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Editorial Do We Really Need AMD TrueAudio?

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I think the consoles are the ace in the whole here. If both the xbox and the ps4 use this all the AAA console ports will have it too. To me it seems amd is really leveraging their position in consoles to push this audio tech.
 
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The point for me is not whether we need it.

I don't need to hear about it for 3 of the 4 hours of a VIDEO CARD release.

Just a bunch of marketing BS.


Sorry for the use of redundant terms there....marketing....BS....same things.
 
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I want to know how it sounds in a space game this kind of technology, otherwise there is not big deal
 

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The point for me is not whether we need it.

I don't need to hear about it for 3 of the 4 hours of a VIDEO CARD release.

Just a bunch of marketing BS.


Sorry for the use of redundant terms there....marketing....BS....same things.

I need it and want it and actully have it with the current AMD card.

Realtek used to do positional audio but the last 2 mobo's ( in specs ) fail to deliver positional audio.

positional audio is very useful in games like arma never mind a lot of others most part for games were you can free roam and have the chance of some thing being behind you. As not knowing if that tank is down that hill or not is a killer as it could be at ya rear without positional audio.

With the current realtek on my mobo's at least you can tell left to right to a point but you cannot tell if it's in front or behind you.

I m all up for improvements but my actually main complaint is HDMI it's self and the lack of channels with only supporting 8 on this gen and the next release of HDMI is only going support 16. If this is a separate device from the graphics card that bee interesting although as i said their cards already have positional audio.

As long as it works as well or better i be happy.
 

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what amd didn't explain to us, is whether use of trueaudio technology requires radeon graphics cards to be installed; because if it does, then there's little difference between amd's approach to positional-audio, and discrete sound card manufacturers', which unsuccessfully tried to make people to buy their sound cards on the "better audio immersion" plank, before switching over to the "better audio quality" plank, upon realizing that "better immersion" doesn't sell sound cards anymore..

This isn't a parallel comparison. Discrete sound card manufacturers attempted to convince people that they needed their technology, which ofcourse is only sound. In this case, even if it is true that AMD's graphics card are a requirement for TrueAudio, consumers still get that technology plus graphics capability, which everyone needs.

The question that needs to be answered is how viable is TrueAudio. If it works well, then it is another selling point for a graphics card which people would have pondered over regardless.
 
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I want to know how it sounds in a space game this kind of technology, otherwise there is not big deal

surely thats a joke as no one can hear you scream in space:confused:

To OP, Yes....
Pc game audio is a bit shit with or without an add in card especially compared to consoles connected to decent audio gear.

I cannot for the life of me see any problem or issue Anyone might have with the Option to use better audio codecs etc i doubt it has to be used anyway mearly an option for devs and users.

choice be good , stop denigrating it:wtf:
 
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I need it and want it and actully have it with the current AMD card.

Realtek used to do positional audio but the last 2 mobo's ( in specs ) fail to deliver positional audio.

positional audio is very useful in games like arma never mind a lot of others most part for games were you can free roam and have the chance of some thing being behind you. As not knowing if that tank is down that hill or not is a killer as it could be at ya rear without positional audio.

With the current realtek on my mobo's at least you can tell left to right to a point but you cannot tell if it's in front or behind you.

I m all up for improvements but my actually main complaint is HDMI it's self and the lack of channels with only supporting 8 on this gen and the next release of HDMI is only going support 16. If this is a separate device from the graphics card that bee interesting although as i said their cards already have positional audio.

As long as it works as well or better i be happy.

So, you were listening to a graphics card release to hear about audio capabilities.

Wow.

By the way, I've had some corsair 1500 headphones that do 7.1 audio for about 2 years now. I can hear in front of me, behind, above, below, etc. And usually headed towards enemy before other players are.
 
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http://en.wikipedia.org/wiki/Space

I would call this the absolute guy mistake. So how you call the place where you live?

Well, when Cpt Jean Luc Picard himself said: "Space, The Final Frontier" I'm sure he didn't mean his home, but the stuff thats outside of our "home"(planet), namely outer space! I'd say that the context made it clear enough ^^
 
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If they would put some audio I/O's on the cards, it would be nice. The way it is now, it's useless to me.
 
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Just "another feature" to put on the box of videocards...

Ultimately, I think AMD is just trying to get developers and consumers to move away from Intel as the "choice" for processing and more towards AMD GPUs and APUs.
 

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The point for me is not whether we need it.

I don't need to hear about it for 3 of the 4 hours of a VIDEO CARD release.

Just a bunch of marketing BS.


Sorry for the use of redundant terms there....marketing....BS....same things.

Gotta +1 to that... I only want to see how this card family will perform when I get the money in time for Star Citizen.
 
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Gotta +1 to that... I only want to see how this card family will perform when I get the money in time for Star Citizen.

I'm thinking the R9 390x will do quite better... Possibly the R9 490x by the time the game is released. :D

I'll have no problems playing the dogfighting module on low-ish settings. Low settings look better than most other games maxed out anyways.
 
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how many speakers (hi-fi monitors) are required to run true audio? i do not intend to give up my stereo :)
 
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"Space game" sure sounds like something about outer space. With the stars and shit.

Tell me a "space game" where you cannot hear any sound.
I had in mind dead space though, it had some cool sound effects from what I remember.
 
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What I interpreted from the presentation was that all of these effects are possible without TrueSound, but they just take more CPU load. However, they killed the argument that GPU based audio rendering is needed when they said that advanced sound effects use up to 15% of the CPU. CPUs are powerful enough where dedicated DSPs aren't needed anymore, and most have idle cores when running poorly threaded games anyway.

I don't agree with their argument of the need to offload audio processing from the CPU. GPUs are rarely less than 100% utilized in games, while it's much more difficult to thread a game properly to reach 100% CPU utilization. Why not use those spare CPU cycles to process audio and let the GPU run at 100% load processing graphics?
 
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What I interpreted from the presentation was that all of these effects are possible without TrueSound, but they just take more CPU load. However, they killed the argument that GPU based audio rendering is needed when they said that advanced sound effects use up to 15% of the CPU. CPUs are powerful enough where dedicated DSPs aren't needed anymore, and most have idle cores when running poorly threaded games anyway.

I don't agree with their argument of the need to offload audio processing from the CPU. GPUs are rarely less than 100% utilized in games, while it's much more difficult to thread a game properly to reach 100% CPU utilization. Why not use those spare CPU cycles to process audio and let the GPU run at 100% load processing graphics?

your thinking very much in the present though and im bored of now , , bring on next.
 

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AMD, in its presentation, didn't succeed in explaining how its solution is any different from something Dolby, Yamaha, Creative, ESS, and others haven't already tried.
They likely own it so they can put it on their graphics cards to drive HDMI and DisplayPort audio without having to pay licensing fees to another company. It would also be another incentive to buy an AMD card over an NVIDIA card.
 

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Tell me a "space game" where you cannot hear any sound.
I had in mind dead space though, it had some cool sound effects from what I remember.

... i have no idea what you're on about.
 
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That lady is way too happy. What is happening in her mind? I must know.
 
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That lady is way too happy. What is happening in her mind? I must know.

she must have plugged it in.. i mean the gtx780 classified she ordered the other day, and saw the benchmark numbers.. then it went off all at once. the happiness, i mean.
 

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So, you were listening to a graphics card release to hear about audio capabilities.

Wow.

By the way, I've had some corsair 1500 headphones that do 7.1 audio for about 2 years now. I can hear in front of me, behind, above, below, etc. And usually headed towards enemy before other players are.

You use the 3.5mm jacks then yes ?, I was on about thee optic connection my bad. Don't you mobo use the SupremeFX X-Fi 2 ?..

If so my maximus had it (775 socket ) and that did it too so i would not be surprised if the optical from the SupremeFX X-Fi 2 did positional audio correctly.
 
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That lady is way too happy. What is happening in her mind? I must know.

She has that happy AMD user face, where all is right with the world, PS screw nVidia!!!!!111
 
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You use the 3.5mm jacks then yes ?, I was on about thee optic connection my bad. Don't you mobo use the SupremeFX X-Fi 2 ?..

If so my maximus had it (775 socket ) and that did it too so i would not be surprised if the optical from the SupremeFX X-Fi 2 did positional audio correctly.

A major point most seam to have missed is that prior attempts have simulated positional audio now they get the exact position data pre simulation plus its sodiin free fer fecks sake and again all consoles have gone the same way
 
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