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Microsoft Pulls a Fast One with E3 Xbox One Demos

Am*

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Great news for us PC gamers -- it will make porting these games to the PC THAT much easier. We may not ever even need to emulate the consoles.

As far as this console goes, the harder the Xbone fails, the better. I want all future Xbox exclusives ported on my PC in one form or another, so I do not EVER have to have this spying piece of shit in my house. Microsoft can either wise up and release a Kinect-less/offline and secondhand-game enabled Xbox One, or they can fuck up their second biggest moneymaker right behind Windows. And after the collossal fuck up that was/is Windows 8, I strongly suggest for them to wise up and listen to the critics/fans before it is too late, because there is only so much money that a multi-billion dollar corporation like M$ can bleed before it has to close its doors and/or go bankrupt.
 
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I've never wanted a product to fail more. I hope people have enough sense to buy the PS4 over this.
 

AsRock

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I find it funny that it says they had nVidia cards in them.
 
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Not sure how this is a "fast one". Seems like pretty standard practice to me and I doubt Sony does it much differently.
 

Huguito

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OR, they could use the FX8350 with an HD7970 Ghz instead of going and exposing all Intel+NVIDIA systems.
It's this "when the moment of truth stikes" kinda situations


I learn 2 things from this:

1) Even AMD partners don't use AMD!
2) Even Microsoft doesn't use Windows 8!

:banghead:


THEY RUN AN NVIDIA CARD INSTEAD OF AMD BECAUSE THATS THE ONLY WAY TO HAVE PHYSX AVAILABLE[/SIZE] IN THIS SO CALLED "DEMO"



:banghead: :shadedshu :slap:
 
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Did it occur to anyone that the Xbox OS actually runs inside a VM? And the games are most likely hard-coded to the specifications the Xbox OS environment provides?

It does most likely include emulation somewhere, I doubt most of the displayed games would make it to PC, but that doesn't justify using overkill specs.

Common sense time: Use similar specs to the end product (plus emulation cost) and be done with it, or use drastically faster ones and lock them down to what need?

PR common sense: Use components from brands competing with our partners, or use ones from our partners?

Visual wise, it's a question of whether the games themselves have potential for any.
 
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all i have to say is this just proves that PC gaming wont suffer as much this time around. if all the consoles are running PC hardware GREAT, that means ports will be better. ON TOP OF THAT they are 8-core machines! games will finally take use of 8 cores!!!!!!! my 8350 @ 5.0Ghz is really going to start to shine ;)
 

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You all all newbies.

The amount of ignorance is staggering. There is more ignorance and scare tactics than actual facts.

I am sad that you guys put together computers and you should be on the up and up on this stuff and now you are just as ignorant than anyone else.

You get hardware that is close to the final hardware so developers can actually create their game.

The hardware they used IS NOT close to final specs. You couldn't have sounded any worse than the least knowledgeable person in this forum. If you are going to blatantly bash people, then at least make sure your premise is sound.
 
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The best part about their "demo" is they run it on nVidia GPU and Intel CPU. :))))))))))))

This can be voted as FAIL OF THE YEAR! :laugh::laugh::laugh::laugh::rockout:
 
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The hardware they used IS NOT close to final specs. You couldn't have sounded any worse than the least knowledgeable person in this forum. If you are going to blatantly bash people, then at least make sure your premise is sound.

You rang¿?¡! :laugh:

Xbone; Giving you "The Bone"! :roll::roll:
 
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To be a little fair, LGA 2011 is the only consumer PC platform that supports quad channel DDR3, but MS could have easily used a single socket Opteron octo-core which would have likely had slightly more realistic performance. Also, for the PhysX argument, why would a GTX 780 be needed when the console's GPU is expected to be slower than a vanilla GTX 660? These demo systems seem awfully overkill not to mention MS wasn't even using its current OS.
 
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To be a little fair, LGA 2011 is the only consumer PC platform that supports quad channel DDR3, but MS could have easily used a single socket Opteron octo-core which would have likely had slightly more realistic performance. Also, for the PhysX argument, why would a GTX 780 be needed when the console's GPU is expected to be slower than a vanilla GTX 660? These demo systems seem awfully overkill not to mention MS wasn't even using its current OS.

in their defense their current OS wasn't available when they sent out dev builds, so developers have been producing on windows 7 ... as for the rest of it, its overkill but a PC is expected as these types of events, anyone expecting an actual final build xbox is nuts. i guarantee ps4 was running on PC's as well.

for the record i pre-ordered a PS4
 
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I bet they ran the the demo of "Ryse son of rome" on a PC as well. The visuals were stunning. It may not look as good on an actual Xbone.
 

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:banghead:


THEY RUN AN NVIDIA CARD INSTEAD OF AMD BECAUSE THATS THE ONLY WAY TO HAVE PHYSX AVAILABLE[/SIZE] IN THIS SO CALLED "DEMO"



:banghead: :shadedshu :slap:

what games now run physx? and what consoles run phsx? tress fx ftw.
 
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It does most likely include emulation somewhere, I doubt most of the displayed games would make it to PC, but that doesn't justify using overkill specs.

Common sense time: Use similar specs to the end product (plus emulation cost) and be done with it, or use drastically faster ones and lock them down to what need?.

Is it really overkill, though? What consumer PC products do you find providing 68GB/s of DDR3 bandwidth and the high speed, low latency of SRAM? None. I presume the specifications of those machines would need to be rather high to provide smooth virtualization of the Xbox OS.
 

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what games now run physx? and what consoles run phsx? tress fx ftw.

BOTH consoles are confirmed that are going to run Physx api... how can you run Physx effects on a PC (becuase you dont have a working console in the dem at E3) ???

a PC with an Nvidia card, thats how; and yes, the APU can run DirectCompute effects too, but the fact is that Phsyx is still present, maybe iuts up to the developer wich one they want to use
 

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I believe that we gamers should support more linux gaming. Microsoft is getting worse over the years in the gaming environment for windows although they made it better for the some consumers and we have to pay for the software.If games would run smoother in linux we would see many many consoles using linux since it is opensource and many companies would make their own consoles customizing the linux software as they want to and the prices would go down.But the best thing is that the game developers would make only one version of the game since pc and consoles will have identical environments so they would sell games cheaper too. So we will have cheaper and more consoles free pc software and cheaper games.

No thanks to that. Linux blows.
 
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I imagine they are finalising the real Xbox software so this was a development unit. I wouldn't lose any sleep over it as I would expect the next Xbox to actually be superior in performance to the demo model used for development work on the software.
 

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These are 'alpha dev kits' and it's part of the reason Sony moved x86, to reduce cost of startup and to grow profit potential.

The final hardware and optimized os might be representative of the performance class they demonstrated. If so then there's nothing wrong with what they did.

Unless Xbox games are marketed cheaper, M$ is obviously just maximizing profit at our expense.
 

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They probably didn't have time and so they had to use what they have. A lot of things are like this at E3. I don't see your point. You think that it's not going to be like that with the XB1. When you use the XB1 you can use the cloud as well (or limit the FPS to a frame rate), so it's not such a one to one answer.

This happens at E3 often, it's not like its something new.

So now you've changed your argument from "they were PC based dev kits" to "they used whatever they had laying around due to time". Ok, I can believe that, but using such insanely high powered PCs compared to the final spec to demo games is still deceptive regardless of is they intended it or not.

Why? Because he made a sensible arguments? That's why you labeling him like that? :laugh:

Linus also talked about this issue in his June 14th live stream. http://youtu.be/0GwurgaAIQg?t=24m7s Fast-forwarded to the issue.

Sensible arguments don't tend to start off with insults, and usually the person making the argument doesn't backtrack and change their arguments halfway through.

in their defense their current OS wasn't available when they sent out dev builds, so developers have been producing on windows 7 ... as for the rest of it, its overkill but a PC is expected as these types of events, anyone expecting an actual final build xbox is nuts. i guarantee ps4 was running on PC's as well.

for the record i pre-ordered a PS4

A PC is expected yes, because early dev kits are nothing more than PCs in general. However, using such an insanely powered PC to demo games, which will likely make the games perform better and look better than the final product is not what I would call acceptable.

The Sony dev kits were also likely PCs, but they were PCs that were actually reasonably close to the final product.

what games now run physx? and what consoles run phsx? tress fx ftw.

TressFX is a soft body only physics engine, good for cloth and hair and thats about it. It doesn't do particle physics, so it is not a usable alternative to PhysX or any of the other real physics engines.

BOTH consoles are confirmed that are going to run Physx api... how can you run Physx effects on a PC (becuase you dont have a working console in the dem at E3) ???

a PC with an Nvidia card, thats how; and yes, the APU can run DirectCompute effects too, but the fact is that Phsyx is still present, maybe iuts up to the developer wich one they want to use

You don't need an nVidia card to use the PhysX API. Consoles use the software version of PhsyX that runs on the CPU, this is also available on the PC.

And if they were running hardware accelerated PhysX on their demos, then that is even more of a deception because the final console will not have hardware accelerated PhysX.
 
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The Sony dev kits were also likely PCs, but they were PCs that were actually reasonably close to the final product.

proof... im not surprised they are powerful units at all. they were probably sponsored on some level by a 3rd party "demo" vendor who doesn't rent out "cheap PC's" but top of the line gaming ready, DEMO pc's.... in all likely hood this is the scenario that happened and sony probaby did the same thing, again im NOT defending M$, they are pigs and are going to die this time around the console generation but this miss understanding of how things work is rediculous
 

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proof... im not surprised they are powerful units at all. they were probably sponsored on some level by a 3rd party "demo" vendor who doesn't rent out "cheap PC's" but top of the line gaming ready, DEMO pc's.... in all likely hood this is the scenario that happened and sony probaby did the same thing, again im NOT defending M$, they are pigs and are going to die this time around the console generation but this miss understanding of how things work is rediculous

Proof of what? That Sony used actual Dev Kits, well they said so. Proof that Sony's Dev Kits are close to the final spec of the product? Look at dev kits, that is what they are, close to the final product.
 
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