Joined
- Nov 22, 2005
- Messages
- 28,473 (4.11/day)
- Location
- Indiana, USA
Processor | Intel Core i7 10850K@5.2GHz |
---|---|
Motherboard | AsRock Z470 Taichi |
Cooling | Corsair H115i Pro w/ Noctua NF-A14 Fans |
Memory | 32GB DDR4-3600 |
Video Card(s) | RTX 2070 Super |
Storage | 500GB SX8200 Pro + 8TB with 1TB SSD Cache |
Display(s) | Acer Nitro VG280K 4K 28" |
Case | Fractal Design Define S |
Audio Device(s) | Onboard is good enough for me |
Power Supply | eVGA SuperNOVA 1000w G3 |
Software | Windows 10 Pro x64 |
I can't tell the difference at all. In fact, when enabled physics processing regardless of havoc or physx, I can only notice the difference in the game if I look for it. Physics processing is pretty light on both camps unless you are using hardware accelerated PhysX. Unfortunately, you can only do that with NVIDIA but it does look/feel much better. At the same time, I feel like I've been scammed after buying a game that screams "look at our awesome physics processing built into the game" then realize I have to have NVIDIA graphics to really get it. It's just not a good business practice. People just want the stuff advertised to work.
With this improved engine, hopefully it will be much better, I can see Havok taking over as the new standard. Seriously, developers will jump for this if it works like they claimed. Why would you choose a standard that shuts out half your potential customers.
Again, it doesn't shut out half the customers. The software solution, which is used most, works on all platforms.
The only thing that is going to make Havok become the new standard is if it can truly provide much better visuals than software PhysX, and that is yet to be seen in real world use. We'll have to wait for some new game to come out that actually use the new engine before we can say it is really a better solution than PhysX.