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- Oct 9, 2007
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- 47,279 (7.54/day)
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System Name | RBMK-1000 |
---|---|
Processor | AMD Ryzen 7 5700G |
Motherboard | ASUS ROG Strix B450-E Gaming |
Cooling | DeepCool Gammax L240 V2 |
Memory | 2x 8GB G.Skill Sniper X |
Video Card(s) | Palit GeForce RTX 2080 SUPER GameRock |
Storage | Western Digital Black NVMe 512GB |
Display(s) | BenQ 1440p 60 Hz 27-inch |
Case | Corsair Carbide 100R |
Audio Device(s) | ASUS SupremeFX S1220A |
Power Supply | Cooler Master MWE Gold 650W |
Mouse | ASUS ROG Strix Impact |
Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
But the game is stored in your PC so technically you bought him. Also physical copies have to be activated through Steam.
Technically you don't buy the game. You buy the license (a permission) to play the game. The physical copy is a piece of plastic containing the software. You pay money for the license. Just because the software is on your hard drive doesn't mean you bought it.
Look at it this way. You don't buy a passport from your government, you apply for it, you pay the required fees, and then they give you a passport TO HOLD. Your government still OWNS your passport. Same with credit cards. Your bank OWNS your credit card. When you buy games on Steam, or buy a physical copy, and you have it installed, you're HOLDING the software, along with a LICENSE to use it. You don't own the game, even if it came in a $200 collector's edition set with a gold disc, sitting on a satin pillow, in an expensive wood box.
That's why you can't compare Steam purchases with graphics card purchases. It's a tangible commodity that isn't subject to any EULA. You buy it, and then you can use it to play games, watch videos, create CGI, or use as paperweight (like W1zzard does).