Bastieeeh
New Member
- Joined
- May 31, 2004
- Messages
- 459 (0.06/day)
- Location
- Germany
Processor | Dual Xeon 2.8GHz |
---|---|
Motherboard | Asus PCH-DL |
Cooling | Alphacool NexXxoS XP and Dual Laing |
Memory | 4GB Samsung |
Video Card(s) | Sapphire X800XT |
Storage | 8x Hitachi 7K250 Raid 5 and 2x WD Raptor74GB Raid 0 |
Display(s) | Eizo 21" FlexScan T966 CRT and S1910 LCD |
Case | Lian Li PC-V2100B |
Audio Device(s) | Creative SB Audigy 2 ZS |
Power Supply | Tagan 480W TG480-U01 |
At the Game Developers Conference (GDC '07), Todd Hollenshead was talking about the piracy problem the game industry is facing today. In his speach "The Videogame Piracy Problem: Fifteen Men on a Dead Man's Chest" he was paying particular attention to the impact Internet piracy has on the PC game industry. Todd's experiences battling pirates and hackers over the past 10 years are quite extreme. Not only got parts or even the full sourcecode stolen of Quake, Quake II, Quake III Arena and the Doom 3 Alpha in the past but he's currently dealing with someone who has an unauthorized copy of Enemy Territory Quake Wars. As you might remember the whole Half Life 2 source code was stolen, compiled by the thieves and released to the public some time ago in 2003. The whole situation changed the minds of many game developers who are now focusing on console games to the disadvantage of the PC.
View at TechPowerUp Main Site
View at TechPowerUp Main Site
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