- Joined
- Jul 9, 2015
- Messages
- 3,413 (1.00/day)
System Name | M3401 notebook |
---|---|
Processor | 5600H |
Motherboard | NA |
Memory | 16GB |
Video Card(s) | 3050 |
Storage | 500GB SSD |
Display(s) | 14" OLED screen of the laptop |
Software | Windows 10 |
Benchmark Scores | 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling. |
This is NOT a down grade. A downgrade would mean using a different piece of code on different hardware, which in the case of TressFX and anything Gameworks is not what is hapenning: the exact same code, shader, texture etc are `running on both AMD and nVidia hardware, it's just that it runs a lot slower on one GPU architecture than the other.
A similar story in x86-land would be something like program with AVX2 code running seriously fast on Haswell/Broadwell/Skylake, but running slower on older chips like Ivy Bridge of Vishera because you have to downgrade to poor old AVX1 or even mere SSE4 codepaths. Another example would be running VMs with VT-x/AMD-V disabled/unavailable, where things run a lot slower than with the features enabled.
Yeah, comparing cross-licensed features (AMD can use any Intel x86 extension they want) to nVidia's proprietary crap, feels just about right.
Sigh.
In real world, however:
http://gamingbolt.com/amd-nvidia-ga...ty-of-the-developers-gamers-who-run-amd-cards
`“AMD already makes game-enhancing graphics samples available for free in our public graphics SDK. Mantle was conceived to one day be a public SDK. Keeping this material free and open ensures that gamers can receive code from the developer that’s been vetted against, and optimized for, all industry hardware,” he said to GamingBolt.
“The same cannot be said for Gameworks, which remains a mystery to developers unless they commit to a special license for which there are no public details.”
Lovely. And even more so:
https://en.wikipedia.org/wiki/GameWorks_(API)
AMD Chief Gaming Scientist, Richard Huddy, has claimed that developers who use GameWorks are contractually forbidden to work with AMD.[2]
He also claims that GameWorks adds specific performance-crippling effects for AMD cards and older Nvidia cards, such as unnecessary tessellation, which only marginally affects their own more recent cards.[6] In 2014 AMD was considering making an open source GameWorks competitor.[7]