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There Won't Be a DirectX 12; Battlefield 4 Part of Next Bundle: AMD Vice President

I would think AMD would be in a better position to speak about future DirectX implementations than you.
The dude quoted is in sales. These are the same people that were saying Phenom is great because it isn't MCM, then got silent when Core 2 Quad (a MCM processor) slaughtered it. If it were coming from someone from the graphics division (formerly ATI), I'd believe it.
 
The dude quoted is in sales. These are the same people that were saying Phenom is great because it isn't MCM, then got silent when Core 2 Quad (a MCM processor) slaughtered it. If it were coming from someone from the graphics division (formerly ATI), I'd believe it.

The original Core 2 Dual/Quad didn't slaughter the Agena Phenoms. Yes it performed faster in the vast majority of tasks by a landslide, but the Agena Phenoms still held their own.

The downfall of the Agena phenoms was a faulty TLB error which caused a lockup and a blue screen of death. It was later patched with a 10% penalty in it's performance. This was exuberated by the fact that The Agena Phenoms were poor overclockers compared to Intel's offering.


Back to the main topic.

In a multi billion dollar industry I would think Microsoft would consult both Nvidia and ATI (AMD) about any developments on a new graphic API. Because ultimately both Nvidia and ATI have the power to influence whether Microsoft succeed, so their opinion and feedback is crucial.
 
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What is the difference between "Slaughter" and "Landslide"?
And if IT performed "faster in the majority of tasks by a lanslide" wouldn't that be similar to a slaughter?
Slaughter usually means abate, abolish, abrogate, annul, blot out, crush, decimate, demolish, do in, eradicate, erase, expunge, exterminate, extinguish, extirpate, finish off, invalidate, liquidate, massacre, murder, negate, nullify, obliterate, quash, quell, raze, root out, rub out, ruin, slaughter, take out*, undo, vitiate, wipe out, wrack, wreck


Landslide usually means on the order of an avalanche means literally 'a gulp, something swallowed' from French avaler 'to swallow'.
Sounds pretty darn similar to me.

Maybe giving more to slaughter, but not very much.
 
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What is the difference between "Slaughter" and "Landslide"?
And if IT performed "faster in the majority of tasks by a lanslide" wouldn't that be similar to a slaughter?

Slaughter would mean faster in majority and by a significant margin.

Landslide means faster in majority. Not necessarily always by a significant margin.
 
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What i really want, is a linux, ultra light (almost console) OS, that boots crazy fast with UEFI and have keyboard and mouse input. Have Chrome of firefox with ingame overlay for doing some research.
Imagine a GTX680 with direct hardware access.
 
The dude quoted is in sales. These are the same people that were saying Phenom is great because it isn't MCM, then got silent when Core 2 Quad (a MCM processor) slaughtered it. If it were coming from someone from the graphics division (formerly ATI), I'd believe it.

It's the other way around, Taylor will know industry standards and market trends even before AMD's engineers do. AMD bean counters value his opinion perhaps even more than its engineers'.

And there's no "graphics division." ATI is completely assimilated, and its human resources dispersed across the company.
 
I'd also point out he has only held that position for four months.

Only Microsoft is qualified to answer if there will or will not be a DirectX 12.
 
I'd also like to point out he has only held that position for four months.

Taylor has been with the 3D graphics industry for eons.

http://www.linkedin.com/in/roytaylor

Only Microsoft is qualified to answer if there will or will not be a DirectX 12.

Microsoft will never tell devs its DirectX 12 plans until it's absolutely ready with it. It will, however, tell AMD and NVIDIA about them years in advance. That makes guys like Taylor and BDR (NVIDIA) the most credible sources.
 
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And I'm still wondering why Taylor has yet to say these things to an English publication. All sources quote Heise.de which could have easily resulted from a mistranslation. AMD, nor Microsoft, have said anything in an official capacity in regards to the future of DirectX.

...

Taylor clarified what he meant:
When Hardware Canucks followed up with Mr. Taylor, he seemed to back off his assertion that DirectX 12 wasn’t it the works and instead pivoted towards explaining AMD’s plans for the future should DirectX not be extended.
Microsoft said:
DirectX is the world’s leading low-level interface for gaming and graphics. Microsoft is actively investing in DirectX as the unified graphics foundation for all of our platforms. DirectX is evolving and will continue to evolve. We have absolutely no intention of stopping innovation with DirectX.
AMD’s Roy Taylor Started the Obituary of DirectX, but Microsoft Says Not So Fast

...this is what happens when a German source translates English without asking for clarification.
 
And I'm still wondering why Taylor has yet to say these things to an English publication. All sources quote Heise.de which could have easily resulted from a mistranslation. AMD, nor Microsoft, have said anything in an official capacity in regards to the future of DirectX.

...

Taylor clarified what he meant:


AMD’s Roy Taylor Started the Obituary of DirectX, but Microsoft Says Not So Fast

The news post clearly stated "at least not as far [out into the future] as the company can see." Even Heise emphasized on that. So there's no mis-translation.
 
AMD is not planning on DirectX 12. He had no intention of speaking for Microsoft.

What would AMD know of Microsoft's plans? I think the future of DirectX depends largely on the future of the Xbox. Microsoft may be waiting for feedback from Xbox developers before advancing DirectX technologies. They need to study what developers are doing before they can expand DirectX.
 
Kept thinking what the hell will be the thing that will set PCs apart from the up-and-coming generation of Consoles... and yes, I do hope and think, it will be some form of ray-tracing... in maybe 2 to 3 years... I mean, with the advent of APUs and a bigger shift towards GPGPU compute... and maybe finally, the mainstreamisation of more than 4 (strong) core(/module) CPUs...



LOL, come to think of it, that Ford GT concept looks a lot like a close-shaved Bugatti Veyron...
 
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