- Joined
- Mar 23, 2012
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System Name | Games/internet/usage |
---|---|
Processor | I7 5820k 4.2 Ghz |
Motherboard | ASUS X99-A2 |
Cooling | custom water loop for cpu and gpu |
Memory | 16GiB Crucial Ballistix Sport 2666 MHz |
Video Card(s) | Radeon Rx 6800 XT |
Storage | Samsung XP941 500 GB + 1 TB SSD |
Display(s) | Dell 3008WFP |
Case | Caselabs Magnum M8 |
Audio Device(s) | Shiit Modi 2 Uber -> Matrix m-stage -> HD650 |
Power Supply | beQuiet dark power pro 1200W |
Mouse | Logitech MX518 |
Keyboard | Corsair K95 RGB |
Software | Win 10 Pro |
16:10 (regardless of resolution) is actually an even more restricted FOV than 16:9, just as 4:3 is even more restricted than that.
16:10 1920x1200
http://i.imgur.com/5f4hwfu.jpg
16:10 2560x1600
http://i.imgur.com/N6Itm2g.jpg
16:9 1920x1080
http://i.imgur.com/QxiApmW.jpg
16:9 2560x1440
http://i.imgur.com/1Xg7OBw.jpg
21:9 2560x1080
http://i.imgur.com/VPTRXJc.jpg
As for games being hor+ or vert-, the vast majority are hor+, only a very rare few are vert- any more.
Don't think of a 2560x1080 as a shortened 2560x1440, think of it as a widened 1920x1080. The reason to buy it is for the 21:9 aspect ratio and the inherent FOV boost, not the vertical resolution.
or, you know, increase the FOV on a 2560 x 1600 monitor so that you get the wide FOV AND the extra height.