zekrahminator
McLovin
- Joined
- Jan 29, 2006
- Messages
- 9,066 (1.32/day)
- Location
- My house.
Processor | AMD Athlon 64 X2 4800+ Brisbane @ 2.8GHz (224x12.5, 1.425V) |
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Motherboard | Gigabyte sumthin-or-another, it's got an nForce 430 |
Cooling | Dual 120mm case fans front/rear, Arctic Cooling Freezer 64 Pro, Zalman VF-900 on GPU |
Memory | 2GB G.Skill DDR2 800 |
Video Card(s) | Sapphire X850XT @ 580/600 |
Storage | WD 160 GB SATA hard drive. |
Display(s) | Hanns G 19" widescreen, 5ms response time, 1440x900 |
Case | Thermaltake Soprano (black with side window). |
Audio Device(s) | Soundblaster Live! 24 bit (paired with X-530 speakers). |
Power Supply | ThermalTake 430W TR2 |
Software | XP Home SP2, can't wait for Vista SP1. |
Katamari is a series of games with an arcade-like goal of rolling a gigantic ball, trying to attach the most stuff to it. The game was met with so much success, that various sequels, such as Katamari Damacy and We Love Katamari have been released. Namco has announced that they are developing even more sequels. 'Beautiful Katamari' will have over fifty playable characters (which have the same abilities), large-as-globe maps, and network capability (possibility of massive multiplayer Katamari battles?). Namco is 50% done creating an Xbox360 and PS3 version of this game, and we should get a Nintendo Wii and DS version sometime later. The reason for the delay of the development of this game on Nintendo consoles is the uniqueness of the controller. It should not cause too large of a delay, however. There is no word as to when we can expect betas of this game, or when it will be done.
View at TechPowerUp Main Site
View at TechPowerUp Main Site