- Joined
- Dec 14, 2009
- Messages
- 12,740 (2.38/day)
- Location
- Glasgow - home of formal profanity
Processor | Ryzen 7800X3D |
---|---|
Motherboard | MSI MAG Mortar B650 (wifi) |
Cooling | be quiet! Dark Rock Pro 4 |
Memory | 32GB Kingston Fury |
Video Card(s) | Gainward RTX4070ti |
Storage | Seagate FireCuda 530 M.2 1TB / Samsumg 960 Pro M.2 512Gb |
Display(s) | LG 32" 165Hz 1440p GSYNC |
Case | Asus Prime AP201 |
Audio Device(s) | On Board |
Power Supply | be quiet! Pure POwer M12 850w Gold (ATX3.0) |
Software | W10 |
Well, driver mistakes can be fixed. Broken hardware feature, not so much.
AMD had to redesign crossfire implementation after Tahiti as it was dysfunctional. PR for CF would have showed a misrepresentation of frame rates, implying smooth visual experience, which was far from the truth. So yeah, AMD have had very similar problems. But they fixed it with XDMA implementation in Hawaii, for DX10 forwards.
HOWEVER, I would have bought a 4Gb card expecting it to be able to handle memory usage up to 4Gb. If my fps tanked well before that I'd be pissed.
Nvidia have grossly misrepresented the cards memory capacity. It should have stated in the PR it had 3.5Gb effective gaming memory, or something similar.