and hopefully amd will not continue releasing underperforming graphics hardware.. (or at least showcases how it can prevail over the competition setup at least in some scenarios..)
Not too off topic.
and hopefully amd will not continue releasing underperforming graphics hardware.. (or at least showcases how it can prevail over the competition setup at least in some scenarios..)
I don't think there is any Mantle code in Direct3D 12; Microsoft just used the principle of it as a starting point. Vulkan, on the other hand, uses huge portions of Mantle code.
Processor | Core i9-9900k |
---|---|
Motherboard | ASRock Z390 Phantom Gaming 6 |
Cooling | All air: 2x140mm Fractal exhaust; 3x 140mm Cougar Intake; Enermax ETS-T50 Black CPU cooler |
Memory | 32GB (2x16) Mushkin Redline DDR-4 3200 |
Video Card(s) | ASUS RTX 4070 Ti Super OC 16GB |
Storage | 1x 1TB MX500 (OS); 2x 6TB WD Black; 1x 2TB MX500; 1x 1TB BX500 SSD; 1x 6TB WD Blue storage (eSATA) |
Display(s) | Infievo 27" 165Hz @ 2560 x 1440 |
Case | Fractal Design Define R4 Black -windowed |
Audio Device(s) | Soundblaster Z |
Power Supply | Seasonic Focus GX-1000 Gold |
Mouse | Coolermaster Sentinel III (large palm grip!) |
Keyboard | Logitech G610 Orion mechanical (Cherry Brown switches) |
Software | Windows 10 Pro 64-bit (Start10 & Fences 3.0 installed) |
AMD is most likely counting on DX12 and Vulkan to take off, and for DX11 to die off soon.
System Name | Quantumville™ |
---|---|
Processor | Intel Core i7-2700K @ 4GHz |
Motherboard | Asus P8Z68-V PRO/GEN3 |
Cooling | Noctua NH-D14 |
Memory | 16GB (2 x 8GB Corsair Vengeance Black DDR3 PC3-12800 C9 1600MHz) |
Video Card(s) | MSI RTX 2080 SUPER Gaming X Trio |
Storage | Samsung 850 Pro 256GB | WD Black 4TB | WD Blue 6TB |
Display(s) | ASUS ROG Strix XG27UQR (4K, 144Hz, G-SYNC compatible) | Asus MG28UQ (4K, 60Hz, FreeSync compatible) |
Case | Cooler Master HAF 922 |
Audio Device(s) | Creative Sound Blaster X-Fi Fatal1ty PCIe |
Power Supply | Corsair AX1600i |
Mouse | Microsoft Intellimouse Pro - Black Shadow |
Keyboard | Yes |
Software | Windows 10 Pro 64-bit |
Except DX11 won't be dying off for a looooong time. It won't disappear just because DX12 comes out. Has DX9 disappeared? No, in fact, there are recent games that have been released as DX9 games (and look quite good, btw). Expect the same kind of situation for years with 11.
System Name | Pioneer |
---|---|
Processor | Ryzen R9 9950X |
Motherboard | GIGABYTE Aorus Elite X670 AX |
Cooling | Noctua NH-D15 + A whole lotta Sunon and Corsair Maglev blower fans... |
Memory | 64GB (4x 16GB) G.Skill Flare X5 @ DDR5-6000 CL30 |
Video Card(s) | XFX RX 7900 XTX Speedster Merc 310 |
Storage | Intel 5800X Optane 800GB boot, +2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs |
Display(s) | 55" LG 55" B9 OLED 4K Display |
Case | Thermaltake Core X31 |
Audio Device(s) | TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED |
Power Supply | FSP Hydro Ti Pro 850W |
Mouse | Logitech G305 Lightspeed Wireless |
Keyboard | WASD Code v3 with Cherry Green keyswitches + PBT DS keycaps |
Software | Gentoo Linux x64 / Windows 11 Enterprise IoT 2024 |
No. Mantle was a dumbed down version of OpenGL, just like 3dfx's GLide was some time ago.
System Name | 14900KF |
---|---|
Processor | i9-14900KF |
Motherboard | ROG Z790-Apex |
Cooling | Custom water loop: D5 |
Memory | G-SKill 7200 DDR5 |
Video Card(s) | RTX 4080 |
Storage | M.2 and Sata SSD's |
Display(s) | LG 4K OLED GSYNC compatible |
Case | Fractal Mesh |
Audio Device(s) | sound blaster Z |
Power Supply | Corsair 1200i |
Mouse | Logitech HERO G502 |
Keyboard | Corsair K70R cherry red |
Software | Win11 |
Benchmark Scores | bench score are for people who don't game. |
System Name | H7 Flow 2024 |
---|---|
Processor | AMD 5800X3D |
Motherboard | Asus X570 Tough Gaming |
Cooling | Custom liquid |
Memory | 32 GB DDR4 |
Video Card(s) | Intel ARC A750 |
Storage | Crucial P5 Plus 2TB. |
Display(s) | AOC 24" Freesync 1m.s. 75Hz |
Mouse | Lenovo |
Keyboard | Eweadn Mechanical |
Software | W11 Pro 64 bit |
Trolling comment was expected.Note: I'm expecting for ignorant dudes who translate this news into "AMD did bad as always, go die" to populate this thread. Just another day on TPU
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
There is indeed a lot of copy-pasta there. Question is: which came first? Did AMD copy Microsoft's documentation or did Microsoft copy AMD's documentation? I guess at the end of the day it doesn't really matter. Mantle is done, Direct3D and Vulkan go on.
Oh, I think there might be a fair bit, actually.
From the Wikipedia article, it sounds like it is OpenGL/OpenCL with some performance improvements. It's not directly related to Mantle like Vulkan and Direct3D 12 are.I'd imagine Apple's Metal API is very similar to Mantle.
System Name | schweinestalle |
---|---|
Processor | AMD Ryzen 7 3700 X |
Motherboard | Asus Prime - Pro X 570 + Asus PCI -E AC68 Dual Band Wi-Fi Adapter |
Cooling | Standard Air |
Memory | Kingston HyperX 2 x 16 gb DDR 4 3200mhz |
Video Card(s) | AMD Radeon 5700 XT 8 GB Strix |
Storage | Intel SSD 240 gb Speed Demon & WD 240 SSD Blue & WD 250 SSD & WD Green 500gb SSD & Seagate 1 TB Sata |
Display(s) | Asus XG 32 V ROG |
Case | Corsair AIR ATX |
Audio Device(s) | Realtech standard |
Power Supply | Corsair 850 Modular |
Mouse | CM Havoc |
Keyboard | Corsair Cherry Mechanical |
Software | Win 10 |
Benchmark Scores | Unigine_Superposition 4K ultra 7582 |
Processor | i7 4930k |
---|---|
Motherboard | Rampage IV Extreme |
Cooling | Thermalright HR-02 Macho |
Memory | 4 X 4096 MB G.Skill DDR3 1866 9-10-9-26 |
Video Card(s) | Gigabyte GV-N780OC-3GD |
Storage | Crucial M4 128GB, M500 240GB, Samsung HD103SJ 1TB |
Display(s) | Planar PX2710MW 27" 1920x1080 |
Case | Corsair 500R |
Power Supply | RAIDMAX RX-1200AE |
Software | Windows 10 64-bit |
There is indeed a lot of copy-pasta there. Question is: which came first? Did AMD copy Microsoft's documentation or did Microsoft copy AMD's documentation? I guess at the end of the day it doesn't really matter. Mantle is done, Direct3D and Vulkan go on.
From the Wikipedia article, it sounds like it is OpenGL/OpenCL with some performance improvements. It's not directly related to Mantle like Vulkan and Direct3D 12 are.
This Unity article goes into details:
http://blogs.unity3d.com/2014/07/03/metal-a-new-graphics-api-for-ios-8/
In short, Metal is designed (read: stripped down and features explicitly defined) specifically for iOS and iOS processors (e.g. A7). It would not work on any other hardware where Vulkan/Direct3D are flexible.
Processor | i5-7600k |
---|---|
Motherboard | ASRock Z170 Pro4 |
Cooling | CM Hyper 212 EVO w/ AC MX-4 |
Memory | 2x8GB DDR4 2400 Corsair LPX Vengeance 15-15-15-36 |
Video Card(s) | MSI Twin Frozr 1070ti |
Storage | 240GB Corsair Force GT |
Display(s) | 23' Dell AW2310 |
Case | Corsair 550D |
Power Supply | Seasonic SS-760XP2 Platinum |
Software | Windows 10 Pro 64-bit |
So Mantle becomes Vulcan ....cool I think. Also isn't the fury half the size of the titan and have more future potential ?
I think this is what scared MS more to stop dragging its heels. While Windows is prolific, what is the M-S operating system maintaining/prevalent in anymore? I mean it use to have all the Office software, but today you have plenty of free word possessing, spread sheet, database, photo, PowerPoint, Paint, choices... Though for gaming there's been just one: DirectX. With the rise of SteamOS, and Apple looking at gaming, MS quickly saw not moving would open the door for challengers to their OS gaming dominance.I'd imagine Apple's Metal API is very similar to Mantle.
Processor | AMD Ryzen 9 5900X ||| Intel Core i7-3930K |
---|---|
Motherboard | ASUS ProArt B550-CREATOR ||| Asus P9X79 WS |
Cooling | Noctua NH-U14S ||| Be Quiet Pure Rock |
Memory | Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz |
Video Card(s) | MSI GTX 1060 3GB ||| MSI GTX 680 4GB |
Storage | Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB |
Display(s) | Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24" |
Case | Fractal Design Define 7 XL x 2 |
Audio Device(s) | Cambridge Audio DacMagic Plus |
Power Supply | Seasonic Focus PX-850 x 2 |
Mouse | Razer Abyssus |
Keyboard | CM Storm QuickFire XT |
Software | Ubuntu |
Mantle was only indended as a PR experiment, and is in that regard quite successful. AMD knew it would be dead the moment Direct3D 12 arrives.AMD will now focus on DirectX 12 and Vulkan (OpenGL successor by Khronos Group). Why the company effectively killed its own 2-year old and promising 3D API is anyone's guess.
Is there any particular reason why you believe AMD will have an advantage over Nvidia?Yes, it's a good move for AMD. Now they have both Dx12 and Vulkan on their side. The red camp looks quite strong for the next era. By the way the news is old.
Direct3D 12 has been planned since before Maxwell was designed. New APIs from Microsoft is roughly drafted many years ahead, since it takes several years to design the GPUs. So as you were saying, Mantle din't preassure Microsoft into making Direct3D 12, if so we would have seen it last year.Kinda doubt Mantle had anything to do with DX12 being what it is, its not like MS suddenly radically changed its approach on the new DX(12) as soon as they heard what AMD was doing with Mantle.
The main focus of Mantle was reducing API overhead, to create an old style "console" API. But the thing about API overhead is, if you already have efficient code with few API calls, then reducing the API overhead wouldn't matter that much. So reducing API overhead helps poorly coded game engines the most.Mantle was disappointing to be sure, but what hurts me more is that audio improvement that was promised.
A gaming experience is really determined by 2 factors, Video and Audio, yet the time effort and money goes 95% to video and 5% to audio....
I was hoping Mantle would bring the importance of good audio back but it seems like I need to dream on.
No.Vulkan effectively is Mantle.
Still no. Mantle has been a source for initial inspiration for the programming interface, but the overall API and specs are new.No. Mantle was a dumbed down version of OpenGL, just like 3dfx's GLide was some time ago.
System Name | ? |
---|---|
Processor | AMD FX-9370 |
Motherboard | ASUS Crosshair V Formula Z |
Cooling | Phanteks PH-TC12DX Dual 120mm PWM CPU Cooler |
Memory | 16GB (4x4GB) AMD 2400 MHz DDR3 |
Video Card(s) | AMD R9 290 |
Storage | 250 GB Crucial SSD BX100, 3 TB Toshiba HDD 7200rpm, 4 TB WD HDD 5900rpm |
Case | Fractal Design Define R4 Black No Window |
Audio Device(s) | (USB) Mayflower Objective O2 |
Power Supply | Fractal Design Newton R3 1000W Plantium Efficiency |
Mouse | Steelseries Sensei RAW |
Keyboard | Corsair K30 |
Software | Windows 10, Ubuntu 15.10 |
I am not saying AMD will have any advantage... although check this about asynchronous-shading. They've been executing on their long-term vision toward DX12 and GCN is integral to that. Not saying Nvidia hasn't or won't have the same optimization, it's just I've not heard of any information as yet, anyone?Is there any particular reason why you believe AMD will have an advantage over Nvidia?
Processor | AMD Ryzen 9 5900X ||| Intel Core i7-3930K |
---|---|
Motherboard | ASUS ProArt B550-CREATOR ||| Asus P9X79 WS |
Cooling | Noctua NH-U14S ||| Be Quiet Pure Rock |
Memory | Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz |
Video Card(s) | MSI GTX 1060 3GB ||| MSI GTX 680 4GB |
Storage | Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB |
Display(s) | Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24" |
Case | Fractal Design Define 7 XL x 2 |
Audio Device(s) | Cambridge Audio DacMagic Plus |
Power Supply | Seasonic Focus PX-850 x 2 |
Mouse | Razer Abyssus |
Keyboard | CM Storm QuickFire XT |
Software | Ubuntu |
System Name | 4K-gaming / media-PC |
---|---|
Processor | AMD Ryzen 7 5800X / Intel Core i7-6700K |
Motherboard | Asus ROG Crosshair VII Hero / Asus Z170-K |
Cooling | Alphacool Eisbaer 360 / Alphacool Eisbaer 240 |
Memory | 32GB DDR4-3466 / 16GB DDR4-3000 |
Video Card(s) | Asus RTX 3080 TUF OC / Powercolor RX 6700 XT |
Storage | 3.3TB of SSDs / several small SSDs |
Display(s) | Acer 27" 4K120 IPS + Lenovo 32" 4K60 IPS |
Case | Corsair 4000D AF White / DeepCool CC560 WH |
Audio Device(s) | Sony WH-CN720N |
Power Supply | EVGA G2 750W / Fractal ION Gold 550W |
Mouse | Logitech MX518 / Logitech G400s |
Keyboard | Roccat Vulcan 121 AIMO / NOS C450 Mini Pro |
VR HMD | Oculus Rift CV1 |
Software | Windows 11 Pro / Windows 11 Pro |
Benchmark Scores | They run Crysis |
System Name | ? |
---|---|
Processor | AMD FX-9370 |
Motherboard | ASUS Crosshair V Formula Z |
Cooling | Phanteks PH-TC12DX Dual 120mm PWM CPU Cooler |
Memory | 16GB (4x4GB) AMD 2400 MHz DDR3 |
Video Card(s) | AMD R9 290 |
Storage | 250 GB Crucial SSD BX100, 3 TB Toshiba HDD 7200rpm, 4 TB WD HDD 5900rpm |
Case | Fractal Design Define R4 Black No Window |
Audio Device(s) | (USB) Mayflower Objective O2 |
Power Supply | Fractal Design Newton R3 1000W Plantium Efficiency |
Mouse | Steelseries Sensei RAW |
Keyboard | Corsair K30 |
Software | Windows 10, Ubuntu 15.10 |
Mantle was pretty nice in BF4, I had 2500K @ 4.5GHz and a R9 280 (aka HD7950 boost) and damn it ran BF4 nicely with Mantle in 1920x1080 Ultra settings.
Mantle was pretty nice in BF4, I had 2500K @ 4.5GHz and a R9 280 (aka HD7950 boost) and damn it ran BF4 nicely with Mantle in 1920x1080 Ultra settings.
Known Issues:
The following known issues only apply to systems using Windows® 8.1 or Windows® 7 SP1 and later:
[422291] Battlefield 4 triggers TDR and crash when running in AMD Mantle mode
Actually, Maxwell 2 - GPU models that have processor variants from; GM200, GM204, GM206 parts.Async Shaders is supported since Kepler, as noted in the link.
Processor | AMD Ryzen 9 5900X ||| Intel Core i7-3930K |
---|---|
Motherboard | ASUS ProArt B550-CREATOR ||| Asus P9X79 WS |
Cooling | Noctua NH-U14S ||| Be Quiet Pure Rock |
Memory | Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz |
Video Card(s) | MSI GTX 1060 3GB ||| MSI GTX 680 4GB |
Storage | Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB |
Display(s) | Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24" |
Case | Fractal Design Define 7 XL x 2 |
Audio Device(s) | Cambridge Audio DacMagic Plus |
Power Supply | Seasonic Focus PX-850 x 2 |
Mouse | Razer Abyssus |
Keyboard | CM Storm QuickFire XT |
Software | Ubuntu |