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Even though not all game developers have adopted shader model (SM) 3.0 introduced three years ago, and some claiming that transiting to DirectX 10's shader model 4.0 right now hardly makes sense, NVIDIA's new software development kit (SDK) already features profiles for shader model 5.0, which is believed to be an improved version of the SM4.0.
NVIDIA new SDK 10, which was released just last week, apparently contains macro invocations that define the supported CG profiles, including such profiles as Fragment50, Vertex50, Geometry50, meaning that current SDK supports architecture micro-code profiles for pixel shaders 5.0, vertex shaders 5.0 and geometry shaders 5.0.
While hardly anybody knows what shader model 5.0 actually is and how much is it different from the shader model 4.0, the inclusion of the architecture micro-code inside a compiler indicates that NVIDIA foresees the arrival of shader model 5.0-capable hardware soon enough to enable game developers to compile their titles for it.
View at TechPowerUp Main Site
NVIDIA new SDK 10, which was released just last week, apparently contains macro invocations that define the supported CG profiles, including such profiles as Fragment50, Vertex50, Geometry50, meaning that current SDK supports architecture micro-code profiles for pixel shaders 5.0, vertex shaders 5.0 and geometry shaders 5.0.
While hardly anybody knows what shader model 5.0 actually is and how much is it different from the shader model 4.0, the inclusion of the architecture micro-code inside a compiler indicates that NVIDIA foresees the arrival of shader model 5.0-capable hardware soon enough to enable game developers to compile their titles for it.
View at TechPowerUp Main Site